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https://github.com/OPM/ResInsight.git
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#2436 Separated Hide grid cells mode as a separate value. Make sure that all the possible drawstyles works as expected, both for 2D intersection view and 3D views.
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@@ -23,7 +23,7 @@
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#include "RiaPreferences.h"
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#include "RiaViewRedrawScheduler.h"
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#include "RimEclipseCase.h"
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#include "RimCase.h"
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#include "RimGridView.h"
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#include "RimMainPlotCollection.h"
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#include "RimOilField.h"
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@@ -47,7 +47,6 @@
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#include "cvfTransform.h"
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#include "cvfViewport.h"
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#include <QDateTime>
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#include <climits>
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#include "cvfScene.h"
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@@ -428,35 +427,12 @@ void Rim3dView::setupBeforeSave()
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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// Surf: No Fault Surf
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// Mesh -------------
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// No F F G
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// Fault F F G
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// Mesh G G G
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//
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//--------------------------------------------------------------------------------------------------
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bool Rim3dView::isGridVisualizationMode() const
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{
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return ( this->surfaceMode() == SURFACE
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|| this->meshMode() == FULL_MESH);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void Rim3dView::setMeshOnlyDrawstyle()
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{
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if (isGridVisualizationMode())
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{
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meshMode.setValueWithFieldChanged(FULL_MESH);
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}
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else
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{
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meshMode.setValueWithFieldChanged(FAULTS_MESH);
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}
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meshMode.setValueWithFieldChanged(FULL_MESH);
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surfaceMode.setValueWithFieldChanged(NO_SURFACE);
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}
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@@ -465,16 +441,8 @@ void Rim3dView::setMeshOnlyDrawstyle()
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//--------------------------------------------------------------------------------------------------
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void Rim3dView::setMeshSurfDrawstyle()
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{
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if (isGridVisualizationMode())
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{
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surfaceMode.setValueWithFieldChanged(SURFACE);
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meshMode.setValueWithFieldChanged(FULL_MESH);
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}
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else
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{
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surfaceMode.setValueWithFieldChanged(FAULTS);
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meshMode.setValueWithFieldChanged(FAULTS_MESH);
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}
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surfaceMode.setValueWithFieldChanged(SURFACE);
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meshMode.setValueWithFieldChanged(FULL_MESH);
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}
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//--------------------------------------------------------------------------------------------------
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@@ -482,20 +450,7 @@ void Rim3dView::setMeshSurfDrawstyle()
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//--------------------------------------------------------------------------------------------------
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void Rim3dView::setFaultMeshSurfDrawstyle()
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{
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// Surf: No Fault Surf
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// Mesh -------------
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// No FF FF SF
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// Fault FF FF SF
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// Mesh SF SF SF
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if (this->isGridVisualizationMode())
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{
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surfaceMode.setValueWithFieldChanged(SURFACE);
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}
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else
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{
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surfaceMode.setValueWithFieldChanged(FAULTS);
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}
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surfaceMode.setValueWithFieldChanged(SURFACE);
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meshMode.setValueWithFieldChanged(FAULTS_MESH);
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}
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@@ -504,15 +459,7 @@ void Rim3dView::setFaultMeshSurfDrawstyle()
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//--------------------------------------------------------------------------------------------------
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void Rim3dView::setSurfOnlyDrawstyle()
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{
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if (isGridVisualizationMode())
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{
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surfaceMode.setValueWithFieldChanged(SURFACE);
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}
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else
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{
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surfaceMode.setValueWithFieldChanged(FAULTS);
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}
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surfaceMode.setValueWithFieldChanged(SURFACE);
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meshMode.setValueWithFieldChanged(NO_MESH);
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}
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@@ -794,9 +741,20 @@ void Rim3dView::updateDisplayModelVisibility()
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const cvf::uint uintMeshSurfaceBit = meshSurfaceBit;
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const cvf::uint uintFaultBit = faultBit;
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const cvf::uint uintMeshFaultBit = meshFaultBit;
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const cvf::uint uintIntersectionCellFaceBit = intersectionCellFaceBit;
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const cvf::uint uintIntersectionCellMeshBit = intersectionCellMeshBit;
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const cvf::uint uintIntersectionFaultMeshBit = intersectionFaultMeshBit;
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// Initialize the mask to show everything except the the bits controlled here
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unsigned int mask = 0xffffffff & ~uintSurfaceBit & ~uintFaultBit & ~uintMeshSurfaceBit & ~uintMeshFaultBit ;
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unsigned int mask =
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0xffffffff
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& ~uintSurfaceBit
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& ~uintFaultBit
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& ~uintMeshSurfaceBit
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& ~uintMeshFaultBit
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& ~intersectionCellFaceBit
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& ~intersectionCellMeshBit
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& ~intersectionFaultMeshBit;
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// Then turn the appropriate bits on according to the user settings
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@@ -804,20 +762,25 @@ void Rim3dView::updateDisplayModelVisibility()
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{
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mask |= uintSurfaceBit;
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mask |= uintFaultBit;
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mask |= intersectionCellFaceBit;
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}
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else if (surfaceMode == FAULTS)
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{
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mask |= uintFaultBit;
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mask |= intersectionCellFaceBit;
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}
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if (meshMode == FULL_MESH)
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{
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mask |= uintMeshSurfaceBit;
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mask |= uintMeshFaultBit;
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mask |= intersectionCellMeshBit;
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mask |= intersectionFaultMeshBit;
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}
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else if (meshMode == FAULTS_MESH)
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{
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mask |= uintMeshFaultBit;
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mask |= intersectionFaultMeshBit;
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}
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m_viewer->setEnableMask(mask);
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