Fault Reactivation: Reuse RimWellIADataAccess method for finding element.

This commit is contained in:
Kristian Bendiksen 2023-11-03 08:57:09 +01:00
parent 370665e520
commit e8b85bbe09

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@ -29,6 +29,7 @@
#include "RimFaultReactivationEnums.h" #include "RimFaultReactivationEnums.h"
#include "RimGeoMechCase.h" #include "RimGeoMechCase.h"
#include "RimWellIADataAccess.h"
#include <cmath> #include <cmath>
#include <limits> #include <limits>
@ -98,55 +99,16 @@ double RimFaultReactivationDataAccessorGeoMech::valueAtPosition( const cvf::Vec3
{ {
if ( !m_resultFrames ) return std::numeric_limits<double>::infinity(); if ( !m_resultFrames ) return std::numeric_limits<double>::infinity();
auto findCloseCells = [this]( const cvf::BoundingBox& bb, int partId ) -> std::vector<size_t> RimWellIADataAccess iaDataAccess( m_geoMechCase );
int elementIdx = iaDataAccess.elementIndex( position );
if ( elementIdx != -1 )
{ {
std::vector<size_t> closeCells; int timeStepIndex = 0;
int frameIndex = 0;
if ( m_geoMechCaseData->femParts()->partCount() ) const std::vector<float>& data = m_resultFrames->frameData( timeStepIndex, frameIndex );
{ if ( elementIdx >= static_cast<int>( data.size() ) ) return std::numeric_limits<double>::infinity();
m_geoMechCaseData->femParts()->part( partId )->findIntersectingElementIndices( bb, &closeCells ); return data[elementIdx];
}
return closeCells;
};
const int partId = 0;
const RigFemPart* femPart = m_geoMechCaseData->femParts()->part( partId );
const std::vector<cvf::Vec3f>& nodeCoords = femPart->nodes().coordinates;
cvf::BoundingBox bb;
bb.add( position );
std::vector<size_t> closeCells = findCloseCells( bb, partId );
cvf::Vec3d hexCorners[8];
for ( size_t ccIdx = 0; ccIdx < closeCells.size(); ++ccIdx )
{
size_t elementIdx = closeCells[ccIdx];
RigElementType elmType = femPart->elementType( elementIdx );
if ( elmType != HEX8 && elmType != HEX8P ) continue;
const int* cornerIndices = femPart->connectivities( elementIdx );
hexCorners[0] = cvf::Vec3d( nodeCoords[cornerIndices[0]] );
hexCorners[1] = cvf::Vec3d( nodeCoords[cornerIndices[1]] );
hexCorners[2] = cvf::Vec3d( nodeCoords[cornerIndices[2]] );
hexCorners[3] = cvf::Vec3d( nodeCoords[cornerIndices[3]] );
hexCorners[4] = cvf::Vec3d( nodeCoords[cornerIndices[4]] );
hexCorners[5] = cvf::Vec3d( nodeCoords[cornerIndices[5]] );
hexCorners[6] = cvf::Vec3d( nodeCoords[cornerIndices[6]] );
hexCorners[7] = cvf::Vec3d( nodeCoords[cornerIndices[7]] );
if ( RigHexIntersectionTools::isPointInCell( position, hexCorners ) )
{
int timeStepIndex = 0;
int frameIndex = 0;
const std::vector<float>& data = m_resultFrames->frameData( timeStepIndex, frameIndex );
if ( elementIdx >= data.size() ) return std::numeric_limits<double>::infinity();
return data[elementIdx];
}
} }
return std::numeric_limits<double>::infinity(); return std::numeric_limits<double>::infinity();