RimView etc: More aligning GeoMech/Eclipse

Now Animation drawstyle works fairly well.
This commit is contained in:
Jacob Støren
2015-05-08 14:13:26 +02:00
parent 86b058cdbe
commit d6643d9d35
15 changed files with 408 additions and 369 deletions

View File

@@ -44,11 +44,14 @@ public:
std::map<std::string, std::vector<std::string> > scalarFieldAndComponentNames(RigFemResultPosEnum resPos);
std::vector<std::string> stepNames();
void assertResultsLoaded(int stepIndex, const RigFemResultAddress& resVarAddr);
RigFemScalarResultFrames* findOrLoadScalarResult(int partIndex,
int stepIndex,
const RigFemResultAddress& resVarAddr);
size_t frameCount(int stepIndex, const RigFemResultAddress& resVarAddr);
std::vector<double> frameTimes(int stepIndex, const RigFemResultAddress& resVarAddr);
void minMaxScalarValues (const RigFemResultAddress& resVarAddr, int stepIndex, int frameIndex, double* localMin, double* localMax);
void posNegClosestToZero(const RigFemResultAddress& resVarAddr, int stepIndex, int frameIndex, double* localPosClosestToZero, double* localNegClosestToZero);
void minMaxScalarValues (const RigFemResultAddress& resVarAddr, int stepIndex, double* globalMin, double* globalMax);