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Initial commit of ResInsight version 0.4.8
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133
VisualizationModules/LibGeometry/cvfGeometryBuilderTriangles.cpp
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133
VisualizationModules/LibGeometry/cvfGeometryBuilderTriangles.cpp
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//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfGeometryBuilderTriangles.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::GeometryBuilderTriangles
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/// \ingroup Geometry
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///
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/// Builds geometry represented as triangles.
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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GeometryBuilderTriangles::GeometryBuilderTriangles()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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uint GeometryBuilderTriangles::addVertices(const Vec3fArray& vertices)
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{
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uint numExistingVerts = static_cast<uint>(m_vertices.size());
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uint numNewVerts = static_cast<uint>(vertices.size());
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uint i;
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for (i = 0; i < numNewVerts; i++)
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{
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m_vertices.push_back(vertices[i]);
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}
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return numExistingVerts;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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uint GeometryBuilderTriangles::vertexCount() const
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{
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return static_cast<uint>(m_vertices.size());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void GeometryBuilderTriangles::transformVertexRange(uint startIdx, uint endIdx, const Mat4f& mat)
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{
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uint i;
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for (i = startIdx; i <= endIdx; i++)
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{
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m_vertices[i].transformPoint(mat);
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void GeometryBuilderTriangles::addTriangle(uint i0, uint i1, uint i2)
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{
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m_triangles.push_back(i0);
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m_triangles.push_back(i1);
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m_triangles.push_back(i2);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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ref<Vec3fArray> GeometryBuilderTriangles::vertices() const
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{
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ref<Vec3fArray> verts = new Vec3fArray(m_vertices);
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return verts;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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ref<UIntArray> GeometryBuilderTriangles::triangles() const
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{
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ref<UIntArray> tris = new UIntArray(m_triangles);
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return tris;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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ref<UShortArray> GeometryBuilderTriangles::trianglesUShort() const
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{
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ref<UShortArray> tris = new UShortArray;
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tris->resize(m_triangles.size());
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size_t i;
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for (i = 0; i < m_triangles.size(); i++)
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{
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tris->set(i, static_cast<ushort>(m_triangles[i]));
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}
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return tris;
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}
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} // namespace cvf
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