OpenGL DPI scaling support (#11883)

Scale opengl width/height based on primary screen DPI scaling.
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jonjenssen authored and GitHub committed 2024-11-15 12:12:59 +01:00
1 parent f6109cab2b
commit dbea0e2593
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@@ -78,13 +78,6 @@ int main( int argc, char* argv[] )
}
#endif
#ifdef WIN32
// Temporary workaround for incorrect scaling of opengl viewport on windows with dpi scaling != 100%
// Reverts scaling behaviour to Qt5 style
// Should be replaced by proper scaling of x and y coordinates in caf::Viewer
qputenv( "QT_ENABLE_HIGHDPI_SCALING", "0" );
#endif
// The Qt::AA_ShareOpenGLContexts setting is needed when we have multiple viz widgets in flight
// and we have a setup where these widgets belong to different top-level windows, or end up
// belonging to different top-level windows through re-parenting.