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#2347 Elm Props: Evaluate result type ELEMENT for Intersections
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@@ -80,12 +80,17 @@ public:
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const RigResultAccessor* resultAccessor,
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const cvf::ScalarMapper* mapper);
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static void calculateGeoMechTextureCoords(cvf::Vec2fArray* textureCoords,
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const std::vector<RivIntersectionVertexWeights> &vertexWeights,
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const std::vector<float> &resultValues,
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bool isElementNodalResult,
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const RigFemPart* femPart,
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const cvf::ScalarMapper* mapper);
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static void calculateNodeOrElementNodeBasedGeoMechTextureCoords(cvf::Vec2fArray* textureCoords,
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const std::vector<RivIntersectionVertexWeights> &vertexWeights,
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const std::vector<float> &resultValues,
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bool isElementNodalResult,
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const RigFemPart* femPart,
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const cvf::ScalarMapper* mapper);
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static void calculateElementBasedGeoMechTextureCoords(cvf::Vec2fArray* textureCoords,
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const std::vector<float> &resultValues,
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const std::vector<size_t>& triangleToCellIdx,
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const cvf::ScalarMapper* mapper);
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static void calculateGeoMechTensorXfTextureCoords(cvf::Vec2fArray* textureCoords,
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const cvf::Vec3fArray* triangelVertices,
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