mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
Initial commit of ResInsight version 0.4.8
This commit is contained in:
139
VisualizationModules/LibViewing/cvfClipPlaneSet.cpp
Normal file
139
VisualizationModules/LibViewing/cvfClipPlaneSet.cpp
Normal file
@@ -0,0 +1,139 @@
|
||||
//##################################################################################################
|
||||
//
|
||||
// Custom Visualization Core library
|
||||
// Copyright (C) 2011-2012 Ceetron AS
|
||||
//
|
||||
// This library is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
|
||||
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
// FITNESS FOR A PARTICULAR PURPOSE.
|
||||
//
|
||||
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
|
||||
// for more details.
|
||||
//
|
||||
//##################################################################################################
|
||||
|
||||
#include "cvfBase.h"
|
||||
#include "cvfClipPlaneSet.h"
|
||||
#include "cvfUniformSet.h"
|
||||
#include "cvfCamera.h"
|
||||
#include "cvfRendering.h"
|
||||
|
||||
namespace cvf {
|
||||
|
||||
|
||||
//==================================================================================================
|
||||
///
|
||||
/// \class cvf::ClipPlaneSet
|
||||
/// \ingroup Viewing
|
||||
///
|
||||
/// A dynamic uniform set used to control model clipping.
|
||||
///
|
||||
/// The class is a DynamicUniformSet capable of controlling up to 6 clipping planes. The purpose
|
||||
/// of the class is provide two uniforms:
|
||||
/// * u_clipPlaneCount : the number of active clipping planes
|
||||
/// * u_ecClipPlanes : The clip planes in eye coordinates
|
||||
///
|
||||
/// A dynamic uniform is required as the clipping planes needs to be specified in eye coordinates,
|
||||
/// and thus needs to be updated before each rendering.
|
||||
//==================================================================================================
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Constructor
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
ClipPlaneSet::ClipPlaneSet()
|
||||
{
|
||||
m_planeCountUniform = new UniformInt("u_clipPlaneCount", 0);
|
||||
m_ecPlanesUniformArray = new UniformFloat("u_ecClipPlanes", Vec4f::ZERO);
|
||||
|
||||
m_combinedUniformSet = new UniformSet;
|
||||
m_combinedUniformSet->setUniform(m_planeCountUniform.p());
|
||||
m_combinedUniformSet->setUniform(m_ecPlanesUniformArray.p());
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Destructor
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
ClipPlaneSet::~ClipPlaneSet()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Returns the number of planes currently specified
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
size_t ClipPlaneSet::planeCount() const
|
||||
{
|
||||
return m_wcPlanes.size();
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Add a clipping plane. Note that max 6 planes are supported
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void ClipPlaneSet::addPlane(const Plane& plane)
|
||||
{
|
||||
CVF_ASSERT(planeCount() < 6);
|
||||
m_wcPlanes.push_back(plane);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Remove all specified clipping planes
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void ClipPlaneSet::clear()
|
||||
{
|
||||
m_wcPlanes.clear();
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Pre-render update to transform the clipping planes into the correct eye coordinates.
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void ClipPlaneSet::update(Rendering* rendering)
|
||||
{
|
||||
const cvf::Camera* cam = rendering->camera();
|
||||
CVF_ASSERT(cam);
|
||||
const Mat4d& vm = cam->viewMatrix();
|
||||
|
||||
size_t planeCount = m_wcPlanes.size();
|
||||
Vec4fArray planeArray;
|
||||
if (planeCount > 0)
|
||||
{
|
||||
planeArray.resize(planeCount);
|
||||
size_t i;
|
||||
for (i = 0; i < planeCount; i++)
|
||||
{
|
||||
Plane ecPlane(m_wcPlanes[i]);
|
||||
ecPlane.transform(vm);
|
||||
|
||||
Vec4d planeVec(ecPlane.A(), ecPlane.B(), ecPlane.C(), ecPlane.D());
|
||||
planeArray[i] = Vec4f(planeVec);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Insert a dummy
|
||||
planeArray.resize(1);
|
||||
planeArray[0] = Vec4f::ZERO;
|
||||
}
|
||||
|
||||
m_planeCountUniform->set(static_cast<int>(planeCount));
|
||||
m_ecPlanesUniformArray->setArray(planeArray);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Get the combined uniform set consisting of the two uniforms u_clipPlaneCount and u_ecClipPlanes
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
UniformSet* ClipPlaneSet::uniformSet()
|
||||
{
|
||||
return m_combinedUniformSet.p();
|
||||
}
|
||||
|
||||
} // namespace cvf
|
||||
Reference in New Issue
Block a user