Merged intersection box interactive manipulation

This commit is contained in:
Magne Sjaastad 2016-09-30 10:01:17 +02:00
commit d7a69bdae8
23 changed files with 1403 additions and 6 deletions

View File

@ -5,6 +5,8 @@ if (${CMAKE_VERSION} VERSION_GREATER "2.8.2")
endif()
set (SOURCE_GROUP_HEADER_FILES
${CEE_CURRENT_LIST_DIR}RicBoxManipulatorEventHandler.h
${CEE_CURRENT_LIST_DIR}RicEditIntersectionBoxFeature.h
${CEE_CURRENT_LIST_DIR}RicAppendIntersectionBoxFeature.h
${CEE_CURRENT_LIST_DIR}RicIntersectionBoxXSliceFeature.h
${CEE_CURRENT_LIST_DIR}RicIntersectionBoxYSliceFeature.h
@ -12,6 +14,8 @@ ${CEE_CURRENT_LIST_DIR}RicIntersectionBoxZSliceFeature.h
)
set (SOURCE_GROUP_SOURCE_FILES
${CEE_CURRENT_LIST_DIR}RicBoxManipulatorEventHandler.cpp
${CEE_CURRENT_LIST_DIR}RicEditIntersectionBoxFeature.cpp
${CEE_CURRENT_LIST_DIR}RicAppendIntersectionBoxFeature.cpp
${CEE_CURRENT_LIST_DIR}RicIntersectionBoxXSliceFeature.cpp
${CEE_CURRENT_LIST_DIR}RicIntersectionBoxYSliceFeature.cpp
@ -26,4 +30,11 @@ list(APPEND CODE_SOURCE_FILES
${SOURCE_GROUP_SOURCE_FILES}
)
set (QT_MOC_HEADERS
${QT_MOC_HEADERS}
${CEE_CURRENT_LIST_DIR}RicBoxManipulatorEventHandler.h
${CEE_CURRENT_LIST_DIR}RicEditIntersectionBoxFeature.h
)
source_group( "CommandFeature\\IntersectionBox" FILES ${SOURCE_GROUP_HEADER_FILES} ${SOURCE_GROUP_SOURCE_FILES} ${CEE_CURRENT_LIST_DIR}CMakeLists_files.cmake )

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@ -22,7 +22,6 @@
#include "cafCmdExecuteCommand.h"
#include "cafPdmPointer.h"
class RimIntersectionCollection;
//==================================================================================================
///

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@ -0,0 +1,160 @@
#include "RicBoxManipulatorEventHandler.h"
#include "cafBoxManipulatorPartManager.h"
#include "cafEffectGenerator.h"
#include "cafViewer.h"
#include "cvfCamera.h"
#include "cvfDrawableGeo.h"
#include "cvfHitItemCollection.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfRay.h"
#include <QDebug>
#include <QMouseEvent>
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RicBoxManipulatorEventHandler::RicBoxManipulatorEventHandler(caf::Viewer* viewer)
: m_viewer(viewer),
m_currentPartIndex(cvf::UNDEFINED_SIZE_T)
{
m_partManager = new caf::BoxManipulatorPartManager;
m_model = new cvf::ModelBasicList;
m_viewer->installEventFilter(this);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RicBoxManipulatorEventHandler::~RicBoxManipulatorEventHandler()
{
m_viewer->removeEventFilter(this);
// Make sure the model owned by this manipulator is not used anywhere else
CVF_ASSERT(m_model->refCount() == 1);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicBoxManipulatorEventHandler::setOrigin(const cvf::Vec3d& origin)
{
m_partManager->setOrigin(origin);
updateParts();
emit notifyRedraw();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicBoxManipulatorEventHandler::setSize(const cvf::Vec3d& size)
{
m_partManager->setSize(size);
updateParts();
emit notifyRedraw();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Model* RicBoxManipulatorEventHandler::model()
{
return m_model.p();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RicBoxManipulatorEventHandler::eventFilter(QObject *obj, QEvent* inputEvent)
{
if (inputEvent->type() == QEvent::MouseButtonPress)
{
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(inputEvent);
if (mouseEvent->button() == Qt::LeftButton)
{
cvf::HitItemCollection hitItems;
if (m_viewer->rayPick(mouseEvent->x(), mouseEvent->y(), &hitItems))
{
if (hitItems.firstItem() && hitItems.firstItem()->part())
{
m_currentPartIndex = m_partManager->partIndexFromSourceInfo(hitItems.firstItem()->part(), hitItems.firstItem()->intersectionPoint());
if (m_currentPartIndex != cvf::UNDEFINED_SIZE_T)
{
updateParts();
emit notifyRedraw();
return true;
}
}
}
}
}
else if (inputEvent->type() == QEvent::MouseMove)
{
if (m_currentPartIndex != cvf::UNDEFINED_SIZE_T)
{
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(inputEvent);
//qDebug() << "Inside mouse move";
//qDebug() << mouseEvent->pos();
int translatedMousePosX = mouseEvent->pos().x();
int translatedMousePosY = m_viewer->height() - mouseEvent->pos().y();
cvf::ref<cvf::Ray> ray = m_viewer->mainCamera()->rayFromWindowCoordinates(translatedMousePosX, translatedMousePosY);
{
m_partManager->updateFromPartIndexAndRay(m_currentPartIndex, ray.p());
updateParts();
cvf::Vec3d origin;
cvf::Vec3d size;
m_partManager->originAndSize(&origin, &size);
emit notifyUpdate(origin, size);
emit notifyRedraw();
return true;
}
}
}
else if (inputEvent->type() == QEvent::MouseButtonRelease)
{
if (m_currentPartIndex != cvf::UNDEFINED_SIZE_T)
{
m_currentPartIndex = cvf::UNDEFINED_SIZE_T;
cvf::Vec3d origin;
cvf::Vec3d size;
m_partManager->originAndSize(&origin, &size);
emit notifyUpdate(origin, size);
return true;
}
}
return false;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicBoxManipulatorEventHandler::updateParts()
{
m_model->removeAllParts();
m_partManager->appendPartsToModel(m_model.p());
}

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@ -0,0 +1,62 @@
#pragma once
#include "cvfBase.h"
#include "cvfObject.h"
#include "cvfMatrix4.h"
#include "cvfVector3.h"
#include <QObject>
#include <QPointer>
namespace cvf {
class Model;
class ModelBasicList;
};
namespace caf {
class BoxManipulatorPartManager;
class Viewer;
};
class QMouseEvent;
//==================================================================================================
//
//
//==================================================================================================
class RicBoxManipulatorEventHandler : public QObject
{
Q_OBJECT
public:
RicBoxManipulatorEventHandler(caf::Viewer* viewer);
~RicBoxManipulatorEventHandler();
void setOrigin(const cvf::Vec3d& origin);
void setSize(const cvf::Vec3d& size);
cvf::Model* model();
signals:
void notifyRedraw();
void notifyUpdate(const cvf::Vec3d& origin, const cvf::Vec3d& size);
protected:
bool eventFilter(QObject *obj, QEvent *event);
private:
void updateParts();
private:
cvf::ref<cvf::ModelBasicList> m_model;
QPointer<caf::Viewer> m_viewer;
size_t m_currentPartIndex;
cvf::ref<caf::BoxManipulatorPartManager> m_partManager;
};

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@ -0,0 +1,146 @@
/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2016- Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RicEditIntersectionBoxFeature.h"
#include "RiaApplication.h"
#include "RicBoxManipulatorEventHandler.h"
#include "RimCase.h"
#include "RimIntersectionBox.h"
#include "RimView.h"
#include "RiuViewer.h"
#include "cafDisplayCoordTransform.h"
#include <QAction>
CAF_CMD_SOURCE_INIT(RicEditIntersectionBoxFeature, "RicEditIntersectionBoxFeature");
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RicEditIntersectionBoxFeature::RicEditIntersectionBoxFeature()
: m_eventHandler(nullptr),
m_intersectionBox(nullptr)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicEditIntersectionBoxFeature::slotScheduleRedraw()
{
RimView* activeView = RiaApplication::instance()->activeReservoirView();
if (activeView && activeView->viewer())
{
activeView->viewer()->addStaticModelOnce(m_eventHandler->model());
activeView->scheduleCreateDisplayModelAndRedraw();
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicEditIntersectionBoxFeature::slotUpdateGeometry(const cvf::Vec3d& origin, const cvf::Vec3d& size)
{
if (m_intersectionBox)
{
RimView* activeView = RiaApplication::instance()->activeReservoirView();
if (activeView)
{
cvf::ref<caf::DisplayCoordTransform> transForm = activeView->displayCoordTransform();
cvf::Vec3d domainOrigin = transForm->transformToDomainCoord(origin);
cvf::Vec3d domainSize = transForm->scaleToDomainSize(size);
m_intersectionBox->setFromOriginAndSize(domainOrigin, domainSize);
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RicEditIntersectionBoxFeature::isCommandEnabled()
{
return true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicEditIntersectionBoxFeature::onActionTriggered(bool isChecked)
{
RiuViewer* viewer = nullptr;
RimView* activeView = RiaApplication::instance()->activeReservoirView();
if (activeView && activeView->viewer())
{
viewer = activeView->viewer();
}
if (isCommandChecked() && m_eventHandler)
{
if (viewer)
{
viewer->removeStaticModel(m_eventHandler->model());
}
m_eventHandler->deleteLater();
m_eventHandler = nullptr;
m_intersectionBox = nullptr;
}
else if (viewer)
{
m_intersectionBox = dynamic_cast<RimIntersectionBox*>(viewer->lastPickedObject());
if (m_intersectionBox)
{
m_eventHandler = new RicBoxManipulatorEventHandler(viewer);
connect(m_eventHandler, SIGNAL(notifyRedraw()), this, SLOT(slotScheduleRedraw()));
connect(m_eventHandler, SIGNAL(notifyUpdate(const cvf::Vec3d&, const cvf::Vec3d&)), this, SLOT(slotUpdateGeometry(const cvf::Vec3d&, const cvf::Vec3d&)));
cvf::ref<caf::DisplayCoordTransform> transForm = activeView->displayCoordTransform();
m_eventHandler->setOrigin(transForm->transformToDisplayCoord(m_intersectionBox->boxOrigin().translation()));
m_eventHandler->setSize(transForm->scaleToDisplaySize(m_intersectionBox->boxSize()));
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RicEditIntersectionBoxFeature::setupActionLook(QAction* actionToSetup)
{
actionToSetup->setIcon(QIcon(":/IntersectionBox16x16.png"));
actionToSetup->setText("Edit Intersection Box");
actionToSetup->setCheckable(true);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RicEditIntersectionBoxFeature::isCommandChecked()
{
return m_eventHandler != NULL;
}

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@ -0,0 +1,55 @@
/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2016- Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cafCmdFeature.h"
class RicBoxManipulatorEventHandler;
class RimIntersectionBox;
//==================================================================================================
///
//==================================================================================================
class RicEditIntersectionBoxFeature : public caf::CmdFeature
{
Q_OBJECT;
CAF_CMD_HEADER_INIT;
public:
RicEditIntersectionBoxFeature();
public slots:
void slotScheduleRedraw();
void slotUpdateGeometry(const cvf::Vec3d& origin, const cvf::Vec3d& size);
protected:
// Overrides
virtual bool isCommandEnabled() override;
virtual void onActionTriggered( bool isChecked ) override;
virtual void setupActionLook( QAction* actionToSetup ) override;
virtual bool isCommandChecked() override;
private:
RicBoxManipulatorEventHandler* m_eventHandler;
RimIntersectionBox* m_intersectionBox;
};

View File

@ -40,3 +40,11 @@ const std::vector<size_t>& RivIntersectionBoxSourceInfo::triangleToCellIndex() c
return m_intersectionBoxGeometryGenerator->triangleToCellIndex();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
const RimIntersectionBox* RivIntersectionBoxSourceInfo::intersectionBox() const
{
return m_intersectionBoxGeometryGenerator->intersectionBox();
}

View File

@ -32,6 +32,8 @@ public:
const std::vector<size_t>& triangleToCellIndex() const;
const RimIntersectionBox* intersectionBox() const;
private:
cvf::cref<RivIntersectionBoxGeometryGenerator> m_intersectionBoxGeometryGenerator;
};

View File

@ -104,6 +104,24 @@ cvf::Vec3d RimIntersectionBox::boxSize() const
return cvf::Vec3d(m_maxXCoord, m_maxYCoord, m_maxDepth) - cvf::Vec3d(m_minXCoord, m_minYCoord, m_minDepth);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimIntersectionBox::setFromOriginAndSize(const cvf::Vec3d& origin, const cvf::Vec3d& size)
{
m_minXCoord = origin.x();
m_minYCoord = origin.y();
m_minZCoord = origin.z();
m_maxXCoord = origin.x() + size.x();
m_maxYCoord = origin.y() + size.y();
m_maxZCoord = origin.z() + size.z();
updateConnectedEditors();
rebuildGeometryAndScheduleCreateDisplayModel();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------

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@ -55,6 +55,7 @@ public:
cvf::Mat4d boxOrigin() const;
cvf::Vec3d boxSize() const;
SinglePlaneState singlePlaneState() const;
void setFromOriginAndSize(const cvf::Vec3d& origin, const cvf::Vec3d& size);
RivIntersectionBoxPartMgr* intersectionBoxPartMgr();

View File

@ -24,8 +24,10 @@
#include "RivWellPathCollectionPartMgr.h"
#include "cafDisplayCoordTransform.h"
#include "cafFrameAnimationControl.h"
#include "cafPdmObjectFactory.h"
#include "cvfCamera.h"
#include "cvfModel.h"
#include "cvfModelBasicList.h"
@ -921,3 +923,22 @@ void RimView::zoomAll()
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<caf::DisplayCoordTransform> RimView::displayCoordTransform()
{
cvf::ref<caf::DisplayCoordTransform> coordTrans = new caf::DisplayCoordTransform;
cvf::Vec3d scale(1.0, 1.0, scaleZ);
coordTrans->setScale(scale);
RimCase* rimCase = ownerCase();
if (rimCase)
{
coordTrans->setTranslation(rimCase->displayModelOffset());
}
return coordTrans;
}

View File

@ -61,6 +61,10 @@ namespace cvf
class Part;
}
namespace caf
{
class DisplayCoordTransform;
}
//==================================================================================================
///
///
@ -159,6 +163,8 @@ public:
virtual void zoomAll() override;
cvf::ref<caf::DisplayCoordTransform> displayCoordTransform();
public:
virtual void loadDataAndUpdate() = 0;
virtual RimCase* ownerCase() = 0;

View File

@ -710,6 +710,16 @@ cvf::Vec3d RiuViewer::lastPickPositionInDomainCoords() const
return m_viewerCommands->lastPickPositionInDomainCoords();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
caf::PdmObject* RiuViewer::lastPickedObject() const
{
CVF_ASSERT(m_viewerCommands);
return m_viewerCommands->currentPickedObject();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------

View File

@ -90,6 +90,7 @@ public:
void setAxisLabels(const cvf::String& xLabel, const cvf::String& yLabel, const cvf::String& zLabel);
cvf::Vec3d lastPickPositionInDomainCoords() const;
caf::PdmObject* lastPickedObject() const;
public slots:
virtual void slotSetCurrentFrame(int frameIndex);

View File

@ -47,6 +47,7 @@
#include "RimGeoMechCase.h"
#include "RimGeoMechCellColors.h"
#include "RimGeoMechView.h"
#include "RimIntersectionBox.h"
#include "RimLegendConfig.h"
#include "RimTernaryLegendConfig.h"
#include "RimViewController.h"
@ -133,6 +134,7 @@ void RiuViewerCommands::displayContextMenu(QMouseEvent* event)
{
m_currentGridIdx = cvf::UNDEFINED_SIZE_T;
m_currentCellIndex = cvf::UNDEFINED_SIZE_T;
m_currentPickedObject = nullptr;
int winPosX = event->x();
int winPosY = event->y();
@ -195,7 +197,7 @@ void RiuViewerCommands::displayContextMenu(QMouseEvent* event)
{
findCellAndGridIndex(crossSectionSourceInfo, firstPartTriangleIndex, &m_currentCellIndex, &m_currentGridIdx);
m_currentFaceIndex = cvf::StructGridInterface::NO_FACE;
m_currentCrossSection = const_cast<RimIntersection*>(crossSectionSourceInfo->crossSection());
m_currentPickedObject = const_cast<RimIntersection*>(crossSectionSourceInfo->crossSection());
menu.addAction(QString("Hide intersection"), this, SLOT(slotHideIntersection()));
}
@ -203,6 +205,14 @@ void RiuViewerCommands::displayContextMenu(QMouseEvent* event)
{
findCellAndGridIndex(intersectionBoxSourceInfo, firstPartTriangleIndex, &m_currentCellIndex, &m_currentGridIdx);
m_currentFaceIndex = cvf::StructGridInterface::NO_FACE;
m_currentPickedObject = const_cast<RimIntersectionBox*>(intersectionBoxSourceInfo->intersectionBox());
menu.addAction(caf::CmdFeatureManager::instance()->action("RicEditIntersectionBoxFeature"));
menu.addSeparator();
QStringList commandIdList;
commandIdList << "RicEditIntersectionBoxFeature";
caf::CmdFeatureManager::instance()->refreshCheckedState(commandIdList);
}
// IJK -slice commands
@ -442,10 +452,11 @@ void RiuViewerCommands::slotAddGeoMechPropertyFilter()
//--------------------------------------------------------------------------------------------------
void RiuViewerCommands::slotHideIntersection()
{
if (m_currentCrossSection)
RimIntersection* rimIntersection = dynamic_cast<RimIntersection*>(currentPickedObject());
if (rimIntersection)
{
m_currentCrossSection->isActive = false;
m_currentCrossSection->updateConnectedEditors();
rimIntersection->isActive = false;
rimIntersection->updateConnectedEditors();
if (m_reservoirView)
{
@ -591,6 +602,14 @@ cvf::Vec3d RiuViewerCommands::lastPickPositionInDomainCoords() const
return m_currentPickPositionInDomainCoords;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
caf::PdmObject* RiuViewerCommands::currentPickedObject() const
{
return m_currentPickedObject;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------

View File

@ -36,6 +36,10 @@ class RivIntersectionSourceInfo;
class QMouseEvent;
namespace caf {
class PdmObject;
}
namespace cvf {
class HitItemCollection;
class Part;
@ -55,6 +59,8 @@ public:
void handlePickAction(int winPosX, int winPosY, Qt::KeyboardModifiers keyboardModifiers);
cvf::Vec3d lastPickPositionInDomainCoords() const;
caf::PdmObject* currentPickedObject() const;
private slots:
void slotRangeFilterI();
void slotRangeFilterJ();
@ -80,7 +86,7 @@ private:
cvf::Vec3d m_currentPickPositionInDomainCoords;
caf::PdmPointer<RimView> m_reservoirView;
caf::PdmPointer<RimIntersection> m_currentCrossSection;
caf::PdmPointer<caf::PdmObject> m_currentPickedObject;
QPointer<RiuViewer> m_viewer;

View File

@ -15,6 +15,12 @@ include_directories(
)
add_library( ${PROJECT_NAME}
cafDisplayCoordTransform.cpp
cafDisplayCoordTransform.h
cafBoxManipulatorPartManager.cpp
cafBoxManipulatorPartManager.h
cafBoxManipulatorGeometryGenerator.cpp
cafBoxManipulatorGeometryGenerator.h
cafCategoryLegend.cpp
cafCategoryLegend.h
cafCategoryMapper.cpp

View File

@ -0,0 +1,125 @@
#include "cafBoxManipulatorGeometryGenerator.h"
#include "cvfBoxGenerator.h"
#include "cvfDrawableGeo.h"
#include "cvfGeometryBuilderFaceList.h"
#include "cvfPrimitiveSetIndexedUInt.h"
using namespace cvf;
namespace caf {
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
BoxManipulatorGeometryGenerator::BoxManipulatorGeometryGenerator()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
BoxManipulatorGeometryGenerator::~BoxManipulatorGeometryGenerator()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorGeometryGenerator::setOrigin(const cvf::Vec3d& origin)
{
m_origin = origin;
m_vertices = nullptr;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorGeometryGenerator::setSize(const cvf::Vec3d& size)
{
m_size = size;
m_vertices = nullptr;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> BoxManipulatorGeometryGenerator::createBoundingBoxMeshDrawable()
{
if (m_vertices.isNull())
{
calculateArrays();
}
if (!(m_vertices.notNull() && m_vertices->size() != 0)) return NULL;
cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
geo->setVertexArray(m_vertices.p());
cvf::ref<cvf::UIntArray> indices = lineIndicesFromQuadVertexArray(m_vertices.p());
cvf::ref<cvf::PrimitiveSetIndexedUInt> prim = new cvf::PrimitiveSetIndexedUInt(cvf::PT_LINES);
prim->setIndices(indices.p());
geo->addPrimitiveSet(prim.p());
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorGeometryGenerator::calculateArrays()
{
BoxGenerator gen;
cvf::Vec3d min = m_origin;
cvf::Vec3d max = m_origin + m_size;
gen.setMinMax(min, max);
gen.setSubdivisions(1, 1, 1);
GeometryBuilderFaceList builder;
gen.generate(&builder);
m_vertices = builder.vertices();
// TODO: Rotate generated vertices
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::UIntArray> BoxManipulatorGeometryGenerator::lineIndicesFromQuadVertexArray(const cvf::Vec3fArray* vertexArray)
{
CVF_ASSERT(vertexArray);
size_t numVertices = vertexArray->size();
int numQuads = static_cast<int>(numVertices / 4);
CVF_ASSERT(numVertices % 4 == 0);
cvf::ref<cvf::UIntArray> indices = new cvf::UIntArray;
indices->resize(numQuads * 8);
#pragma omp parallel for
for (int i = 0; i < numQuads; i++)
{
int idx = 8 * i;
indices->set(idx + 0, i * 4 + 0);
indices->set(idx + 1, i * 4 + 1);
indices->set(idx + 2, i * 4 + 1);
indices->set(idx + 3, i * 4 + 2);
indices->set(idx + 4, i * 4 + 2);
indices->set(idx + 5, i * 4 + 3);
indices->set(idx + 6, i * 4 + 3);
indices->set(idx + 7, i * 4 + 0);
}
return indices;
}
} // namespace cvf

View File

@ -0,0 +1,45 @@
#pragma once
#include "cvfBase.h"
#include "cvfObject.h"
#include "cvfVector3.h"
#include "cvfArray.h"
#include "cvfBoundingBox.h"
namespace cvf {
class DrawableGeo;
}
namespace caf {
//==================================================================================================
//
//
//==================================================================================================
class BoxManipulatorGeometryGenerator : public cvf::Object
{
public:
BoxManipulatorGeometryGenerator();
~BoxManipulatorGeometryGenerator();
void setOrigin(const cvf::Vec3d& origin);
void setSize(const cvf::Vec3d& size);
cvf::ref<cvf::DrawableGeo> createBoundingBoxMeshDrawable();
private:
void calculateArrays();
static cvf::ref<cvf::UIntArray> lineIndicesFromQuadVertexArray(const cvf::Vec3fArray* vertexArray);
private:
cvf::Vec3d m_origin;
cvf::Vec3d m_size;
cvf::ref<cvf::Vec3fArray> m_vertices;
};
}

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@ -0,0 +1,470 @@
#include "cafBoxManipulatorPartManager.h"
#include "cafBoxManipulatorGeometryGenerator.h"
#include "cafEffectGenerator.h"
#include "cvfBoxGenerator.h"
#include "cvfDrawableGeo.h"
#include "cvfGeometryBuilderFaceList.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfPrimitiveSetIndexedUShort.h"
#include "cvfRay.h"
using namespace cvf;
namespace caf {
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
BoxManipulatorPartManager::BoxManipulatorPartManager()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::setOrigin(const cvf::Vec3d& origin)
{
m_origin = origin;
clearAllGeometryAndParts();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::setSize(const cvf::Vec3d& size)
{
m_size = size;
clearAllGeometryAndParts();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::originAndSize(cvf::Vec3d* origin, cvf::Vec3d* size)
{
*origin = m_origin;
*size = m_size;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::appendPartsToModel(cvf::ModelBasicList* model)
{
if (m_boundingBoxPart.isNull())
{
recreateAllGeometryAndParts();
}
CVF_ASSERT(m_boundingBoxPart.notNull());
model->addPart(m_boundingBoxPart.p());
for (size_t i = 0; i < m_cubeParts.size(); i++)
{
model->addPart(m_cubeParts.at(i));
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
size_t BoxManipulatorPartManager::partIndexFromSourceInfo(const cvf::Part* candidatePart, const cvf::Vec3d& intersectionPoint)
{
if (!candidatePart) return cvf::UNDEFINED_SIZE_T;
const cvf::Object* siConstObj = candidatePart->sourceInfo();
cvf::Object* siObj = const_cast<cvf::Object*>(siConstObj);
BoxManipulatorSourceInfo* candidateSourceInfo = dynamic_cast<BoxManipulatorSourceInfo*>(siObj);
if (!candidateSourceInfo) return cvf::UNDEFINED_SIZE_T;
for (size_t i = 0; i < m_cubeParts.size(); i++)
{
cvf::Part* part = m_cubeParts.at(i);
BoxManipulatorSourceInfo* si = static_cast<BoxManipulatorSourceInfo*>(part->sourceInfo());
if (si->m_cubeFace == candidateSourceInfo->m_cubeFace &&
si->m_cubeFaceItem == candidateSourceInfo->m_cubeFaceItem)
{
m_initialPickPoint = intersectionPoint;
return i;
}
}
return cvf::UNDEFINED_SIZE_T;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::updateFromPartIndexAndRay(size_t partIndex, const cvf::Ray* ray)
{
BoxCubeFace face = m_cubeItemType[partIndex].first;
cvf::Vec3d faceDir = normalFromFace(face);
cvf::Vec3d closestPoint1;
cvf::Vec3d closestPoint2;
BoxManipulatorPartManager::closestPointOfTwoLines(ray->origin(), ray->origin() + ray->direction(), m_initialPickPoint, m_initialPickPoint + faceDir, &closestPoint1, &closestPoint2);
cvf::Vec3d newOrigin = m_origin;
cvf::Vec3d newSize = m_size;
switch (face)
{
case caf::BoxManipulatorPartManager::BCF_X_POS:
newSize.x() = CVF_MAX(0.0, closestPoint2.x() - m_origin.x());
break;
case caf::BoxManipulatorPartManager::BCF_X_NEG:
if (m_size.x() - (closestPoint2.x() - m_origin.x()) > 0.0)
{
newOrigin.x() = closestPoint2.x();
newSize.x() = m_size.x() - (closestPoint2.x() - m_origin.x());
}
else
{
newOrigin.x() = m_origin.x() + m_size.x();
newSize.x() = 0.0;
}
break;
case caf::BoxManipulatorPartManager::BCF_Y_POS:
newSize.y() = CVF_MAX(0.0, closestPoint2.y() - m_origin.y());
break;
case caf::BoxManipulatorPartManager::BCF_Y_NEG:
if (m_size.y() - (closestPoint2.y() - m_origin.y()) > 0.0)
{
newOrigin.y() = closestPoint2.y();
newSize.y() = m_size.y() - (closestPoint2.y() - m_origin.y());
}
else
{
newOrigin.y() = m_origin.y() + m_size.y();
newSize.y() = 0.0;
}
break;
case caf::BoxManipulatorPartManager::BCF_Z_POS:
newSize.z() = CVF_MAX(0.0, closestPoint2.z() - m_origin.z());
break;
case caf::BoxManipulatorPartManager::BCF_Z_NEG:
if (m_size.z() - (closestPoint2.z() - m_origin.z()) > 0.0)
{
newOrigin.z() = closestPoint2.z();
newSize.z() = m_size.z() - (closestPoint2.z() - m_origin.z());
}
else
{
newOrigin.z() = m_origin.z() + m_size.z();
newSize.z() = 0.0;
}
break;
default:
break;
}
setOrigin(newOrigin);
setSize(newSize);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d BoxManipulatorPartManager::normalFromFace(BoxCubeFace face)
{
switch (face)
{
case caf::BoxManipulatorPartManager::BCF_X_POS:
return cvf::Vec3d::X_AXIS;
break;
case caf::BoxManipulatorPartManager::BCF_X_NEG:
return -cvf::Vec3d::X_AXIS;
break;
case caf::BoxManipulatorPartManager::BCF_Y_POS:
return cvf::Vec3d::Y_AXIS;
break;
case caf::BoxManipulatorPartManager::BCF_Y_NEG:
return -cvf::Vec3d::Y_AXIS;
break;
case caf::BoxManipulatorPartManager::BCF_Z_POS:
return cvf::Vec3d::Z_AXIS;
break;
case caf::BoxManipulatorPartManager::BCF_Z_NEG:
return -cvf::Vec3d::Z_AXIS;
break;
default:
CVF_ASSERT(false);
break;
}
return cvf::Vec3d::UNDEFINED;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::createCubeGeos()
{
Vec3f cp[8];
navCubeCornerPoints(cp);
createCubeFaceGeos(BCF_Y_NEG, cp[0], cp[1], cp[5], cp[4]);
createCubeFaceGeos(BCF_Y_POS, cp[2], cp[3], cp[7], cp[6]);
createCubeFaceGeos(BCF_Z_POS, cp[4], cp[5], cp[6], cp[7]);
createCubeFaceGeos(BCF_Z_NEG, cp[3], cp[2], cp[1], cp[0]);
createCubeFaceGeos(BCF_X_NEG, cp[3], cp[0], cp[4], cp[7]);
createCubeFaceGeos(BCF_X_POS, cp[1], cp[2], cp[6], cp[5]);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::createCubeFaceGeos(BoxCubeFace face, cvf::Vec3f p1, cvf::Vec3f p2, cvf::Vec3f p3, cvf::Vec3f p4)
{
float centerItemHeight = (p1 - p2).length();
if ((p2 - p3).length() < centerItemHeight)
{
centerItemHeight = (p2 - p3).length();
}
float centerItemFactor = 0.1f;
centerItemHeight *= centerItemFactor;
Vec3f center = (p1 + p3) / 2.0f;
Vec3f u = (p2 - p1).getNormalized() * centerItemHeight;
Vec3f v = (p4 - p1).getNormalized() * centerItemHeight;
Vec3f pi1 = center - u / 2.0 - v / 2.0;
Vec3f pi2 = pi1 + u;
Vec3f pi3 = pi2 + v;
Vec3f pi4 = pi1 + v;
// Inner part
m_cubeItemType.push_back(navCubeItem(face, BCFI_CENTER));
m_cubeGeos.push_back(createQuadGeo(pi1, pi2, pi3, pi4).p());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> BoxManipulatorPartManager::createQuadGeo(const cvf::Vec3f& v1, const cvf::Vec3f& v2, const cvf::Vec3f& v3, const cvf::Vec3f& v4)
{
ref<DrawableGeo> geo = new DrawableGeo;
ref<Vec3fArray> vertexArray = new Vec3fArray(4);
vertexArray->set(0, v1);
vertexArray->set(1, v2);
vertexArray->set(2, v3);
vertexArray->set(3, v4);
geo->setVertexArray(vertexArray.p());
ref<cvf::UShortArray> indices = new cvf::UShortArray(6);
indices->set(0, 0);
indices->set(1, 1);
indices->set(2, 2);
indices->set(3, 0);
indices->set(4, 2);
indices->set(5, 3);
ref<cvf::PrimitiveSetIndexedUShort> primSet = new cvf::PrimitiveSetIndexedUShort(cvf::PT_TRIANGLES);
primSet->setIndices(indices.p());
geo->addPrimitiveSet(primSet.p());
geo->computeNormals();
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::navCubeCornerPoints(cvf::Vec3f points[8])
{
Vec3f offset(1.0, 1.0, 1.0);
Vec3f min(m_origin);
min -= offset;
Vec3f max(m_origin + m_size);
max += offset;
points[0].set(min.x(), min.y(), min.z());
points[1].set(max.x(), min.y(), min.z());
points[2].set(max.x(), max.y(), min.z());
points[3].set(min.x(), max.y(), min.z());
points[4].set(min.x(), min.y(), max.z());
points[5].set(max.x(), min.y(), max.z());
points[6].set(max.x(), max.y(), max.z());
points[7].set(min.x(), max.y(), max.z());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::pair<BoxManipulatorPartManager::BoxCubeFace, BoxManipulatorPartManager::NavCubeFaceItem> BoxManipulatorPartManager::navCubeItem(BoxCubeFace face, NavCubeFaceItem faceItem) const
{
return std::make_pair(face, faceItem);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::clearAllGeometryAndParts()
{
m_boundingBoxPart = nullptr;
m_cubeGeos.clear();
m_cubeItemType.clear();
m_cubeParts.clear();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::recreateAllGeometryAndParts()
{
createBoundingBoxPart();
createCubeGeos();
createCubeParts();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::createBoundingBoxPart()
{
m_boundingBoxPart = nullptr;
cvf::ref<caf::BoxManipulatorGeometryGenerator> geometryGenerator = new caf::BoxManipulatorGeometryGenerator;
geometryGenerator->setOrigin(m_origin);
geometryGenerator->setSize(m_size);
cvf::ref<cvf::DrawableGeo> geoMesh = geometryGenerator->createBoundingBoxMeshDrawable();
if (geoMesh.notNull())
{
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Box Manipulator Mesh");
part->setDrawable(geoMesh.p());
part->updateBoundingBox();
// part->setEnableMask(meshFaultBit);
// part->setPriority(priMesh);
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator effectGenerator(cvf::Color3::WHITE);
eff = effectGenerator.generateCachedEffect();
part->setEffect(eff.p());
m_boundingBoxPart = part;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void BoxManipulatorPartManager::createCubeParts()
{
for (size_t i = 0; i < m_cubeGeos.size(); i++)
{
cvf::DrawableGeo* geoMesh = m_cubeGeos.at(i);
if (geoMesh)
{
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName("Box Manipulator Mesh");
part->setDrawable(geoMesh);
part->updateBoundingBox();
// part->setEnableMask(meshFaultBit);
// part->setPriority(priMesh);
caf::SurfaceEffectGenerator surfaceGen(cvf::Color3::GREEN, caf::PO_1);
cvf::ref<cvf::Effect> eff = surfaceGen.generateCachedEffect();
part->setEffect(eff.p());
auto pair = m_cubeItemType[i];
BoxManipulatorSourceInfo* sourceInfo = new BoxManipulatorSourceInfo(pair.first, pair.second);
part->setSourceInfo(sourceInfo);
m_cubeParts.push_back(part.p());
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool BoxManipulatorPartManager::closestPointOfTwoLines(const cvf::Vec3d& p1, const cvf::Vec3d& q1, const cvf::Vec3d& p2, const cvf::Vec3d& q2, cvf::Vec3d* closestPoint1, cvf::Vec3d* closestPoint2)
{
// qDebug() << p1 << " " << q1 << " " << p2 << " " << q2;
// Taken from Real-Time Collistion Detection, Christer Ericson, 2005, p146-147
// L1(s) = P1 + sd1
// L2(t) = P2 + td2
// d1 = Q1-P1
// d2 = Q2-P2
// r = P1-P2
// a = d1*d1
// b = d1*d2
// c = d1*r
// e = d2*d2;
// d = ae-b^2
// f = d2*r
// s = (bf-ce)/d
// t = (af-bc)/d
cvf::Vec3d d1 = q1 - p1;
cvf::Vec3d d2 = q2 - p2;
double a = d1.dot(d1);
double b = d1.dot(d2);
double e = d2.dot(d2);
double d = a*e - b*b;
if (d < std::numeric_limits<double>::epsilon())
{
// Parallel lines
if (closestPoint1) *closestPoint1 = p1;
if (closestPoint2) *closestPoint2 = p2;
return false;
}
cvf::Vec3d r = p1 - p2;
double c = d1.dot(r);
double f = d2.dot(r);
double s = (b*f - c*e) / d;
double t = (a*f - b*c) / d;
if (closestPoint1) *closestPoint1 = p1 + s*d1;
if (closestPoint2) *closestPoint2 = p2 + t*d2;
if (s >= 0 && s <= 1 && t >= 0 && t <= 1)
{
return true;
}
else
{
return false;
}
}
} // namespace cvf

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#pragma once
#include "cvfBase.h"
#include "cvfObject.h"
#include "cvfVector3.h"
#include "cvfCollection.h"
#include "cvfMatrix4.h"
namespace cvf {
class ModelBasicList;
class Part;
class DrawableGeo;
class Ray;
}
namespace caf {
class BoxManipulatorGeometryGenerator;
};
namespace caf {
//==================================================================================================
//
//
//==================================================================================================
class BoxManipulatorPartManager : public cvf::Object
{
public:
enum BoxCubeFace
{
BCF_X_POS,
BCF_X_NEG,
BCF_Y_POS,
BCF_Y_NEG,
BCF_Z_POS,
BCF_Z_NEG
};
enum NavCubeFaceItem
{
BCFI_NONE,
BCFI_CENTER
};
public:
BoxManipulatorPartManager();
void setOrigin(const cvf::Vec3d& origin);
void setSize(const cvf::Vec3d& size);
void originAndSize(cvf::Vec3d* origin, cvf::Vec3d* size);
size_t partIndexFromSourceInfo(const cvf::Part* part, const cvf::Vec3d& intersectionPoint);
void updateFromPartIndexAndRay(size_t partIndex, const cvf::Ray* ray);
void appendPartsToModel(cvf::ModelBasicList* model);
private:
cvf::Vec3d normalFromFace(BoxCubeFace face);
void createCubeGeos();
void createCubeFaceGeos(BoxCubeFace face, cvf::Vec3f p1, cvf::Vec3f p2, cvf::Vec3f p3, cvf::Vec3f p4);
void navCubeCornerPoints(cvf::Vec3f points[8]);
void clearAllGeometryAndParts();
void recreateAllGeometryAndParts();
void createBoundingBoxPart();
void createCubeParts();
cvf::ref<cvf::DrawableGeo> createQuadGeo(const cvf::Vec3f& v1, const cvf::Vec3f& v2, const cvf::Vec3f& v3, const cvf::Vec3f& v4);
std::pair<BoxCubeFace, NavCubeFaceItem> navCubeItem(BoxCubeFace face, NavCubeFaceItem item) const;
static bool closestPointOfTwoLines(const cvf::Vec3d& p1, const cvf::Vec3d& q1, const cvf::Vec3d& p2, const cvf::Vec3d& q2, cvf::Vec3d* closestPoint1, cvf::Vec3d* closestPoint2);
private:
cvf::Collection<cvf::DrawableGeo> m_cubeGeos; // These arrays have the same length
std::vector< std::pair<BoxCubeFace, NavCubeFaceItem> > m_cubeItemType; // These arrays have the same length
cvf::Collection<cvf::Part> m_cubeParts; // These arrays have the same length
cvf::ref<cvf::Part> m_boundingBoxPart;
cvf::Vec3d m_origin;
cvf::Vec3d m_size;
cvf::Vec3d m_initialPickPoint;
};
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
class BoxManipulatorSourceInfo : public cvf::Object
{
public:
BoxManipulatorSourceInfo(BoxManipulatorPartManager::BoxCubeFace cubeFace, BoxManipulatorPartManager::NavCubeFaceItem cubeFaceItem)
: m_cubeFace(cubeFace),
m_cubeFaceItem(cubeFaceItem)
{
}
BoxManipulatorPartManager::BoxCubeFace m_cubeFace;
BoxManipulatorPartManager::NavCubeFaceItem m_cubeFaceItem;
};
}

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#include "cafDisplayCoordTransform.h"
#include "cvfMatrix4.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
caf::DisplayCoordTransform::DisplayCoordTransform()
: m_scale(1.0, 1.0, 1.0),
m_translation(cvf::Vec3d::ZERO)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::DisplayCoordTransform::setScale(const cvf::Vec3d& scale)
{
m_scale = scale;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void caf::DisplayCoordTransform::setTranslation(const cvf::Vec3d& translation)
{
m_translation = translation;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d caf::DisplayCoordTransform::transformToDisplayCoord(const cvf::Vec3d& domainCoord) const
{
cvf::Vec3d coord = domainCoord - m_translation;
coord.x() *= m_scale.x();
coord.y() *= m_scale.y();
coord.z() *= m_scale.z();
return coord;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d caf::DisplayCoordTransform::scaleToDisplaySize(const cvf::Vec3d& domainSize) const
{
cvf::Vec3d coord = domainSize;
coord.x() *= m_scale.x();
coord.y() *= m_scale.y();
coord.z() *= m_scale.z();
return coord;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d caf::DisplayCoordTransform::transformToDomainCoord(const cvf::Vec3d& displayCoord) const
{
cvf::Vec3d coord = displayCoord;
coord.x() /= m_scale.x();
coord.y() /= m_scale.y();
coord.z() /= m_scale.z();
coord += m_translation;
return coord;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3d caf::DisplayCoordTransform::scaleToDomainSize(const cvf::Vec3d& displaySize) const
{
cvf::Vec3d coord = displaySize;
coord.x() /= m_scale.x();
coord.y() /= m_scale.y();
coord.z() /= m_scale.z();
return coord;
}

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#pragma once
#include "cvfBase.h"
#include "cvfObject.h"
#include "cvfVector3.h"
namespace caf {
//==================================================================================================
//
//
//==================================================================================================
class DisplayCoordTransform : public cvf::Object
{
public:
DisplayCoordTransform();
void setScale(const cvf::Vec3d& scale);
void setTranslation(const cvf::Vec3d& translation);
cvf::Vec3d transformToDisplayCoord(const cvf::Vec3d& domainCoord) const;
cvf::Vec3d scaleToDisplaySize(const cvf::Vec3d& domainSize) const;
cvf::Vec3d transformToDomainCoord(const cvf::Vec3d& displayCoord) const;
cvf::Vec3d scaleToDomainSize(const cvf::Vec3d& displaySize) const;
private:
cvf::Vec3d m_scale;
cvf::Vec3d m_translation;
};
}