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Initial commit of ResInsight version 0.4.8
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63
VisualizationModules/LibRender/cvfDrawable.h
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63
VisualizationModules/LibRender/cvfDrawable.h
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//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfVector3.h"
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namespace cvf {
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class BoundingBox;
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class Ray;
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class OpenGLResourceManager;
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class ShaderProgram;
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class MatrixState;
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class HitDetail;
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class OpenGLContext;
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//==================================================================================================
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//
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// Drawable is the base class for drawable items in a part.
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//
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//==================================================================================================
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class Drawable : public Object
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{
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public:
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Drawable();
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virtual void render(OpenGLContext* oglContext, ShaderProgram* shaderProgram, const MatrixState& matrixState) = 0;
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virtual void renderFixedFunction(OpenGLContext* oglContext, const MatrixState& matrixState) = 0;
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virtual void renderImmediateMode(OpenGLContext* oglContext, const MatrixState& matrixState) = 0;
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virtual void createUploadBufferObjectsGPU(OpenGLContext* oglContext) = 0;
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virtual void releaseBufferObjectsGPU() = 0;
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virtual size_t vertexCount() const = 0;
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virtual size_t triangleCount() const = 0;
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virtual size_t faceCount() const = 0;
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virtual BoundingBox boundingBox() const = 0;
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virtual bool rayIntersectCreateDetail(const Ray& ray, Vec3d* intersectionPoint, ref<HitDetail>* hitDetail) const = 0;
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};
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}
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