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#1462 Fix detection of starting cell of lateral
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@ -91,10 +91,12 @@ struct RigHexIntersector
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return intersectionCount;
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}
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static bool isPointInCell(const cvf::Vec3d point, const cvf::Vec3d hexCorners[8], const size_t hexIndex)
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static bool isPointInCell(const cvf::Vec3d point, const cvf::Vec3d hexCorners[8])
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{
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cvf::Ray ray;
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ray.setOrigin(point);
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size_t intersections = 0;
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for (int face = 0; face < 6; ++face)
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{
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cvf::ubyte faceVertexIndices[4];
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@ -106,11 +108,11 @@ struct RigHexIntersector
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int next = i < 3 ? i + 1 : 0;
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if (ray.triangleIntersect(hexCorners[faceVertexIndices[i]], hexCorners[faceVertexIndices[next]], faceCenter))
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{
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return true;
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++intersections;
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}
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}
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}
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return false;
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return intersections % 2 == 1;
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}
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static bool isEqualDepth(double d1, double d2)
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@ -115,7 +115,7 @@ std::vector<HexIntersectionInfo> RigWellPathIntersectionTools::getIntersectedCel
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}
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//--------------------------------------------------------------------------------------------------
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/// Calculates direction vectors for each axis in the cell.
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/// Calculates main axis vectors for each axis in the cell.
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//--------------------------------------------------------------------------------------------------
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void RigWellPathIntersectionTools::calculateCellMainAxisVectors(const std::array<cvf::Vec3d, 8>& hexCorners, cvf::Vec3d* iAxisDirection, cvf::Vec3d* jAxisDirection, cvf::Vec3d* kAxisDirection)
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{
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@ -125,7 +125,7 @@ void RigWellPathIntersectionTools::calculateCellMainAxisVectors(const std::array
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}
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//--------------------------------------------------------------------------------------------------
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///
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/// Calculate the main axis vector for one axis in the cell, fron `negativeFace` to `positiveFace`
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d RigWellPathIntersectionTools::calculateCellMainAxisVector(const std::array<cvf::Vec3d, 8>& hexCorners,
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cvf::StructGridInterface::FaceType negativeFace,
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@ -244,7 +244,7 @@ size_t RigWellPathIntersectionTools::findCellFromCoords(const RigMainGrid* grid,
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setHexCorners(cell, nodeCoords, hexCorners);
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if (RigHexIntersector::isPointInCell(coords, hexCorners, closeCell))
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if (RigHexIntersector::isPointInCell(coords, hexCorners))
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{
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return closeCell;
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}
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