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Initial commit of ResInsight version 0.4.8
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67
VisualizationModules/LibViewing/cvfRenderSequence.h
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67
VisualizationModules/LibViewing/cvfRenderSequence.h
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//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2012 Ceetron AS
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//
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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//##################################################################################################
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#pragma once
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#include "cvfObject.h"
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#include "cvfCollection.h"
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#include "cvfBoundingBox.h"
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#include "cvfPerformanceInfo.h"
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namespace cvf {
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class Rendering;
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class OpenGLContext;
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//==================================================================================================
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//
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// RenderSequence
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//
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//==================================================================================================
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class RenderSequence : public Object
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{
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public:
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RenderSequence();
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uint renderingCount() const;
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void addRendering(Rendering* rendering);
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Rendering* firstRendering();
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const Rendering* firstRendering() const;
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Rendering* rendering(uint index);
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const Rendering* rendering(uint index) const;
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void removeAllRenderings();
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void removeRendering(const Rendering* rendering);
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BoundingBox boundingBox() const;
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void render(OpenGLContext* oglContext);
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const PerformanceInfo& performanceInfo() const;
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void deleteOrReleaseOpenGLResources(OpenGLContext* oglContext);
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private:
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static void preRenderApplyExpectedOpenGLState(OpenGLContext* oglContext);
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private:
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Collection<Rendering> m_renderings; // One rendering per render pass
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PerformanceInfo m_performanceInfo; // Performance summary for this view
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};
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}
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