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Initial commit of ResInsight version 0.4.8
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89
VisualizationModules/LibRender/cvfFramebufferObject.h
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89
VisualizationModules/LibRender/cvfFramebufferObject.h
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//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfOpenGLTypes.h"
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#include "cvfTexture.h"
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#include <map>
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namespace cvf {
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class OpenGLContext;
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class RenderbufferObject;
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class String;
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class OglRcFramebuffer;
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//==================================================================================================
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//
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// Wrapper for OpenGL Frame Buffer Object
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//
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//==================================================================================================
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class FramebufferObject : public Object
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{
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public:
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FramebufferObject();
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~FramebufferObject();
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void resizeAttachedBuffers(uint width, uint height);
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void attachColorRenderbuffer(uint index, RenderbufferObject* renderbuffer);
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void attachColorTexture2d(uint index, Texture* texture);
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void attachColorTexture2dCubeMap(uint index, Texture::CubeMapFace face, Texture* texture);
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void attachDepthRenderbuffer(RenderbufferObject* renderbuffer);
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void attachDepthTexture2d(Texture* texture);
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void attachDepthStencilRenderbuffer(RenderbufferObject* renderbuffer);
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void attachDepthStencilTexture2d(Texture* texture);
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void applyOpenGL(OpenGLContext* oglContext);
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static void useDefaultWindowFramebuffer(OpenGLContext* oglContext);
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void deleteFramebuffer(OpenGLContext* oglContext);
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bool isFramebufferComplete(OpenGLContext* oglContext, String* failReason) const;
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void deleteOrReleaseOpenGLResources(OpenGLContext* oglContext);
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static bool supportedOpenGL(OpenGLContext* oglContext);
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private:
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void setColorBufferVersionTick(uint index, uint versionTick);
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private:
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Collection<RenderbufferObject> m_colorRenderBuffers;
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Collection<Texture> m_colorTextures;
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std::map<uint, Texture::CubeMapFace> m_colorCubeMapFaces;
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ref<RenderbufferObject> m_depthRenderBuffer;
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ref<Texture> m_depthTexture2d;
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ref<RenderbufferObject> m_depthStencilRenderBuffer;
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ref<Texture> m_depthStencilTexture2d;
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std::vector<uint> m_colorAttachmentVersionTicks;
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uint m_depthAttachmentVersionTick;
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ref<OglRcFramebuffer> m_oglRcBuffer;
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};
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}
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