mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
Initial commit of ResInsight version 0.4.8
This commit is contained in:
65
VisualizationModules/LibGeometry/cvfRay.h
Normal file
65
VisualizationModules/LibGeometry/cvfRay.h
Normal file
@@ -0,0 +1,65 @@
|
||||
//##################################################################################################
|
||||
//
|
||||
// Custom Visualization Core library
|
||||
// Copyright (C) 2011-2012 Ceetron AS
|
||||
//
|
||||
// This library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
||||
// for more details.
|
||||
//
|
||||
//##################################################################################################
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "cvfObject.h"
|
||||
#include "cvfVector3.h"
|
||||
#include "cvfMatrix4.h"
|
||||
#include "cvfString.h"
|
||||
|
||||
namespace cvf {
|
||||
|
||||
class BoundingBox;
|
||||
class Plane;
|
||||
|
||||
|
||||
//==================================================================================================
|
||||
//
|
||||
// Ray
|
||||
//
|
||||
//==================================================================================================
|
||||
class Ray : public Object
|
||||
{
|
||||
public:
|
||||
Ray();
|
||||
Ray(const Ray& other);
|
||||
~Ray();
|
||||
|
||||
void setOrigin(const Vec3d& orig);
|
||||
const Vec3d& origin() const;
|
||||
void setDirection(const Vec3d& dir);
|
||||
const Vec3d& direction() const;
|
||||
|
||||
void transform(const Mat4d& matrix);
|
||||
const Ray getTransformed(const Mat4d& matrix) const;
|
||||
|
||||
bool triangleIntersect(const Vec3d& v1, const Vec3d& v2, const Vec3d& v3, Vec3d* intersectionPoint = NULL) const;
|
||||
bool quadIntersect(const Vec3d& v1, const Vec3d& v2, const Vec3d& v3, const Vec3d& v4, Vec3d* intersectionPoint = NULL) const;
|
||||
bool boxIntersect(const BoundingBox& box, Vec3d* intersectionPoint = NULL) const;
|
||||
bool planeIntersect(const Plane& plane, Vec3d* intersectionPoint = NULL) const;
|
||||
|
||||
String toString() const;
|
||||
|
||||
private:
|
||||
Vec3d m_origin; ///< Starting point of ray
|
||||
Vec3d m_direction; ///< Vector specifying ray direction
|
||||
};
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user