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RimView etc: More aligning GeoMech/Eclipse
Now Animation drawstyle works fairly well.
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@@ -82,20 +82,6 @@ public:
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RimReservoirView(void);
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virtual ~RimReservoirView(void);
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enum MeshModeType
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{
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FULL_MESH,
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FAULTS_MESH,
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NO_MESH
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};
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enum SurfaceModeType
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{
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SURFACE,
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FAULTS,
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NO_SURFACE
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};
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// Fields containing child objects :
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caf::PdmField<RimResultSlot*> cellResult;
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@@ -113,8 +99,6 @@ public:
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caf::PdmField<bool> showInactiveCells;
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caf::PdmField<bool> showMainGrid;
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caf::PdmField< caf::AppEnum< MeshModeType > > meshMode;
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caf::PdmField< caf::AppEnum< SurfaceModeType > > surfaceMode;
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// Access internal objects
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RimReservoirCellResultsStorage* currentGridCellResults();
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@@ -127,14 +111,7 @@ public:
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public:
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void setMeshOnlyDrawstyle();
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void setMeshSurfDrawstyle();
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void setSurfOnlyDrawstyle();
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void setFaultMeshSurfDrawstyle();
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void setSurfaceDrawstyle();
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void setShowFaultsOnly(bool showFaults);
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bool isGridVisualizationMode() const;
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// Does this belong here, really ?
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void calculateVisibleWellCellsIncFence(cvf::UByteArray* visibleCells, RigGridBase * grid);
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@@ -194,7 +171,6 @@ private:
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private:
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caf::PdmPointer<RimCase> m_reservoir;
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bool m_previousGridModeMeshLinesWasFaults;
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std::vector<RivReservoirViewPartMgr::ReservoirGeometryCacheType> m_visibleGridParts;
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};
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