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#3343 Holo Lens : Add extraction of texture image
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@@ -31,6 +31,14 @@ VdeExportPart::VdeExportPart(cvf::Part* part)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void VdeExportPart::setTextureImage(const cvf::TextureImage* textureImage)
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{
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m_textureImage = textureImage;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@@ -111,6 +119,14 @@ const cvf::Part* VdeExportPart::part() const
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return m_part.p();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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const cvf::TextureImage* VdeExportPart::textureImage() const
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{
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return m_textureImage.p();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@@ -126,3 +142,11 @@ float VdeExportPart::opacity() const
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{
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return m_opacity;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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VdeExportPart::Winding VdeExportPart::winding() const
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{
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return m_winding;
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}
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