#1514, #1506 Fix several wellpath stimplan intersection bugs.

First numbers to file achieved, but they are wrong and too few
This commit is contained in:
Jacob Støren
2017-05-26 17:34:31 +02:00
parent cedd8c42d0
commit e4abc737cd
7 changed files with 280 additions and 77 deletions

View File

@@ -10,31 +10,55 @@
#include <cmath>
RigWellPathStimplanIntersector::RigWellPathStimplanIntersector(const RigWellPath* wellpathGeom, const RimFracture * rimFracture)
{
std::vector<cvf::Vec3d> wellPathPoints = wellpathGeom->m_wellPathPoints;
cvf::Mat4f fractureXf = rimFracture->transformMatrix();
double wellRadius = rimFracture->wellRadius();
std::vector<cvf::Vec3f> fracturePolygonf ;
std::vector<std::vector<cvf::Vec3d> > stpCellPolygons;
{
auto stimPlanFractureTemplate = dynamic_cast<RimStimPlanFractureTemplate*> (rimFracture->attachedFractureDefinition());
CVF_ASSERT(stimPlanFractureTemplate);
fracturePolygonf = stimPlanFractureTemplate->fracturePolygon(rimFracture->fractureUnit());
{
const std::vector<RigStimPlanFracTemplateCell>& stpCells = stimPlanFractureTemplate->getStimPlanCells();
for ( const auto& stpCell: stpCells ) stpCellPolygons.push_back(stpCell.getPolygon());
}
}
calculate(fractureXf, fracturePolygonf, wellPathPoints, wellRadius, stpCellPolygons, m_stimPlanCellIdxToIntersectionInfoMap);
}
//--------------------------------------------------------------------------------------------------
/// Todo: Use only the perforated parts of the well path
//--------------------------------------------------------------------------------------------------
RigWellPathStimplanIntersector::RigWellPathStimplanIntersector(const RigWellPath* wellpathGeom, const RimFracture * rimFracture)
void RigWellPathStimplanIntersector::calculate(const cvf::Mat4f &fractureXf,
const std::vector<cvf::Vec3f>& fracturePolygonf,
const std::vector<cvf::Vec3d>& wellPathPointsOrg,
double wellRadius,
const std::vector<std::vector<cvf::Vec3d> >& stpCellPolygons,
std::map<size_t, WellCellIntersection>& m_stimPlanCellIdxToIntersectionInfoMap)
{
auto stimPlanFractureTemplate = dynamic_cast<RimStimPlanFractureTemplate*> (rimFracture->attachedFractureDefinition());
cvf::Mat4d toFractureXf = cvf::Mat4d(fractureXf.getInverted());
CVF_ASSERT(stimPlanFractureTemplate);
std::vector<cvf::Vec3d> wellPathPoints = wellpathGeom->m_wellPathPoints;
cvf::Mat4d toFractureXf = cvf::Mat4d (rimFracture->transformMatrix().getInverted());
double wellRadius = rimFracture->wellRadius();
std::vector<cvf::Vec3d> fracturePolygon;
{
std::vector<cvf::Vec3f> fracturePolygonf = stimPlanFractureTemplate->fracturePolygon(rimFracture->fractureUnit());
for ( auto fpv: fracturePolygonf ) fracturePolygon.push_back(cvf::Vec3d(fpv));
}
for ( auto fpv: fracturePolygonf ) fracturePolygon.push_back(cvf::Vec3d(fpv));
// Convert well path to fracture template system
for ( auto & wellPPoint : wellPathPoints ) wellPPoint.transformPoint(toFractureXf);
std::vector<cvf::Vec3d> fractureRelativeWellPathPoints;
for ( auto & wellPPoint : wellPathPointsOrg ) fractureRelativeWellPathPoints.push_back(wellPPoint.getTransformedPoint( toFractureXf));
// Clip well path to fracture domain
std::vector<std::vector<cvf::Vec3d> > wellPathPartsWithinFracture =
RigCellGeometryTools::clipPolylineByPolygon(wellPathPoints, fracturePolygon, RigCellGeometryTools::INTERPOLATE_LINE_Z);
RigCellGeometryTools::clipPolylineByPolygon(fractureRelativeWellPathPoints, fracturePolygon, RigCellGeometryTools::INTERPOLATE_LINE_Z);
// Remove the part of the well path that is more than well radius away from the fracture plane
@@ -45,22 +69,57 @@ RigWellPathStimplanIntersector::RigWellPathStimplanIntersector(const RigWellPath
std::vector< cvf::Vec3d > currentIntersectingWpPart;
for ( size_t vxIdx = 0; vxIdx < part.size() -1; ++vxIdx )
{
double thisZ = fabs(wellPathPoints[vxIdx].z());
double nextZ = fabs(wellPathPoints[vxIdx + 1].z());
double thisAbsZ = fabs(part[vxIdx].z());
double nextAbsZ = fabs(part[vxIdx + 1].z());
double thisZ = part[vxIdx].z();
double nextZ = part[vxIdx + 1].z();
if ( thisZ >= wellRadius && nextZ >= wellRadius ) continue;
if ( thisZ < wellRadius && nextZ < wellRadius )
if ( thisAbsZ >= wellRadius && nextAbsZ >= wellRadius )
{
currentIntersectingWpPart.push_back(wellPathPoints[vxIdx]);
if ( (thisZ >= 0 && nextZ >= 0)
|| (thisZ <= 0 && nextZ <= 0 ) )
{
continue; // Outside
}
else // In and out
{
{
double wellRadiusDistFromPlane = thisZ > 0 ? wellRadius: -wellRadius;
double fraction = (wellRadiusDistFromPlane - thisZ)/ (nextZ - thisZ);
cvf::Vec3d intersectPoint = part[vxIdx] + fraction * (part[vxIdx+1] - part[vxIdx]);
currentIntersectingWpPart.push_back(intersectPoint);
}
{
double wellRadiusDistFromPlane = nextZ > 0 ? wellRadius: -wellRadius;
double fraction = (wellRadiusDistFromPlane - thisZ)/ (nextZ - thisZ);
cvf::Vec3d intersectPoint = part[vxIdx] + fraction * (part[vxIdx+1] - part[vxIdx]);
currentIntersectingWpPart.push_back(intersectPoint);
intersectingWellPathParts.push_back(currentIntersectingWpPart);
currentIntersectingWpPart.clear();
}
continue;
}
}
if ( thisAbsZ < wellRadius && nextAbsZ < wellRadius ) // Inside
{
currentIntersectingWpPart.push_back(part[vxIdx]);
continue;
}
if ( thisZ < wellRadius && nextZ >= wellRadius )
if ( thisAbsZ < wellRadius && nextAbsZ >= wellRadius ) // Going out
{
currentIntersectingWpPart.push_back(wellPathPoints[vxIdx]);
double fraction = (wellRadius - thisZ)/ (nextZ - thisZ);
cvf::Vec3d intersectPoint = wellPathPoints[vxIdx] + fraction * (wellPathPoints[vxIdx+1] - wellPathPoints[vxIdx]);
currentIntersectingWpPart.push_back(part[vxIdx]);
double wellRadiusDistFromPlane = nextZ > 0 ? wellRadius: -wellRadius;
double fraction = (wellRadiusDistFromPlane - thisZ)/ (nextZ - thisZ);
cvf::Vec3d intersectPoint = part[vxIdx] + fraction * (part[vxIdx+1] - part[vxIdx]);
currentIntersectingWpPart.push_back(intersectPoint);
intersectingWellPathParts.push_back(currentIntersectingWpPart);
@@ -68,13 +127,24 @@ RigWellPathStimplanIntersector::RigWellPathStimplanIntersector(const RigWellPath
continue;
}
if ( thisZ >= wellRadius && nextZ < wellRadius )
if ( thisAbsZ >= wellRadius && nextAbsZ < wellRadius ) // Going in
{
double fraction = (wellRadius - thisZ)/ (nextZ - thisZ);
cvf::Vec3d intersectPoint = wellPathPoints[vxIdx] + fraction * (wellPathPoints[vxIdx+1] - wellPathPoints[vxIdx]);
double wellRadiusDistFromPlane = thisZ > 0 ? wellRadius: -wellRadius;
double fraction = (wellRadiusDistFromPlane - thisZ)/ (nextZ - thisZ);
cvf::Vec3d intersectPoint = part[vxIdx] + fraction * (part[vxIdx+1] - part[vxIdx]);
currentIntersectingWpPart.push_back(intersectPoint);
continue;
}
}
// Add last point if it is within the radius
if (part.size() > 1 && fabs(part.back().z()) < wellRadius)
{
currentIntersectingWpPart.push_back(part.back());
}
if ( currentIntersectingWpPart.size() )
@@ -85,12 +155,9 @@ RigWellPathStimplanIntersector::RigWellPathStimplanIntersector(const RigWellPath
// Find the StimPlan cells touched by the intersecting well path parts
const std::vector<RigStimPlanFracTemplateCell>& stpCells = stimPlanFractureTemplate->getStimPlanCells();
for ( size_t cIdx = 0; cIdx < stpCells.size(); ++ cIdx )
for ( size_t cIdx = 0; cIdx < stpCellPolygons.size(); ++ cIdx )
{
std::vector<cvf::Vec3d> cellPolygon = stpCells[cIdx].getPolygon();
const std::vector<cvf::Vec3d>& cellPolygon = stpCellPolygons[cIdx];
for ( const auto& wellpathPart :intersectingWellPathParts )
{
std::vector<std::vector<cvf::Vec3d> > wellPathPartsInPolygon =