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Move line and surface intersection methods to RigSurfaceResampler
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@@ -97,9 +97,6 @@ private:
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const std::vector<std::vector<cvf::Vec3d>>& flattenedOrOffsettedPolyLines();
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cvf::Vec3d transformPointByPolylineSegmentIndex( const cvf::Vec3d& domainCoord, size_t lineIndex, size_t segmentIndex );
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static std::vector<std::pair<cvf::Vec3d, size_t>> computeResampledPolyline( const std::vector<cvf::Vec3d>& polyline,
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double resamplingDistance );
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private:
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RimExtrudedCurveIntersection* m_intersection;
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cvf::ref<RivIntersectionHexGridInterface> m_hexGrid;
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