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https://github.com/OPM/ResInsight.git
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Make sure Ternary legends also expand and renamed width method.
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@ -91,18 +91,21 @@ void RivTernarySaturationOverlayItem::renderSoftware(cvf::OpenGLContext* oglCont
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//--------------------------------------------------------------------------------------------------
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void RivTernarySaturationOverlayItem::renderGeneric(cvf::OpenGLContext* oglContext,
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const cvf::Vec2i& position,
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const cvf::Vec2ui& size,
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const cvf::Vec2ui& sizeHint,
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bool software)
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{
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if (size.x() <= 0 || size.y() <= 0)
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if (sizeHint.x() <= 0 || sizeHint.y() <= 0)
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{
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return;
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}
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float border = 0.0f;
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cvf::Vec2ui sizeMatched = sizeHint;
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sizeMatched.x() = this->matchedWidth(); // Match to other legends
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cvf::Camera camera;
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camera.setViewport(position.x(), position.y(), size.x(), size.y());
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camera.setViewport(position.x(), position.y(), sizeMatched.x(), sizeMatched.y());
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camera.setProjectionAsPixelExact2D();
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camera.setViewMatrix(cvf::Mat4d::IDENTITY);
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camera.applyOpenGL();
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@ -113,7 +116,7 @@ void RivTernarySaturationOverlayItem::renderGeneric(cvf::OpenGLContext* oglConte
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if ( software )
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{
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caf::InternalLegendRenderTools::renderBackgroundImmediateMode(oglContext,
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cvf::Vec2f(size),
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cvf::Vec2f(sizeMatched),
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this->backgroundColor(),
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this->backgroundFrameColor());
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}
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@ -123,7 +126,7 @@ void RivTernarySaturationOverlayItem::renderGeneric(cvf::OpenGLContext* oglConte
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caf::InternalLegendRenderTools::renderBackgroundUsingShaders(oglContext,
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matrixState,
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cvf::Vec2f(size),
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cvf::Vec2f(sizeMatched),
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this->backgroundColor(),
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this->backgroundFrameColor());
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}
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@ -135,7 +138,7 @@ void RivTernarySaturationOverlayItem::renderGeneric(cvf::OpenGLContext* oglConte
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float lineHeightInPixels = (float)(this->font()->textExtent("SWAT").y() + 2);
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float textPosY = static_cast<float>(size.y() - lineHeightInPixels - border);
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float textPosY = static_cast<float>(sizeMatched.y() - lineHeightInPixels - border);
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for (size_t it = 0; it < this->titleStrings().size(); it++)
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{
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cvf::Vec2f pos(border, textPosY);
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@ -151,11 +154,11 @@ void RivTernarySaturationOverlayItem::renderGeneric(cvf::OpenGLContext* oglConte
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{
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cvf::uint sgasTextWidth = this->font()->textExtent("SGAS").x();
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textDrawer.addText("SGAS", cvf::Vec2f(static_cast<float>( (size.x() / 2) - sgasTextWidth / 2 ), textPosY));
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textDrawer.addText("SGAS", cvf::Vec2f(static_cast<float>( (sizeMatched.x() / 2) - sgasTextWidth / 2 ), textPosY));
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cvf::uint sgasRangeTextWidth = this->font()->textExtent(m_sgasRange).x();
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textPosY -= lineHeightInPixels;
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textDrawer.addText(m_sgasRange, cvf::Vec2f(static_cast<float>( (size.x() / 2) - sgasRangeTextWidth / 2 ), textPosY));
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textDrawer.addText(m_sgasRange, cvf::Vec2f(static_cast<float>( (sizeMatched.x() / 2) - sgasRangeTextWidth / 2 ), textPosY));
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}
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textDrawer.addText("SWAT", cvf::Vec2f((float)border, (float)(lineHeightInPixels + border)));
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@ -163,10 +166,10 @@ void RivTernarySaturationOverlayItem::renderGeneric(cvf::OpenGLContext* oglConte
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{
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cvf::uint soilTextWidth = this->font()->textExtent("SOIL").x();
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textDrawer.addText("SOIL", cvf::Vec2f(static_cast<float>(size.x() - soilTextWidth - border), lineHeightInPixels + border));
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textDrawer.addText("SOIL", cvf::Vec2f(static_cast<float>(sizeMatched.x() - soilTextWidth - border), lineHeightInPixels + border));
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cvf::uint soilRangeTextWidth = this->font()->textExtent(m_soilRange).x();
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float soilRangePos = static_cast<float>(size.x()) - soilRangeTextWidth - border;
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float soilRangePos = static_cast<float>(sizeMatched.x()) - soilRangeTextWidth - border;
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textDrawer.addText(m_soilRange, cvf::Vec2f(soilRangePos, (float)border));
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}
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@ -623,7 +623,7 @@ void RiuViewer::addColorLegendToBottomLeftCorner(caf::TitledOverlayFrame* legend
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for (auto legend : m_visibleLegends)
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{
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legend->setWidth(requiredLegendWidth);
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legend->setMatchedWidth(requiredLegendWidth);
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}
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}
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@ -131,7 +131,7 @@ void CategoryLegend::renderGeneric(OpenGLContext* oglContext,
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this->computeLayoutAndExtents();
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Vec2f backgroundSize(CVF_MIN((float) this->width(), (float)size.x()), (float)size.y());
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Vec2f backgroundSize(CVF_MIN((float) this->matchedWidth(), (float)size.x()), (float)size.y());
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// Do the actual rendering
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if (software)
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@ -188,7 +188,7 @@ void OverlayScalarMapperLegend::renderGeneric(OpenGLContext* oglContext, const V
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this->computeLayoutAndExtents();
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Vec2f backgroundSize(CVF_MIN((float)this->width(), (float)size.x()), (float)size.y());
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Vec2f backgroundSize(CVF_MIN((float)this->matchedWidth(), (float)size.x()), (float)size.y());
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// Do the actual rendering
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if (software)
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@ -37,20 +37,20 @@ namespace caf {
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}
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//--------------------------------------------------------------------------------------------------
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///
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/// Will also update the matched width since this should always be >= minimum width
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//--------------------------------------------------------------------------------------------------
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void TitledOverlayFrame::setMinimumWidth(unsigned int width)
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{
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m_minimumWidth = width;
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m_actualWidth = std::max(m_minimumWidth, m_actualWidth);
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m_matchedWidth = std::max(m_minimumWidth, m_matchedWidth);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void TitledOverlayFrame::setWidth(unsigned int width)
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void TitledOverlayFrame::setMatchedWidth(unsigned int width)
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{
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m_actualWidth = width;
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m_matchedWidth = width;
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}
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//--------------------------------------------------------------------------------------------------
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@ -138,9 +138,9 @@ namespace caf {
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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unsigned int TitledOverlayFrame::width()
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unsigned int TitledOverlayFrame::matchedWidth()
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{
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return m_actualWidth;
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return m_matchedWidth;
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}
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//--------------------------------------------------------------------------------------------------
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@ -23,7 +23,7 @@ namespace caf {
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virtual void setSizeHint(const cvf::Vec2ui& size);
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void setMinimumWidth(unsigned int width);
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void setWidth(unsigned int width);
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void setMatchedWidth(unsigned int width);
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void setTextColor(const cvf::Color3f& color);
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void setLineColor(const cvf::Color3f& lineColor);
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@ -39,7 +39,7 @@ namespace caf {
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virtual cvf::Vec2ui sizeHint() override;
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unsigned int minimumWidth();
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unsigned int width();
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unsigned int matchedWidth();
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protected:
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cvf::Color3f textColor() const;
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@ -54,8 +54,8 @@ namespace caf {
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private:
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cvf::Vec2ui m_sizeHint; // The desired pixel size of the color legend area
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unsigned int m_minimumWidth;
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unsigned int m_actualWidth;
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unsigned int m_minimumWidth; // Minimum width required to fit content
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unsigned int m_matchedWidth; // Width matched to other legends (>= minimumWidth)
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cvf::Color3f m_textColor;
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cvf::Color3f m_lineColor;
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