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Some clean up and fixes
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@@ -335,6 +335,7 @@ cvf::Vec3d RigCell::faceNormalWithAreaLength( cvf::StructGridInterface::FaceType
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//--------------------------------------------------------------------------------------------------
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double RigCell::volume() const
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{
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if ( m_isInvalid ) return 0.0;
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const std::vector<cvf::Vec3d>& nodeCoords = m_hostGrid->mainGrid()->nodes();
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std::array<cvf::Vec3d, 8> hexCorners;
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