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https://github.com/OPM/ResInsight.git
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Renamed to RivFemPartPartMgr
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@@ -1,246 +0,0 @@
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2015- Statoil ASA
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// Copyright (C) 2015- Ceetron Solutions AS
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RivGeoMechPartMgr.h"
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#include "RiaApplication.h"
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#include "RiaPreferences.h"
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#include "RimReservoirView.h"
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#include "RivResultToTextureMapper.h"
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#include "RivScalarMapperUtils.h"
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#include "RivSourceInfo.h"
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#include "RivTextureCoordsCreator.h"
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#include "cafEffectGenerator.h"
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#include "cvfDrawableGeo.h"
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#include "cvfMath.h"
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#include "cvfModelBasicList.h"
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#include "cvfPart.h"
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#include "cvfRenderStateBlending.h"
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#include "cvfRenderStatePolygonOffset.h"
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#include "cvfRenderState_FF.h"
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#include "cvfShaderProgram.h"
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#include "cvfShaderProgramGenerator.h"
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#include "cvfShaderSourceProvider.h"
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#include "cvfShaderSourceRepository.h"
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#include "cvfStructGrid.h"
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#include "cvfUniform.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivGeoMechPartMgr::RivGeoMechPartMgr(const RigFemPart* grid)
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: m_surfaceGenerator(grid),
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m_grid(grid),
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m_opacityLevel(1.0f),
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m_defaultColor(cvf::Color3::WHITE)
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{
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CVF_ASSERT(grid);
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m_gridIdx = grid->elementPartId();
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m_cellVisibility = new cvf::UByteArray;
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m_surfaceFacesTextureCoords = new cvf::Vec2fArray;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGeoMechPartMgr::setTransform(cvf::Transform* scaleTransform)
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{
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m_scaleTransform = scaleTransform;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGeoMechPartMgr::setCellVisibility(cvf::UByteArray* cellVisibilities)
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{
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CVF_ASSERT(m_scaleTransform.notNull());
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CVF_ASSERT(cellVisibilities);
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m_cellVisibility = cellVisibilities;
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m_surfaceGenerator.setElementVisibility(cellVisibilities);
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generatePartGeometry(m_surfaceGenerator);
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}
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void RivGeoMechPartMgr::generatePartGeometry(RivFemPartGeometryGenerator& geoBuilder)
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{
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bool useBufferObjects = true;
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// Surface geometry
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{
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cvf::ref<cvf::DrawableGeo> geo = geoBuilder.generateSurface();
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if (geo.notNull())
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{
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geo->computeNormals();
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if (useBufferObjects)
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{
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geo->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
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}
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setName("FemPart " + cvf::String(m_gridIdx));
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part->setId(m_gridIdx); // !! For now, use grid index as part ID (needed for pick info)
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part->setDrawable(geo.p());
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part->setTransform(m_scaleTransform.p());
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// Set mapping from triangle face index to cell index
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//cvf::ref<RivSourceInfo> si = new RivSourceInfo;
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//si->m_cellFaceFromTriangleMapper = geoBuilder.triangleToCellFaceMapper();
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//
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//part->setSourceInfo(si.p());
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part->updateBoundingBox();
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// Set default effect
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caf::SurfaceEffectGenerator geometryEffgen(cvf::Color4f(cvf::Color3f::WHITE), caf::PO_1);
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cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
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part->setEffect(geometryOnlyEffect.p());
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part->setEnableMask(surfaceBit);
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m_surfaceFaces = part;
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}
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}
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// Mesh geometry
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{
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cvf::ref<cvf::DrawableGeo> geoMesh = geoBuilder.createMeshDrawable();
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if (geoMesh.notNull())
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{
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if (useBufferObjects)
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{
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geoMesh->setRenderMode(cvf::DrawableGeo::BUFFER_OBJECT);
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}
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setName("Grid mesh " + m_gridIdx);
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part->setDrawable(geoMesh.p());
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part->setTransform(m_scaleTransform.p());
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part->updateBoundingBox();
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RiaPreferences* prefs = RiaApplication::instance()->preferences();
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cvf::ref<cvf::Effect> eff;
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caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
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eff = effGen.generateEffect();
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// Set priority to make sure fault lines are rendered first
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part->setPriority(10);
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part->setEnableMask(meshSurfaceBit);
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part->setEffect(eff.p());
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m_surfaceGridLines = part;
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGeoMechPartMgr::appendPartsToModel(cvf::ModelBasicList* model)
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{
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CVF_ASSERT(model != NULL);
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if(m_surfaceFaces.notNull() ) model->addPart(m_surfaceFaces.p() );
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if(m_surfaceGridLines.notNull()) model->addPart(m_surfaceGridLines.p());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGeoMechPartMgr::updateCellColor(cvf::Color4f color)
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{
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if (m_surfaceFaces.isNull()) return;
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// Set default effect
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caf::SurfaceEffectGenerator geometryEffgen(color, caf::PO_1);
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cvf::ref<cvf::Effect> geometryOnlyEffect = geometryEffgen.generateEffect();
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if (m_surfaceFaces.notNull()) m_surfaceFaces->setEffect(geometryOnlyEffect.p());
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if (color.a() < 1.0f)
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{
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// Set priority to make sure this transparent geometry are rendered last
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if (m_surfaceFaces.notNull()) m_surfaceFaces->setPriority(100);
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}
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m_opacityLevel = color.a();
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m_defaultColor = color.toColor3f();
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// Update mesh colors as well, in case of change
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RiaPreferences* prefs = RiaApplication::instance()->preferences();
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cvf::ref<cvf::Effect> eff;
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if (m_surfaceFaces.notNull())
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{
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caf::MeshEffectGenerator effGen(prefs->defaultGridLineColors());
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eff = effGen.generateEffect();
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m_surfaceGridLines->setEffect(eff.p());
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivGeoMechPartMgr::updateCellResultColor(size_t timeStepIndex, RimGeoMechResultSlot* cellResultSlot)
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{
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CVF_ASSERT(cellResultSlot);
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// RigCaseData* eclipseCase = cellResultSlot->reservoirView()->eclipseCase()->reservoirData();
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cvf::ref<cvf::Color3ubArray> surfaceFacesColorArray;
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// Outer surface
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if (m_surfaceFaces.notNull())
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{
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#if 0
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{
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RivTextureCoordsCreator texturer(cellResultSlot,
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timeStepIndex,
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m_grid->gridIndex(),
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m_surfaceGenerator.quadToCellFaceMapper());
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if (!texturer.isValid())
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{
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return;
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}
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texturer.createTextureCoords(m_surfaceFacesTextureCoords.p());
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const cvf::ScalarMapper* mapper = cellResultSlot->legendConfig()->scalarMapper();
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RivScalarMapperUtils::applyTextureResultsToPart(m_surfaceFaces.p(), m_surfaceFacesTextureCoords.p(), mapper, m_opacityLevel, caf::FC_NONE);
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}
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#endif
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivGeoMechPartMgr::~RivGeoMechPartMgr()
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{
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}
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