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@@ -223,11 +223,8 @@ void RivSeismicSectionPartMgr::appendSurfaceIntersectionLines( cvf::ModelBasicLi
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{
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const auto& texturePart = texSection->part( i );
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std::vector<cvf::Vec3d> polyLineForSection;
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// Each part of the seismic section is a rectangle, use two corners of the rectangle to create a polyline
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polyLineForSection.push_back( texturePart.rect[0] );
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polyLineForSection.push_back( texturePart.rect[1] );
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std::vector<cvf::Vec3d> polyLineForSection = { texturePart.rect[0], texturePart.rect[1] };
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bool closePolyLine = false;
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auto polyLineDisplayCoords = projectPolyLineOntoSurface( polyLineForSection, surface, displayCoordTransform );
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