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Add vector of CellIntersectionInfo to WellLogExtractor
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@@ -37,6 +37,32 @@ RigWellLogExtractor::~RigWellLogExtractor()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<CellIntersectionInfo> RigWellLogExtractor::intersectionInfo() const
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{
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std::vector<CellIntersectionInfo> infoVector;
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for (size_t i = 0; i < m_intersectedCellsGlobIdx.size() - 1; i=i+2)
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{
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CVF_ASSERT(m_intersectedCellsGlobIdx[i] == m_intersectedCellsGlobIdx[i + 1]);
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CellIntersectionInfo cellInfo;
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cellInfo.globCellIndex = m_intersectedCellsGlobIdx[i];
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cellInfo.startPoint = m_intersections[i];
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cellInfo.endPoint = m_intersections[i+1];
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cellInfo.intersectedCellFaceIn = m_intersectedCellFaces[i];
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cellInfo.intersectedCellFaceOut = m_intersectedCellFaces[i+1];
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infoVector.push_back(cellInfo);
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}
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return infoVector;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@@ -32,6 +32,18 @@
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#include "RigWellLogExtractionTools.h"
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#include "RigHexIntersectionTools.h"
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//==================================================================================================
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///
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//==================================================================================================
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struct CellIntersectionInfo
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{
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size_t globCellIndex;
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cvf::Vec3d startPoint;
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cvf::Vec3d endPoint;
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cvf::StructGridInterface::FaceType intersectedCellFaceIn;
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cvf::StructGridInterface::FaceType intersectedCellFaceOut;
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};
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class RigWellPath;
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//==================================================================================================
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@@ -48,6 +60,8 @@ public:
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const RigWellPath* wellPathData() { return m_wellPath.p();}
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std::vector<CellIntersectionInfo> intersectionInfo() const;
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protected:
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static void insertIntersectionsInMap(const std::vector<HexIntersectionInfo> &intersections,
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cvf::Vec3d p1,
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