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#5437 Use marching tets instead of marching cubes,
to make the cell border edges consistent
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@ -190,11 +190,12 @@ void RivSurfaceIntersectionGeometryGenerator::calculateArrays()
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m_hexGrid->cellCornerIndices( globalCellIdx, &cornerIndices[0] );
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hexPlaneCutTriangleVxes.clear();
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int triangleCount = caf::HexGridIntersectionTools::planeHexIntersectionMC( plane,
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&cellCorners[0],
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&cornerIndices[0],
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&hexPlaneCutTriangleVxes,
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&cellFaceForEachTriangleEdge );
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cellFaceForEachTriangleEdge.clear();
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int triangleCount = caf::HexGridIntersectionTools::planeHexIntersectionMCTet( plane,
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&cellCorners[0],
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&cornerIndices[0],
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&hexPlaneCutTriangleVxes,
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&cellFaceForEachTriangleEdge );
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if ( triangleCount == 0 ) continue;
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@ -540,26 +540,26 @@ void HexGridIntersectionTools::clipPlanarTrianglesWithInPlaneTriangle(const std:
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// Creating a plane for each of the edges of the clipping triangle
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std::array<cvf::Plane, 3> clipTrianglePlanes;
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clipTrianglePlanes[0] = createPlaneFromEdgeAndPointInNormalDirection ( tp1, tp2, tp3 );
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clipTrianglePlanes[1] = createPlaneFromEdgeAndPointInNormalDirection ( tp2, tp3, tp1 );
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clipTrianglePlanes[2] = createPlaneFromEdgeAndPointInNormalDirection ( tp3, tp1, tp2 );
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clipTrianglePlanes[0] = createPlaneFromEdgeAndPointInNormalDirection ( tp1, tp2, tp3 );
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clipTrianglePlanes[1] = createPlaneFromEdgeAndPointInNormalDirection ( tp2, tp3, tp1 );
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clipTrianglePlanes[2] = createPlaneFromEdgeAndPointInNormalDirection ( tp3, tp1, tp2 );
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#define reserveSize 60
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#define reserveSize 60
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std::vector<cvf::Vec3d> currentInputTriangleVxes;
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currentInputTriangleVxes.reserve(reserveSize);
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std::vector<int> currentInputCellFaceForEachTriangleEdge;
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currentInputCellFaceForEachTriangleEdge.reserve(reserveSize);
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std::vector<cvf::Vec3d> currentOutputTriangleVxes;
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currentOutputTriangleVxes.reserve(reserveSize);
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std::vector<int> currentOutputCellFaceForEachTriangleEdge;
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currentOutputCellFaceForEachTriangleEdge.reserve(reserveSize);
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std::vector<cvf::Vec3d> currentInputTriangleVxes;
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currentInputTriangleVxes.reserve(reserveSize);
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std::vector<int> currentInputCellFaceForEachTriangleEdge;
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currentInputCellFaceForEachTriangleEdge.reserve(reserveSize);
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std::vector<cvf::Vec3d> currentOutputTriangleVxes;
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currentOutputTriangleVxes.reserve(reserveSize);
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std::vector<int> currentOutputCellFaceForEachTriangleEdge;
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currentOutputCellFaceForEachTriangleEdge.reserve(reserveSize);
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for( size_t tIdx = 0; tIdx < triangleCount; ++tIdx )
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for( size_t tIdx = 0; tIdx < triangleCount; ++tIdx )
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{
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size_t triVxIdx = tIdx * 3;
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currentInputTriangleVxes.clear();
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currentInputTriangleVxes.clear();
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currentInputCellFaceForEachTriangleEdge.clear();
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currentOutputTriangleVxes.clear();
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currentOutputCellFaceForEachTriangleEdge.clear();
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@ -572,14 +572,14 @@ void HexGridIntersectionTools::clipPlanarTrianglesWithInPlaneTriangle(const std:
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currentOutputCellFaceForEachTriangleEdge.push_back(cellFaceForEachTriangleEdge[triVxIdx + 1]);
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currentOutputCellFaceForEachTriangleEdge.push_back(cellFaceForEachTriangleEdge[triVxIdx + 2]);
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ClipVx newVx1;
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newVx1.isVxIdsNative = false;
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ClipVx newVx2;
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newVx2.isVxIdsNative = false;
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ClipVx newVx1;
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newVx1.isVxIdsNative = false;
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ClipVx newVx2;
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newVx2.isVxIdsNative = false;
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for ( int planeIdx = 0; planeIdx < 3; ++planeIdx )
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{
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currentInputTriangleVxes.swap(currentOutputTriangleVxes);
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currentInputTriangleVxes.swap(currentOutputTriangleVxes);
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currentInputCellFaceForEachTriangleEdge.swap(currentOutputCellFaceForEachTriangleEdge);
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currentOutputTriangleVxes.clear();
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@ -1203,5 +1203,360 @@ int HexGridIntersectionTools::planeHexIntersectionMC(const cvf::Plane& plane,
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//--------------------------------------------------------------------------------------------------
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/// Based on description and implementation from Paul Bourke:
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///
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/// http://paulbourke.net/geometry/polygonise/
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///
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/// Note that the element is turned inside-out compared to what we use elsewhere in caf/ResInsight
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/// So the winding of all the sides are opposite.
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/// 4-----4------5
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/// /| /| k POS_I = 0
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/// 7 8 5 9 | NEG_I = 1
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/// / | / | | POS_J = 2
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/// 7------6-----6 | | NEG_J = 3
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/// | 0-----0--|---1 *------i POS_K = 4
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/// 11 / 10 / / NEG_K = 5
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/// | 3 | 1 / NO_FACE = 6
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/// |/ |/ j
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/// 3------2-----2
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///
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// The cellFaceForEachTriangleEdge refer to the edge after the corresponding triangle vertex.
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/*
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Based on description and implementation from Paul Bourke:
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http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
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Polygonise a tetrahedron given its vertices within a cube
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This is an alternative algorithm to polygonisegrid.
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It results in a smoother surface but more triangular facets.
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+ 0 + 0
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/|\ /|\
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/ | \ / | \
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/ | \ / | \
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/ | \ / | \
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/ | \ / 2 | \
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/ | \ / __--+_ \
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+-------------+ 1 3 +--__ --_ \
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3 \ | / ---__ --_\
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\ | / ---__-\
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\ | / --+ 1
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\ | /
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\ | /
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\|/ 2 is behind 1 and 3
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+ 2
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Build six tets from a cube to make sure the split direction is equal for opposite sides.
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Surface normals are pointing outward.
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See following comment is taken from http://www.iue.tuwien.ac.at/phd/wessner/node32.html
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The decompositions of a cube into five tetrahedra yields an orientation switch of two opposite diagonal face edges of the cube.
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Due to this fact, the tessellation of one cube, as part of a larger cubic grid, forces a particular tessellation of all neighboring cubes to guarantee a conformal mesh.
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This means that, if such five-decompositions cubes are stacked together to a chain, the mesh of each cube must be rotated by an angle of 90 deg
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The tessellation makes sure opposite faces are divided along the same line
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See figure http://www.ics.uci.edu/~eppstein/projects/tetra/
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4, 5, 6, 0
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0, 1, 5, 6
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0, 2, 1, 6
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4, 6, 7, 0
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0, 7, 3, 6
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0, 3, 2, 6
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Introduces the additional diagonal edges in the Hex from 12 up to and including 18:
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0 2 // 12 NEG_K
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0 5 // 13 NEG_J
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1 6 // 14 POS_I
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3 6 // 15 POS_J
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0 7 // 16 NEG_I
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4 6 // 17 POS_K
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0 6 // 18 Internal Diagonal
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/// 4-----4------5
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/// /| /| k POS_I = 0
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/// 7 8 17 5 9 | NEG_I = 1
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/// / | 13 / | | POS_J = 2
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/// 7------6-----6 14| | NEG_J = 3
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/// |16 0-----0--|---1 *------i POS_K = 4
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/// 11 / 15 10 / / NEG_K = 5
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/// | 3 12 | 1 / NO_FACE = 6
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/// |/ |/ j
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/// 3------2-----2
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*/
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//--------------------------------------------------------------------------------------------------
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int HexGridIntersectionTools::planeHexIntersectionMCTet( const cvf::Plane& plane,
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const cvf::Vec3d cell[8],
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const size_t hexCornersIds[8],
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std::vector<ClipVx>* triangleVxes,
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std::vector<int>* cellFaceForEachTriangleEdge )
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{
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std::array<double, 8> cellCornerSqDistToPlane =
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{
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plane.distanceSquared( cell[0] ),
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plane.distanceSquared( cell[1] ),
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plane.distanceSquared( cell[2] ),
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plane.distanceSquared( cell[3] ),
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plane.distanceSquared( cell[4] ),
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plane.distanceSquared( cell[5] ),
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plane.distanceSquared( cell[6] ),
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plane.distanceSquared( cell[7] ),
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};
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int cubeIndex = 0;
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if (cellCornerSqDistToPlane[0] < 0) cubeIndex |= 1;
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if (cellCornerSqDistToPlane[1] < 0) cubeIndex |= 2;
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if (cellCornerSqDistToPlane[2] < 0) cubeIndex |= 4;
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if (cellCornerSqDistToPlane[3] < 0) cubeIndex |= 8;
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if (cellCornerSqDistToPlane[4] < 0) cubeIndex |= 16;
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if (cellCornerSqDistToPlane[5] < 0) cubeIndex |= 32;
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if (cellCornerSqDistToPlane[6] < 0) cubeIndex |= 64;
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if (cellCornerSqDistToPlane[7] < 0) cubeIndex |= 128;
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if (cubeIndex == 0 || cubeIndex == 255) return 0;
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int tetCount = 0;
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tetCount += planeMcTetIntersection(plane, cell, hexCornersIds, cellCornerSqDistToPlane.data(), { 4, 5, 6, 0 }, triangleVxes, cellFaceForEachTriangleEdge );
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tetCount += planeMcTetIntersection(plane, cell, hexCornersIds, cellCornerSqDistToPlane.data(), { 0, 1, 5, 6 }, triangleVxes, cellFaceForEachTriangleEdge );
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tetCount += planeMcTetIntersection(plane, cell, hexCornersIds, cellCornerSqDistToPlane.data(), { 0, 2, 1, 6 }, triangleVxes, cellFaceForEachTriangleEdge );
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tetCount += planeMcTetIntersection(plane, cell, hexCornersIds, cellCornerSqDistToPlane.data(), { 4, 6, 7, 0 }, triangleVxes, cellFaceForEachTriangleEdge );
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tetCount += planeMcTetIntersection(plane, cell, hexCornersIds, cellCornerSqDistToPlane.data(), { 0, 7, 3, 6 }, triangleVxes, cellFaceForEachTriangleEdge );
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tetCount += planeMcTetIntersection(plane, cell, hexCornersIds, cellCornerSqDistToPlane.data(), { 0, 3, 2, 6 }, triangleVxes, cellFaceForEachTriangleEdge );
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return tetCount;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::uint HexGridIntersectionTools::planeMcTetIntersection( const cvf::Plane& plane,
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const cvf::Vec3d hexCell[8],
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const size_t hexCornersIds[8],
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const double cornerDistToPlane[8],
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const std::array<int, 4> & tetCell,
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std::vector<ClipVx>* triangleVxes,
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std::vector<int>* cellFaceForEachTriangleEdge )
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{
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static const int edgeEdgeCutsToCellFace[19][19] = {
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 4--------------4---------------5
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{ 6, 5, 5, 5, 3, 6, 6, 6, 3, 3, 6, 6, 5, 3, 6, 6, 6, 6, 6 }, // 0 /|\__ __//|
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{ 5, 6, 5, 5, 6, 0, 6, 6, 6, 0, 0, 6, 5, 6, 0, 6, 6, 6, 6 }, // 1 POS_I = 0 / | \___ _/ / |
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{ 5, 5, 6, 5, 6, 6, 2, 6, 6, 6, 2, 2, 5, 6, 6, 2, 6, 6, 6 }, // 2 NEG_I = 1 7 | \__ __/ / | k
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{ 5, 5, 5, 6, 6, 6, 6, 1, 1, 6, 6, 1, 5, 6, 6, 6, 1, 6, 6 }, // 3 POS_J = 2 / | 17___ _/ 5 | |
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{ 3, 6, 6, 6, 6, 4, 4, 4, 3, 3, 6, 6, 6, 3, 6, 6, 6, 4, 6 }, // 4 NEG_J = 3 / 8 \___ / 9 |
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{ 6, 0, 6, 6, 4, 6, 4, 4, 6, 0, 0, 6, 6, 6, 0, 6, 6, 4, 6 }, // 5 POS_K = 4 / | __/ \___ / | |
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{ 6, 6, 2, 6, 4, 4, 6, 4, 6, 6, 2, 2, 6, 6, 6, 2, 6, 4, 6 }, // 6 NEG_K = 5 7---------------6--------------6 | *------i
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{ 6, 6, 6, 1, 4, 4, 4, 6, 1, 6, 6, 1, 6, 6, 6, 6, 1, 4, 6 }, // 7 NO_FACE = 6 |\_ | __13 ____/_/|\_ | /
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{ 3, 6, 6, 1, 3, 6, 6, 1, 6, 3, 6, 1, 6, 3, 6, 6, 1, 6, 6 }, // 8 | 16 | __/ _18_/ __/ | 14 | /
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{ 3, 0, 6, 6, 3, 0, 6, 6, 3, 6, 0, 6, 6, 3, 0, 6, 6, 6, 6 }, // 9 | \_ | __/____/ _/ | \_ | j
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{ 6, 0, 2, 6, 6, 0, 2, 6, 6, 0, 6, 2, 6, 6, 0, 2, 6, 6, 6 }, // 10 | \|__/__/ __/ | \|
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{ 6, 6, 2, 1, 6, 6, 2, 1, 1, 6, 2, 6, 6, 6, 6, 2, 1, 6, 6 }, // 11 | 0-----------_/----0-----|------1
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{ 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 }, // 12 11 / \__ __15 10 /
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{ 3, 6, 6, 6, 3, 6, 6, 6, 3, 3, 6, 6, 6, 6, 6, 6, 6, 6, 6 }, // 13 | / \_ _/ | /
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{ 6, 0, 6, 6, 6, 0, 6, 6, 6, 0, 0, 6, 6, 6, 6, 6, 6, 6, 6 }, // 14 | 3 __/ \___ | 1
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{ 6, 6, 2, 6, 6, 6, 2, 6, 6, 6, 2, 2, 6, 6, 6, 6, 6, 6, 6 }, // 15 | / __/ 12__ | /
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{ 6, 6, 6, 1, 6, 6, 6, 1, 1, 6, 6, 1, 6, 6, 6, 6, 6, 6, 6 }, // 16 | / __/ \___ | /
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{ 6, 6, 6, 6, 4, 4, 4, 4, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 }, // 17 |/__/ \___|/
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{ 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 }, // 18 3---------------2--------------2
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};
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static const int cellCornerCellCornerToEdge[8][8] = {
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// 0 1 2 3 4 5 6 7
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{ -1, 0, 12, 3, 8, 13, 18, 16 }, // 0
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{ 0, -1, 1, -1, -1, 9, 14, -1 }, // 1
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{ 12, 1, -1, 2, -1, -1, 10, -1 }, // 2
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{ 3, -1, 2, -1, -1, -1, 15, 11 }, // 3
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{ 8, -1, -1, -1, -1, 4, 17, 7 }, // 4
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{ 13, 9, -1, -1, 4, -1, 5, -1 }, // 5
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{ 18, 14, 10, 15, 17, 5, -1, 6 }, // 6
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{ 16, -1, -1, 11, 7, -1, 6, -1 }, // 7
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};
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cvf::uint ntri = 0;
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int triindex = 0;
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if( cornerDistToPlane[tetCell[0]] < 0 ) triindex |= 1;
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if( cornerDistToPlane[tetCell[1]] < 0 ) triindex |= 2;
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if( cornerDistToPlane[tetCell[2]] < 0 ) triindex |= 4;
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if( cornerDistToPlane[tetCell[3]] < 0 ) triindex |= 8;
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auto clipEdgeFunc = [&]( int hexCornerIdx0, int hexCornerIdx1 )
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{
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ClipVx cvx;
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cvx.vx = planeLineIntersectionForMC( plane, hexCell[hexCornerIdx0], hexCell[hexCornerIdx1], &cvx.normDistFromEdgeVx1 );
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cvx.clippedEdgeVx1Id = hexCornersIds[hexCornerIdx0];
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cvx.clippedEdgeVx2Id = hexCornersIds[hexCornerIdx1];
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return cvx;
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};
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auto addCellFaceStatusForTriangleEdges = [&]( int e11, int e12,
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int e21, int e22,
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int e31, int e32)
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{
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int cutEdge1 = cellCornerCellCornerToEdge[e11][e12];
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int cutEdge2 = cellCornerCellCornerToEdge[e21][e22];
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int cutEdge3 = cellCornerCellCornerToEdge[e31][e32];
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CVF_ASSERT(cutEdge1 >= 0);
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CVF_ASSERT(cutEdge2 >= 0);
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CVF_ASSERT(cutEdge3 >= 0);
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cellFaceForEachTriangleEdge->emplace_back( edgeEdgeCutsToCellFace[cutEdge1][cutEdge2] );
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cellFaceForEachTriangleEdge->emplace_back( edgeEdgeCutsToCellFace[cutEdge2][cutEdge3] );
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cellFaceForEachTriangleEdge->emplace_back( edgeEdgeCutsToCellFace[cutEdge3][cutEdge1] );
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};
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switch( triindex ) {
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case 0x00:
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case 0x0F:
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break;
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case 0x0E:
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case 0x01:
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{
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triangleVxes->emplace_back( clipEdgeFunc( tetCell[0], tetCell[1] ) );
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triangleVxes->emplace_back( clipEdgeFunc( tetCell[0], tetCell[2] ) );
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triangleVxes->emplace_back( clipEdgeFunc( tetCell[0], tetCell[3] ) );
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addCellFaceStatusForTriangleEdges(tetCell[0], tetCell[1],
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tetCell[0], tetCell[2],
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tetCell[0], tetCell[3]);
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ntri++;
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}
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break;
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case 0x0D:
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case 0x02:
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{
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triangleVxes->emplace_back( clipEdgeFunc( tetCell[1], tetCell[0] ) );
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triangleVxes->emplace_back( clipEdgeFunc( tetCell[1], tetCell[3] ) );
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triangleVxes->emplace_back( clipEdgeFunc( tetCell[1], tetCell[2] ) );
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addCellFaceStatusForTriangleEdges( tetCell[1], tetCell[0],
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tetCell[1], tetCell[3],
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tetCell[1], tetCell[2] );
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ntri++;
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}
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break;
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case 0x0C:
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case 0x03:
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{
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triangleVxes->emplace_back( clipEdgeFunc( tetCell[0], tetCell[3] ) );
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ClipVx vx1 = clipEdgeFunc( tetCell[0], tetCell[2] );
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triangleVxes->push_back( vx1 );
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ClipVx vx2 = clipEdgeFunc( tetCell[1], tetCell[3] );
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triangleVxes->push_back( vx2 );
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addCellFaceStatusForTriangleEdges( tetCell[0], tetCell[3],
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tetCell[0], tetCell[2],
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tetCell[1], tetCell[3] );
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ntri++;
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triangleVxes->push_back( vx2 );
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triangleVxes->emplace_back( clipEdgeFunc( tetCell[1], tetCell[2] ) );
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triangleVxes->push_back( vx1 );
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addCellFaceStatusForTriangleEdges( tetCell[1], tetCell[3],
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tetCell[1], tetCell[2],
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tetCell[0], tetCell[2] );
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ntri++;
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}
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break;
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case 0x0B:
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case 0x04:
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{
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triangleVxes->emplace_back( clipEdgeFunc( tetCell[2], tetCell[0] ) );
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triangleVxes->emplace_back( clipEdgeFunc( tetCell[2], tetCell[1] ) );
|
||||
triangleVxes->emplace_back( clipEdgeFunc( tetCell[2], tetCell[3] ) );
|
||||
|
||||
addCellFaceStatusForTriangleEdges( tetCell[2], tetCell[0],
|
||||
tetCell[2], tetCell[1],
|
||||
tetCell[2], tetCell[3] );
|
||||
ntri++;
|
||||
}
|
||||
break;
|
||||
case 0x0A:
|
||||
case 0x05:
|
||||
{
|
||||
ClipVx vx0 = clipEdgeFunc( tetCell[0], tetCell[1] );
|
||||
triangleVxes->push_back( vx0 );
|
||||
ClipVx vx1 = clipEdgeFunc( tetCell[2], tetCell[3] );
|
||||
triangleVxes->push_back( vx1 );
|
||||
ClipVx vx2 = clipEdgeFunc( tetCell[0], tetCell[3] );
|
||||
triangleVxes->push_back( vx2 );
|
||||
|
||||
addCellFaceStatusForTriangleEdges( tetCell[0], tetCell[1],
|
||||
tetCell[2], tetCell[3],
|
||||
tetCell[0], tetCell[3] );
|
||||
ntri++;
|
||||
|
||||
triangleVxes->push_back( vx0 );
|
||||
triangleVxes->emplace_back( clipEdgeFunc( tetCell[1], tetCell[2] ) );
|
||||
triangleVxes->push_back( vx1 );
|
||||
|
||||
addCellFaceStatusForTriangleEdges( tetCell[0], tetCell[1],
|
||||
tetCell[1], tetCell[2],
|
||||
tetCell[2], tetCell[3] );
|
||||
|
||||
ntri++;
|
||||
}
|
||||
break;
|
||||
case 0x09:
|
||||
case 0x06:
|
||||
{
|
||||
ClipVx vx0 = clipEdgeFunc( tetCell[0], tetCell[1] );
|
||||
triangleVxes->push_back( vx0 );
|
||||
ClipVx vx1 = clipEdgeFunc( tetCell[1], tetCell[3] );
|
||||
triangleVxes->push_back( vx1 );
|
||||
ClipVx vx2 = clipEdgeFunc( tetCell[2], tetCell[3] );
|
||||
triangleVxes->push_back( vx2 );
|
||||
|
||||
addCellFaceStatusForTriangleEdges( tetCell[0], tetCell[1],
|
||||
tetCell[1], tetCell[3],
|
||||
tetCell[2], tetCell[3] );
|
||||
|
||||
ntri++;
|
||||
|
||||
triangleVxes->push_back( vx0 );
|
||||
triangleVxes->emplace_back( clipEdgeFunc( tetCell[0], tetCell[2] ) );
|
||||
triangleVxes->push_back( vx2 );
|
||||
|
||||
addCellFaceStatusForTriangleEdges( tetCell[0], tetCell[1],
|
||||
tetCell[0], tetCell[2],
|
||||
tetCell[2], tetCell[3] );
|
||||
|
||||
ntri++;
|
||||
}
|
||||
break;
|
||||
case 0x07:
|
||||
case 0x08:
|
||||
{
|
||||
triangleVxes->emplace_back( clipEdgeFunc( tetCell[3], tetCell[0] ) );
|
||||
triangleVxes->emplace_back( clipEdgeFunc( tetCell[3], tetCell[2] ) );
|
||||
triangleVxes->emplace_back( clipEdgeFunc( tetCell[3], tetCell[1] ) );
|
||||
|
||||
addCellFaceStatusForTriangleEdges( tetCell[3], tetCell[0],
|
||||
tetCell[3], tetCell[2],
|
||||
tetCell[3], tetCell[1] );
|
||||
|
||||
ntri++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return ntri;
|
||||
|
||||
}
|
||||
|
||||
} // namespace cvf
|
||||
|
||||
|
@ -92,6 +92,18 @@ public:
|
||||
std::vector<ClipVx>* triangleVxes,
|
||||
std::vector<int>* cellFaceForEachTriangleEdge);
|
||||
|
||||
static int planeHexIntersectionMCTet( const cvf::Plane& plane,
|
||||
const cvf::Vec3d cell[8],
|
||||
const size_t hexCornersIds[8],
|
||||
std::vector<ClipVx>* triangleVxes,
|
||||
std::vector<int>* cellFaceForEachTriangleEdge );
|
||||
static cvf::uint planeMcTetIntersection( const cvf::Plane& plane,
|
||||
const cvf::Vec3d hexCell[8],
|
||||
const size_t hexCornersIds[8],
|
||||
const double cornerDistToPlane[8],
|
||||
const std::array<int, 4> & tetCell,
|
||||
std::vector<ClipVx>* triangleVxes,
|
||||
std::vector<int>* cellFaceForEachTriangleEdge );
|
||||
};
|
||||
|
||||
}; // namespace caf
|
Loading…
Reference in New Issue
Block a user