Performance : Move object allocation outside loop

This commit is contained in:
Magne Sjaastad
2018-08-07 09:24:05 +02:00
parent 69d8d84612
commit e5c8c07d1f

View File

@@ -104,9 +104,9 @@ size_t RigMainGrid::findReservoirCellIndexFromPoint(const cvf::Vec3d& point) con
std::vector<size_t> cellIndices;
m_mainGrid->findIntersectingCells(pointBBox, &cellIndices);
cvf::Vec3d hexCorners[8];
for (size_t cellIndex : cellIndices)
{
cvf::Vec3d hexCorners[8];
m_mainGrid->cellCornerVertices(cellIndex, hexCorners);
if (RigHexIntersectionTools::isPointInCell(point, hexCorners))