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https://github.com/OPM/ResInsight.git
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Moved CAF to Fwk/AppFwk and moved/renamed VisualizationModules to Fwk/VizFwk
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366
Fwk/VizFwk/LibRender/cvfShaderProgramGenerator.cpp
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366
Fwk/VizFwk/LibRender/cvfShaderProgramGenerator.cpp
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//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfBase.h"
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#include "cvfShaderProgramGenerator.h"
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#include "cvfShaderProgram.h"
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#include "cvfShaderSourceProvider.h"
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#include "cvfMath.h"
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namespace cvf {
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//==================================================================================================
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///
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/// \class cvf::ShaderProgramGenerator
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/// \ingroup Render
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///
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///
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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ShaderProgramGenerator::ShaderProgramGenerator(String shaderProgramName, ShaderSourceProvider* sourceProvider)
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{
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CVF_ASSERT(sourceProvider);
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m_sourceProvider = sourceProvider;
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m_shaderProgramName = shaderProgramName;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void ShaderProgramGenerator::addVertexCode(ShaderSourceRepository::ShaderIdent shaderIdent)
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{
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String code = m_sourceProvider->getSourceFromRepository(shaderIdent);
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m_vertexCodes.push_back(code);
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m_vertexNames.push_back(ShaderSourceRepository::shaderIdentString(shaderIdent));
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void ShaderProgramGenerator::addFragmentCode(ShaderSourceRepository::ShaderIdent shaderIdent)
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{
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String code = m_sourceProvider->getSourceFromRepository(shaderIdent);
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m_fragmentCodes.push_back(code);
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m_fragmentNames.push_back(ShaderSourceRepository::shaderIdentString(shaderIdent));
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void ShaderProgramGenerator::addGeometryCode(ShaderSourceRepository::ShaderIdent shaderIdent)
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{
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String code = m_sourceProvider->getSourceFromRepository(shaderIdent);
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m_geometryCodes.push_back(code);
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m_geometryNames.push_back(ShaderSourceRepository::shaderIdentString(shaderIdent));
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void ShaderProgramGenerator::addVertexCode(const String& vertShaderCode)
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{
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m_vertexNames.push_back("Vert");
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m_vertexCodes.push_back(vertShaderCode);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void ShaderProgramGenerator::addFragmentCode(const String& fragShaderCode)
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{
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m_fragmentNames.push_back("Frag");
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m_fragmentCodes.push_back(fragShaderCode);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void ShaderProgramGenerator::addVertexCodeFromFile(String shaderName)
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{
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String code = m_sourceProvider->getSourceFromFile(shaderName);
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m_vertexCodes.push_back(code);
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m_vertexNames.push_back(shaderName);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void ShaderProgramGenerator::addFragmentCodeFromFile(String shaderName)
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{
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String code = m_sourceProvider->getSourceFromFile(shaderName);
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m_fragmentCodes.push_back(code);
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m_fragmentNames.push_back(shaderName);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void ShaderProgramGenerator::configureStandardHeadlightColor()
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{
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addVertexCode(ShaderSourceRepository::vs_Standard);
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addFragmentCode(ShaderSourceRepository::src_Color);
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addFragmentCode(ShaderSourceRepository::light_SimpleHeadlight);
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addFragmentCode(ShaderSourceRepository::fs_Standard);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void ShaderProgramGenerator::configureStandardHeadlightTexture()
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{
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addVertexCode(ShaderSourceRepository::vs_Standard);
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addFragmentCode(ShaderSourceRepository::src_Texture);
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addFragmentCode(ShaderSourceRepository::light_SimpleHeadlight);
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addFragmentCode(ShaderSourceRepository::fs_Standard);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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ref<ShaderProgram> ShaderProgramGenerator::generate()
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{
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CVF_ASSERT((m_vertexCodes.size() > 0) && (m_fragmentCodes.size() > 0));
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ShaderSourceCombiner vertexCombiner(m_vertexCodes, m_vertexNames);
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ShaderSourceCombiner fragmentCombiner(m_fragmentCodes, m_fragmentNames);
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String vertexSource = vertexCombiner.combinedSource();
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String fragmentSource = fragmentCombiner.combinedSource();
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// String vertexSource = combineShaders(m_vertexCodes, m_vertexNames);
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// String fragmentSource = combineShaders(m_fragmentCodes, m_fragmentNames);
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ref<ShaderProgram> prog = new ShaderProgram(m_shaderProgramName);
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ref<Shader> vertexShader = new Shader(Shader::VERTEX_SHADER, m_shaderProgramName + "-vert", vertexSource);
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ref<Shader> fragmentShader = new Shader(Shader::FRAGMENT_SHADER, m_shaderProgramName + "-frag", fragmentSource);
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prog->addShader(vertexShader.p());
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prog->addShader(fragmentShader.p());
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if (m_geometryCodes.size() > 0)
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{
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ShaderSourceCombiner geometryCombiner(m_geometryCodes, m_geometryNames);
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String geometrySource = geometryCombiner.combinedSource();
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// String geometrySource = combineShaders(m_geometryCodes, m_geometryNames);
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ref<Shader> geometryShader = new Shader(Shader::GEOMETRY_SHADER, m_shaderProgramName + "-geo", geometrySource);
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prog->addShader(geometryShader.p());
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}
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return prog;
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}
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//==================================================================================================
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///
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/// \class cvf::ShaderSourceCombiner
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/// \ingroup Render
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///
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/// Helper class for combining shader source code (bits) into one source code string
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///
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//==================================================================================================
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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ShaderSourceCombiner::ShaderSourceCombiner(const std::vector<String>& shaderCodes, const std::vector<String>& shaderNames)
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: m_shaderCodes(shaderCodes),
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m_shaderNames(shaderNames),
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m_enableDebugComments(true)
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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String ShaderSourceCombiner::combinedSource() const
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{
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uint maxVersion = 0;
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size_t i;
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for (i = 0; i < m_shaderCodes.size(); i++)
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{
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uint thisVer = findVersion(m_shaderCodes[i]);
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maxVersion = CVF_MAX(thisVer, maxVersion);
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}
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String combinedSource;
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std::set<String> globalKeywordLinesAlreadyAdded;
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if (maxVersion > 0)
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{
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combinedSource = String("#version %1\n\n").arg(maxVersion);
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}
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#ifdef CVF_OPENGL_ES
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combinedSource += "#define CVF_OPENGL_ES\n";
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#endif
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for (i = 0; i < m_shaderCodes.size(); i++)
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{
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if (m_enableDebugComments)
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{
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combinedSource += "\n//=========================================================================================================\n//\n";
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combinedSource += String("// File: %1\n//-------------------------------------\n\n").arg(m_shaderNames[i]);
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}
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String source = m_shaderCodes[i];
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std::vector<String> sourceLines = source.split("\n");
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std::vector<String>::iterator it;
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for (it = sourceLines.begin(); it != sourceLines.end(); ++it)
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{
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String sourceLine = *it;
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bool addThisLine = true;
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if (sourceLine.find("#version") != String::npos)
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{
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addThisLine = false;
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}
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if (startsWithGlobalKeyword(sourceLine))
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{
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String simplifiedLine = sourceLine.simplified();
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if (globalKeywordLinesAlreadyAdded.find(simplifiedLine) != globalKeywordLinesAlreadyAdded.end())
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{
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// Line already added
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addThisLine = false;
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}
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else
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{
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globalKeywordLinesAlreadyAdded.insert(simplifiedLine);
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}
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}
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if (addThisLine)
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{
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combinedSource += (sourceLine + "\n");
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}
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}
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}
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return combinedSource;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void ShaderSourceCombiner::enableDebugComments(bool enableDebugComments)
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{
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m_enableDebugComments = enableDebugComments;
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}
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//--------------------------------------------------------------------------------------------------
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/// Reads the first line of the shader and checks for "#version xxx"
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//--------------------------------------------------------------------------------------------------
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uint ShaderSourceCombiner::findVersion(const String& shaderCode)
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{
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size_t firstNewline = shaderCode.find("\n");
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if (firstNewline == String::npos)
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{
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return 0;
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}
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String firstLine = shaderCode.subString(0, firstNewline);
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std::vector<String> firstLineArr = firstLine.split(" ");
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if (firstLineArr.size() == 0)
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{
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return 0;
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}
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if (firstLineArr[0] != "#version")
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{
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return 0;
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}
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uint version = static_cast<uint>(firstLineArr[1].toInt(0));
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return version;
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}
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//--------------------------------------------------------------------------------------------------
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/// Check if the code line starts with one of the global keywords uniform, varying or attribute
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//--------------------------------------------------------------------------------------------------
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bool ShaderSourceCombiner::startsWithGlobalKeyword(const String& codeLine)
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{
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if (codeLine.size() < 1)
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{
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return false;
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}
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std::wstring str = codeLine.trimmedLeft().toStdWString();
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// Same whitespace characters as isspace()
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const std::wstring whitespaces(L" \t\n\v\f\r");
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size_t pos = str.find_first_of(whitespaces);
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if (pos != std::wstring::npos && pos > 0)
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{
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const std::wstring firstWord = str.substr(0, pos);
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if (firstWord.compare(L"uniform") == 0 ||
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firstWord.compare(L"attribute") == 0 ||
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firstWord.compare(L"varying") == 0)
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{
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return true;
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}
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}
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return false;
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}
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} // namespace cvf
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