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Initial commit of ResInsight version 0.4.8
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77
VisualizationModules/LibGeometry/cvfBoundingBox.h
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77
VisualizationModules/LibGeometry/cvfBoundingBox.h
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//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfArray.h"
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#include "cvfMatrix4.h"
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#include "cvfString.h"
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namespace cvf {
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//==================================================================================================
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//
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// Axis aligned bounding box
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//
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//==================================================================================================
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class BoundingBox
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{
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public:
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BoundingBox();
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BoundingBox(const Vec3f& min, const Vec3f& max);
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BoundingBox(const Vec3d& min, const Vec3d& max);
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BoundingBox(const BoundingBox& other);
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BoundingBox& operator=(const BoundingBox& rhs);
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void reset();
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bool isValid() const;
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void add(const Vec3f& vertex);
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void add(const Vec3d& vertex);
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void add(const Vec3fArray& vertices);
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void add(const Vec3dArray& vertices);
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void add(const BoundingBox& bb);
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const Vec3d& min() const;
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const Vec3d& max() const;
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Vec3d center() const;
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Vec3d extent() const;
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double radius() const;
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bool contains(const Vec3d& point) const;
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bool intersects(const BoundingBox& box) const;
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void cornerVertices(Vec3d corners[8]) const;
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void expand(double amount);
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void transform(const Mat4d& matrix);
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const BoundingBox getTransformed(const Mat4d& matrix) const;
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String toString() const;
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private:
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Vec3d m_min;
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Vec3d m_max;
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};
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}
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