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#5960 Roff import: pick colors from best matching items in Rock Type color legend.
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@ -21,6 +21,7 @@
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#include "RiaApplication.h"
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#include "RiaColorTables.h"
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#include "RiaLogging.h"
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#include "RiaStdStringTools.h"
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#include "RimColorLegend.h"
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#include "RimColorLegendCollection.h"
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@ -76,21 +77,29 @@ void RicImportFaciesFeature::onActionTriggered( bool isChecked )
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return;
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}
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// TODO: try to map names of facies to a sensible color
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const caf::ColorTable& colorTable = RiaColorTables::contrastCategoryPaletteColors();
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const caf::ColorTable& colorTable = RiaColorTables::contrastCategoryPaletteColors();
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RimColorLegendCollection* colorLegendCollection = RimProject::current()->colorLegendCollection;
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RimColorLegend* rockTypeColorLegend = colorLegendCollection->findByName( "Rock Types" );
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RimColorLegend* colorLegend = new RimColorLegend;
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colorLegend->setColorLegendName( "Facies colors" );
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// Iterate over the map using Iterator till end.
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for ( auto it : codeNames )
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{
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RimColorLegendItem* colorLegendItem = new RimColorLegendItem;
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colorLegendItem->setValues( it.second, it.first, colorTable.cycledColor3f( it.first ) );
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// Try to find a color from the rock type color legend by fuzzy matching names
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cvf::Color3f color;
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if ( !matchByName( it.second, rockTypeColorLegend, color ) )
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{
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// No match use a random color
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color = colorTable.cycledColor3f( it.first );
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}
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colorLegendItem->setValues( it.second, it.first, color );
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colorLegend->appendColorLegendItem( colorLegendItem );
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}
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RimColorLegendCollection* colorLegendCollection = RimProject::current()->colorLegendCollection;
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colorLegendCollection->appendCustomColorLegend( colorLegend );
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colorLegendCollection->updateConnectedEditors();
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}
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@ -104,3 +113,56 @@ void RicImportFaciesFeature::setupActionLook( QAction* actionToSetup )
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// actionToSetup->setIcon( QIcon( ":/Formations16x16.png" ) );
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actionToSetup->setText( "Import Facies" );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RicImportFaciesFeature::matchByName( const QString name, RimColorLegend* colorLegend, cvf::Color3f& color )
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{
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// No match if color legend does not exist
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if ( !colorLegend ) return false;
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// Find the best matching name from the legend
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int bestScore = std::numeric_limits<int>::max();
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RimColorLegendItem* bestItem = nullptr;
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for ( RimColorLegendItem* item : colorLegend->colorLegendItems() )
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{
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int score = computeEditDistance( name, item->categoryName() );
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if ( score < bestScore )
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{
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bestScore = score;
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bestItem = item;
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}
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}
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// Allow only small difference when determining if something matches
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const int maximumScoreToMatch = 1;
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if ( bestScore <= maximumScoreToMatch )
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{
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color = bestItem->color();
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return true;
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}
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return false;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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int RicImportFaciesFeature::computeEditDistance( const QString& a, const QString& b )
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{
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// Remove common words from the domain which does not help in the matching
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std::vector<QString> stopWords = { "rocks", "rock", "stones", "stone" };
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QString aSimplified = a.toLower();
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QString bSimplified = b.toLower();
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for ( auto r : stopWords )
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{
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aSimplified.remove( r );
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bSimplified.remove( r );
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}
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aSimplified = aSimplified.trimmed();
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bSimplified = bSimplified.trimmed();
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return RiaStdStringTools::computeEditDistance( aSimplified.toStdString(), bSimplified.toStdString() );
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}
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@ -20,6 +20,12 @@
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#include "cafCmdFeature.h"
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class RimColorLegend;
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namespace cvf
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{
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class Color3f;
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}
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//==================================================================================================
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///
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//==================================================================================================
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@ -31,4 +37,8 @@ protected:
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bool isCommandEnabled() override;
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void onActionTriggered( bool isChecked ) override;
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void setupActionLook( QAction* actionToSetup ) override;
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private:
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int computeEditDistance( const QString& a, const QString& b );
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bool matchByName( const QString name, RimColorLegend* colorLegend, cvf::Color3f& color );
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};
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