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#9470 User defined perf length for azimuth fractures
Fractures: Add UI for user-defined perforation length for az fractures Add user defined perforation length for azimuth fractures. Janitor: remove duplication
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@@ -21,6 +21,7 @@
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#include "cafEffectGenerator.h"
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#include "cvfArray.h"
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#include "cvfDrawableGeo.h"
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#include "cvfGeometryTools.h"
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#include "cvfPart.h"
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#include "cvfPrimitiveSetIndexedUInt.h"
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#include "cvfScalarMapper.h"
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@@ -122,7 +123,8 @@ cvf::ref<cvf::DrawableGeo> RivWellConnectionFactorGeometryGenerator::createSurfa
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for ( const auto& item : m_completionVizData )
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{
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auto rotMatrix = rotationMatrixBetweenVectors( cvf::Vec3d::Y_AXIS, item.m_direction );
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auto rotMatrix =
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cvf::Mat4f( cvf::GeometryTools::rotationMatrixBetweenVectors( cvf::Vec3d::Y_AXIS, item.m_direction ) );
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cvf::uint indexOffset = static_cast<cvf::uint>( vertices->size() );
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@@ -180,28 +182,6 @@ size_t RivWellConnectionFactorGeometryGenerator::mapFromTriangleToConnectionInde
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return connectionIndex;
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}
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//--------------------------------------------------------------------------------------------------
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/// Taken from OverlayNavigationCube::computeNewUpVector
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/// Consider move to geometry util class
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//--------------------------------------------------------------------------------------------------
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cvf::Mat4f RivWellConnectionFactorGeometryGenerator::rotationMatrixBetweenVectors( const cvf::Vec3d& v1,
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const cvf::Vec3d& v2 )
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{
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using namespace cvf;
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Vec3d rotAxis = v1 ^ v2;
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rotAxis.normalize();
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// Guard acos against out-of-domain input
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const double dotProduct = Math::clamp( v1 * v2, -1.0, 1.0 );
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const double angle = Math::acos( dotProduct );
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Mat4d rotMat = Mat4d::fromRotation( rotAxis, angle );
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Mat4f myMat( rotMat );
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return myMat;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@@ -68,11 +68,10 @@ private:
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size_t mapFromTriangleToConnectionIndex( cvf::uint triangleIndex ) const;
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cvf::ref<cvf::DrawableGeo> createSurfaceGeometry();
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static cvf::Mat4f rotationMatrixBetweenVectors( const cvf::Vec3d& v1, const cvf::Vec3d& v2 );
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static void createStarGeometry( std::vector<cvf::Vec3f>* vertices,
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std::vector<cvf::uint>* indices,
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float radius,
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float thickness );
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static void createStarGeometry( std::vector<cvf::Vec3f>* vertices,
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std::vector<cvf::uint>* indices,
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float radius,
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float thickness );
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static void createSimplifiedStarGeometry( std::vector<cvf::Vec3f>* vertices,
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std::vector<cvf::uint>* indices,
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