mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
Initial commit of ResInsight version 0.4.8
This commit is contained in:
195
VisualizationModules/LibRender/cvfVertexAttribute.cpp
Normal file
195
VisualizationModules/LibRender/cvfVertexAttribute.cpp
Normal file
@@ -0,0 +1,195 @@
|
||||
//##################################################################################################
|
||||
//
|
||||
// Custom Visualization Core library
|
||||
// Copyright (C) 2011-2012 Ceetron AS
|
||||
//
|
||||
// This library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
||||
// for more details.
|
||||
//
|
||||
//##################################################################################################
|
||||
|
||||
#include "cvfBase.h"
|
||||
#include "cvfVertexAttribute.h"
|
||||
#include "cvfBufferObjectManaged.h"
|
||||
#include "cvfOpenGL.h"
|
||||
#include "cvfOpenGLCapabilities.h"
|
||||
|
||||
namespace cvf {
|
||||
|
||||
|
||||
//==================================================================================================
|
||||
///
|
||||
/// \class cvf::VertexAttribute
|
||||
/// \ingroup Render
|
||||
///
|
||||
/// Abstract class for generic vertex attribute arrays
|
||||
///
|
||||
//==================================================================================================
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// \fn virtual void VertexAttribute::setupAttribPointerBufferObject(OpenGLContext* oglContext, uint vertexAttributeIndex, size_t strideInBytes, size_t bufferOffsetInBytes) const = 0;
|
||||
///
|
||||
/// Specifies the location within buffer object and data format of the array of the vertex attribute
|
||||
///
|
||||
/// \warning The buffer object to use must already be bound
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// \fn virtual void VertexAttribute::setupAttribPointerClientMemory(OpenGLContext* oglContext, uint vertexAttributeIndex) const = 0;
|
||||
///
|
||||
/// Sets up vertex attribute pointer from client memory
|
||||
///
|
||||
/// \warning The caller must ensure that no buffer object is currently bound
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
//==================================================================================================
|
||||
///
|
||||
/// \class cvf::AttribSetupStrategyNormFloat
|
||||
/// \ingroup Render
|
||||
///
|
||||
/// Strategy for specifying vertex attribute data as float.
|
||||
///
|
||||
/// Can be used with all component types, but will always expose the attributes using floating point
|
||||
/// types in the shaders. Integer values will be converted to float by normalization. [0,1] for unsigned
|
||||
/// integer types, [-1,1] for signed integer types. Uses glVertexAttribPointer().
|
||||
///
|
||||
//==================================================================================================
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Sets up vertex attribute pointer from bound buffer object
|
||||
///
|
||||
/// \warning The buffer object to use must already be bound
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void AttribSetupStrategyNormFloat::setupFromBufferObject(OpenGLContext* oglContext, uint vertexAttributeIndex, uint compCount, cvfGLenum compTypeOpenGL, size_t strideInBytes, size_t bufferOffsetInBytes)
|
||||
{
|
||||
CVF_CALLSITE_OPENGL(oglContext);
|
||||
CVF_TIGHT_ASSERT(oglContext->capabilities()->supportsOpenGL2());
|
||||
glVertexAttribPointer(static_cast<GLuint>(vertexAttributeIndex), static_cast<GLint>(compCount), compTypeOpenGL, GL_TRUE, static_cast<GLsizei>(strideInBytes), CVF_OGL_BUFFER_OFFSET(bufferOffsetInBytes));
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Sets up vertex attribute pointer from client memory
|
||||
///
|
||||
/// \warning The caller must ensure that no buffer object is currently bound
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void AttribSetupStrategyNormFloat::setupFromClientMemory(OpenGLContext* oglContext, uint vertexAttributeIndex, uint compCount, cvfGLenum compTypeOpenGL, const void* ptr)
|
||||
{
|
||||
CVF_CALLSITE_OPENGL(oglContext);
|
||||
CVF_TIGHT_ASSERT(oglContext->capabilities()->supportsOpenGL2());
|
||||
glVertexAttribPointer(static_cast<GLuint>(vertexAttributeIndex), static_cast<GLint>(compCount), compTypeOpenGL, GL_TRUE, 0, ptr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==================================================================================================
|
||||
///
|
||||
/// \class cvf::AttribSetupStrategyDirectFloat
|
||||
/// \ingroup Render
|
||||
///
|
||||
/// Strategy for specifying vertex attribute data as float.
|
||||
///
|
||||
/// Can be used with all component types, but will always expose the attributes using floating point
|
||||
/// types in the shaders. Integer values will be converted directly to float. Uses glVertexAttribPointer().
|
||||
///
|
||||
//==================================================================================================
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Sets up vertex attribute pointer from bound buffer object
|
||||
///
|
||||
/// \warning The buffer object to use must already be bound
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void AttribSetupStrategyDirectFloat::setupFromBufferObject(OpenGLContext* oglContext, uint vertexAttributeIndex, uint compCount, cvfGLenum compTypeOpenGL, size_t strideInBytes, size_t bufferOffsetInBytes)
|
||||
{
|
||||
CVF_CALLSITE_OPENGL(oglContext);
|
||||
CVF_TIGHT_ASSERT(oglContext->capabilities()->supportsOpenGL2());
|
||||
glVertexAttribPointer(static_cast<GLuint>(vertexAttributeIndex), static_cast<GLint>(compCount), compTypeOpenGL, GL_FALSE, static_cast<GLsizei>(strideInBytes), CVF_OGL_BUFFER_OFFSET(bufferOffsetInBytes));
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Sets up vertex attribute pointer from client memory
|
||||
///
|
||||
/// \warning The caller must ensure that no buffer object is currently bound
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void AttribSetupStrategyDirectFloat::setupFromClientMemory(OpenGLContext* oglContext, uint vertexAttributeIndex, uint compCount, cvfGLenum compTypeOpenGL, const void* ptr)
|
||||
{
|
||||
CVF_CALLSITE_OPENGL(oglContext);
|
||||
CVF_TIGHT_ASSERT(oglContext->capabilities()->supportsOpenGL2());
|
||||
glVertexAttribPointer(static_cast<GLuint>(vertexAttributeIndex), static_cast<GLint>(compCount), compTypeOpenGL, GL_FALSE, 0, ptr);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==================================================================================================
|
||||
///
|
||||
/// \class cvf::AttribSetupStrategyInt
|
||||
/// \ingroup Render
|
||||
///
|
||||
/// Strategy for specifying vertex attribute data as integers.
|
||||
///
|
||||
/// Supports array of generic vertex attributes and will be exposed to shader program as integer
|
||||
/// type. Can only be used on vertex attribute arrays where the component type is an integer type.
|
||||
/// Uses glVertexAttribIPointer() which requires OpenGL 3.0
|
||||
///
|
||||
//==================================================================================================
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Sets up vertex attribute pointer from bound buffer object
|
||||
///
|
||||
/// \warning The buffer object to use must already be bound
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void AttribSetupStrategyInt::setupFromBufferObject(OpenGLContext* oglContext, uint vertexAttributeIndex, uint compCount, cvfGLenum compTypeOpenGL, size_t strideInBytes, size_t bufferOffsetInBytes)
|
||||
{
|
||||
CVF_CALLSITE_OPENGL(oglContext);
|
||||
|
||||
if (oglContext->capabilities()->supportsOpenGLVer(3))
|
||||
{
|
||||
#ifndef CVF_OPENGL_ES
|
||||
glVertexAttribIPointer(static_cast<GLuint>(vertexAttributeIndex), static_cast<GLint>(compCount), compTypeOpenGL, static_cast<GLsizei>(strideInBytes), CVF_OGL_BUFFER_OFFSET(bufferOffsetInBytes));
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
CVF_LOG_RENDER_ERROR(oglContext, "glVertexAttribIPointer not supported");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Sets up vertex attribute pointer from client memory
|
||||
///
|
||||
/// \warning The caller must ensure that no buffer object is currently bound
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void AttribSetupStrategyInt::setupFromClientMemory(OpenGLContext* oglContext, uint vertexAttributeIndex, uint compCount, cvfGLenum compTypeOpenGL, const void* ptr)
|
||||
{
|
||||
CVF_CALLSITE_OPENGL(oglContext);
|
||||
|
||||
if (oglContext->capabilities()->supportsOpenGLVer(3))
|
||||
{
|
||||
#ifndef CVF_OPENGL_ES
|
||||
glVertexAttribIPointer(static_cast<GLuint>(vertexAttributeIndex), static_cast<GLint>(compCount), compTypeOpenGL, 0, ptr);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
CVF_LOG_RENDER_ERROR(oglContext, "glVertexAttribIPointer not supported");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
} // namespace cvf
|
||||
|
||||
Reference in New Issue
Block a user