(#829) Use std::vector instead of std::set for categories. Added categoryNames to RimLegendConfig

This commit is contained in:
Magne Sjaastad
2016-09-07 10:28:57 +02:00
parent 3e40db6ef0
commit f1c214c1d7
9 changed files with 65 additions and 95 deletions

View File

@@ -201,8 +201,6 @@ void RimLegendConfig::updateLegend()
posClosestToZero = m_globalAutoPosClosestToZero;
negClosestToZero = m_globalAutoNegClosestToZero;
m_categoryMapper->setCategories(m_globalCategories);
}
else if (m_rangeMode == AUTOMATIC_CURRENT_TIMESTEP)
{
@@ -211,8 +209,6 @@ void RimLegendConfig::updateLegend()
posClosestToZero = m_localAutoPosClosestToZero;
negClosestToZero = m_localAutoNegClosestToZero;
m_categoryMapper->setCategories(m_localCategories);
}
else
{
@@ -381,7 +377,6 @@ void RimLegendConfig::updateLegend()
m_logSmoothScalarMapper->setColors(legendColors);
m_linSmoothScalarMapper->setColors(legendColors);
m_categoryMapper->setCycleColors(legendColors);
m_linDiscreteScalarMapper->setLevelCount(m_numLevels, true);
m_logDiscreteScalarMapper->setLevelCount(m_numLevels, true);
@@ -403,6 +398,8 @@ void RimLegendConfig::updateLegend()
m_currentScalarMapper = m_logDiscreteScalarMapper.p();
break;
case CATEGORY_INTEGER:
m_categoryMapper->setCategoriesWithNames(m_categories, m_categoryNames);
m_categoryMapper->setCycleColors(legendColors);
m_currentScalarMapper = m_categoryMapper.p();
break;
default:
@@ -694,17 +691,21 @@ void RimLegendConfig::setClosestToZeroValues(double globalPosClosestToZero, doub
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimLegendConfig::setCategories(const std::set<int>& globalCategories, const std::set<int>& localCategories)
void RimLegendConfig::setCategories(const std::vector<int>& categories)
{
for (auto val : globalCategories)
{
m_globalCategories.push_back(val);
}
m_categories = categories;
m_categoryNames.clear();
for (auto val : localCategories)
{
m_localCategories.push_back(val);
}
updateLegend();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimLegendConfig::setCategoriesWithNames(const std::vector<int>& categories, const std::vector<cvf::String>& categoryNames)
{
m_categories = categories;
m_categoryNames = categoryNames;
updateLegend();
}