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Fix incorrect setting of num buckets
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@@ -165,10 +165,9 @@ void RivPolylineIntersectionGeometryGenerator::calculateArrays( cvf::UByteArray*
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std::vector<cvf::uint> polygonToCellIndexMap = {};
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// Welder for segment vertices
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// - Number of buckets is size of columnCellCandidates divided by 8 to avoid too many buckets (Random selected value).
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// Usage of columnCellCandidates is to get a dynamic number of buckets usable for respective segment.
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const cvf::uint numWelderBuckets = static_cast<cvf::uint>( columnCellCandidates.size() / size_t( 8 ) );
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// - Number of buckets is size of columnCellCandidates to get a dynamic number of buckets usable for respective segment.
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cvf::VertexWelder segmentVertexWelder;
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const cvf::uint numWelderBuckets = std::max( static_cast<cvf::uint>( columnCellCandidates.size() ), cvf::uint( 1 ) );
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segmentVertexWelder.initialize( weldingDistance, weldingCellSize, numWelderBuckets );
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// Intersection per grid cell - transform from set of triangles to polygon for cell
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