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Merge pull request #8447 from OPM/intersection_filterupdate
Intersection: depth filter updates
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@@ -292,8 +292,8 @@ void RivExtrudedCurveIntersectionGeometryGenerator::calculateArrays()
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const double gridRadius = gridBBox.radius();
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// set up our horizontal cut planes
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const double topDepth = -1.0 * m_intersection->topDepth( gridRadius );
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const double bottomDepth = -1.0 * m_intersection->bottomDepth( gridRadius );
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const double topDepth = -1.0 * m_intersection->upperFilterDepth( gridRadius );
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const double bottomDepth = -1.0 * m_intersection->lowerFilterDepth( gridRadius );
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std::array<cvf::Vec3d, 8> corners;
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gridBBox.cornerVertices( corners.data() );
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