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#2483 Intersections : Use branch detection switch in "Simulation Wells"
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@@ -101,6 +101,8 @@ public:
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void setLengthUp(double heightUp);
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void setLengthDown(double heightDown);
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void recomputeSimulationWellBranchData();
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protected:
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virtual caf::PdmFieldHandle* userDescriptionField();
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virtual caf::PdmFieldHandle* objectToggleField();
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@@ -130,7 +132,7 @@ private:
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RimSimWellInViewCollection* simulationWellCollection();
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void updateAzimuthLine();
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void updateWellCenterline() const;
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void updateSimulationWellCenterline() const;
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void updateWellExtentDefaultValue();
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void addExtents(std::vector<cvf::Vec3d> &polyLine) const;
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void clipToReservoir(std::vector<cvf::Vec3d> &polyLinee, double * horizontalLengthAlongWellToClipPoint) const;
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@@ -141,5 +143,5 @@ private:
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cvf::ref<RivIntersectionPartMgr> m_crossSectionPartMgr;
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mutable
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std::vector< std::vector <cvf::Vec3d> > m_wellBranchCenterlines;
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std::vector< std::vector <cvf::Vec3d> > m_simulationWellBranchCenterlines;
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};
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