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Fault Reactivation: Reuse RimWellIADataAccess method for finding element.
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@ -29,6 +29,7 @@
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#include "RimFaultReactivationEnums.h"
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#include "RimFaultReactivationEnums.h"
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#include "RimGeoMechCase.h"
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#include "RimGeoMechCase.h"
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#include "RimWellIADataAccess.h"
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#include <cmath>
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#include <cmath>
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#include <limits>
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#include <limits>
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@ -98,55 +99,16 @@ double RimFaultReactivationDataAccessorGeoMech::valueAtPosition( const cvf::Vec3
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{
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{
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if ( !m_resultFrames ) return std::numeric_limits<double>::infinity();
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if ( !m_resultFrames ) return std::numeric_limits<double>::infinity();
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auto findCloseCells = [this]( const cvf::BoundingBox& bb, int partId ) -> std::vector<size_t>
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RimWellIADataAccess iaDataAccess( m_geoMechCase );
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int elementIdx = iaDataAccess.elementIndex( position );
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if ( elementIdx != -1 )
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{
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{
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std::vector<size_t> closeCells;
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int timeStepIndex = 0;
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int frameIndex = 0;
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if ( m_geoMechCaseData->femParts()->partCount() )
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const std::vector<float>& data = m_resultFrames->frameData( timeStepIndex, frameIndex );
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{
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if ( elementIdx >= static_cast<int>( data.size() ) ) return std::numeric_limits<double>::infinity();
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m_geoMechCaseData->femParts()->part( partId )->findIntersectingElementIndices( bb, &closeCells );
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return data[elementIdx];
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}
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return closeCells;
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};
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const int partId = 0;
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const RigFemPart* femPart = m_geoMechCaseData->femParts()->part( partId );
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const std::vector<cvf::Vec3f>& nodeCoords = femPart->nodes().coordinates;
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cvf::BoundingBox bb;
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bb.add( position );
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std::vector<size_t> closeCells = findCloseCells( bb, partId );
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cvf::Vec3d hexCorners[8];
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for ( size_t ccIdx = 0; ccIdx < closeCells.size(); ++ccIdx )
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{
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size_t elementIdx = closeCells[ccIdx];
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RigElementType elmType = femPart->elementType( elementIdx );
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if ( elmType != HEX8 && elmType != HEX8P ) continue;
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const int* cornerIndices = femPart->connectivities( elementIdx );
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hexCorners[0] = cvf::Vec3d( nodeCoords[cornerIndices[0]] );
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hexCorners[1] = cvf::Vec3d( nodeCoords[cornerIndices[1]] );
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hexCorners[2] = cvf::Vec3d( nodeCoords[cornerIndices[2]] );
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hexCorners[3] = cvf::Vec3d( nodeCoords[cornerIndices[3]] );
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hexCorners[4] = cvf::Vec3d( nodeCoords[cornerIndices[4]] );
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hexCorners[5] = cvf::Vec3d( nodeCoords[cornerIndices[5]] );
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hexCorners[6] = cvf::Vec3d( nodeCoords[cornerIndices[6]] );
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hexCorners[7] = cvf::Vec3d( nodeCoords[cornerIndices[7]] );
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if ( RigHexIntersectionTools::isPointInCell( position, hexCorners ) )
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{
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int timeStepIndex = 0;
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int frameIndex = 0;
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const std::vector<float>& data = m_resultFrames->frameData( timeStepIndex, frameIndex );
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if ( elementIdx >= data.size() ) return std::numeric_limits<double>::infinity();
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return data[elementIdx];
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}
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}
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}
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return std::numeric_limits<double>::infinity();
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return std::numeric_limits<double>::infinity();
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