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Initial commit of ResInsight version 0.4.8
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61
VisualizationModules/LibGeometry/cvfGeometryBuilder.h
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61
VisualizationModules/LibGeometry/cvfGeometryBuilder.h
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//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfArray.h"
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#include "cvfMatrix4.h"
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namespace cvf {
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//==================================================================================================
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//
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// Abstract base class for building geometry using the Builder pattern
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//
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//==================================================================================================
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class GeometryBuilder : public Object
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{
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public:
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virtual void setTotalVertexCountHint(size_t totalVertexCountHint);
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virtual uint addVertices(const Vec3fArray& vertices) = 0;
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virtual uint vertexCount() const = 0;
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virtual void transformVertexRange(uint startIdx, uint endIdx, const Mat4f& mat) = 0;
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virtual void addTriangle(uint i0, uint i1, uint i2) = 0;
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virtual void addTriangles(const UIntArray& indices);
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virtual void addTriangles(const IntArray& indices);
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virtual void addTriangleFan(const UIntArray& indices);
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virtual void addTriangleStrip(const UIntArray& indices);
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virtual void addTriangleByVertices(const Vec3f& v0, const Vec3f& v1, const Vec3f& v2);
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virtual void addQuad(uint i0, uint i1, uint i2, uint i3);
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virtual void addQuads(const UIntArray& indices);
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virtual void addQuads(const IntArray& indices);
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virtual void addQuadStrip(const UIntArray& indices);
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virtual void addQuadByVertices(const Vec3f& v0, const Vec3f& v1, const Vec3f& v2, const Vec3f& v3);
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virtual void addFace(const UIntArray& indices);
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};
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}
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