Added RivTernaryScalarMapper and unit test

This commit is contained in:
Magne Sjaastad
2014-08-09 22:23:41 +02:00
parent 1b3be87074
commit e9b67a9599
5 changed files with 205 additions and 0 deletions

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA, Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivTernaryScalarMapper.h"
#include "cvfTextureImage.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivTernaryScalarMapper::RivTernaryScalarMapper(const cvf::Color3f& undefScalarColor, float opacityLevel)
: m_undefScalarColor(undefScalarColor),
m_opacityLevel(opacityLevel),
m_textureSize(128, 256)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec2f RivTernaryScalarMapper::mapToTextureCoord(double soil, double swat, bool isTransparent)
{
cvf::Vec2f texCoord;
return texCoord;
}
//--------------------------------------------------------------------------------------------------
/// F *
/// * *
/// * *
/// * * Texture in this region is assigned the given opacity level
/// * *
/// D *********** E
/// C *
/// * *
/// * * Texture in this region is opaque
/// * *
/// * *
/// A *********** B
//--------------------------------------------------------------------------------------------------
bool RivTernaryScalarMapper::updateTexture(cvf::TextureImage* image)
{
CVF_ASSERT(image);
image->allocate(m_textureSize.x(), m_textureSize.y());
// For now fill with white so we can see any errors more easily
image->fill(cvf::Color4ub(cvf::Color3::WHITE));
cvf::uint halfTextureHeight = m_textureSize.y() / 2;
// Create texture
float xStride = static_cast<float>(1.0f / m_textureSize.x());
float yStride = static_cast<float>(1.0f / halfTextureHeight);
float sgas_red = 0.0f;
for (int yPos = 0; yPos < halfTextureHeight; yPos++)
{
float soil_green = 0.0f;
for (int xPos = 0; xPos < m_textureSize.x() - yPos; xPos++)
{
float swat_blue = 1.0f - sgas_red - soil_green;
cvf::Color3f floatCol(sgas_red, soil_green, swat_blue);
cvf::ubyte rByteCol = floatCol.rByte();
cvf::ubyte gByteCol = floatCol.gByte();
cvf::ubyte bByteCol = floatCol.bByte();
const cvf::Color4ub clr(rByteCol, gByteCol, bByteCol, 255);
image->setPixel(xPos, yPos, clr);
// Set opacity
const cvf::Color4ub clrOpacity(rByteCol, gByteCol, bByteCol, 255 * m_opacityLevel);
image->setPixel(xPos, yPos + halfTextureHeight, clrOpacity);
soil_green += xStride;
}
sgas_red += yStride;
}
return true;
}