mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
#168 Merged in parallel projection
This commit is contained in:
@@ -67,18 +67,18 @@ static const char light_AmbientDiffuse_inl[] =
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" \n"
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"varying vec3 v_ecPosition; \n"
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"varying vec3 v_ecNormal; \n"
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"uniform vec3 u_ecLightPosition; \n"
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" \n"
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"//-------------------------------------------------------------------------------------------------- \n"
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"/// lightFragment() - Simple Headlight without Phong/specular component \n"
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"/// lightFragment() - Simple Positional Headlight without Phong/specular component \n"
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"/// \n"
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"//-------------------------------------------------------------------------------------------------- \n"
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"vec4 lightFragment(vec4 srcFragColor, float not_in_use_shadowFactor) \n"
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"{ \n"
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" const vec3 ecLightPosition = vec3(0.5, 5.0, 7.0); \n"
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" const float ambientIntensity = 0.2; \n"
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" \n"
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" // Light vector (from point to light source) \n"
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" vec3 L = normalize(ecLightPosition - v_ecPosition); \n"
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" vec3 L = normalize(u_ecLightPosition - v_ecPosition); \n"
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" \n"
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" // Viewing vector (from point to eye) \n"
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" // Since we are in eye space, the eye pos is at (0, 0, 0) \n"
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@@ -101,7 +101,6 @@ cvf::String CommonShaderSources::light_AmbientDiffuse()
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return cvf::String(light_AmbientDiffuse_inl);
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}
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//--------------------------------------------------------------------------------------------------
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/// Static helper to configure polygon offset render state from enum
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//--------------------------------------------------------------------------------------------------
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@@ -283,11 +282,12 @@ void SurfaceEffectGenerator::updateForShaderBasedRendering(cvf::Effect* effect)
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}
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cvf::ref<cvf::ShaderProgram> shaderProg = gen.generate();
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if (m_enableLighting) shaderProg->setDefaultUniform(new cvf::UniformFloat("u_ecLightPosition", cvf::Vec3f(0.5, 5.0, 7.0)));
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cvf::ref<cvf::Effect> eff = effect;
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eff->setShaderProgram(shaderProg.p());
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eff->setUniform(new cvf::UniformFloat("u_color", m_color));
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this->updateCommonEffect(effect);
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}
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@@ -443,6 +443,8 @@ void ScalarMapperEffectGenerator::updateForShaderBasedRendering(cvf::Effect* eff
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cvf::ref<cvf::ShaderProgram> prog = gen.generate();
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eff->setShaderProgram(prog.p());
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if(!m_disableLighting) prog->setDefaultUniform(new cvf::UniformFloat("u_ecLightPosition", cvf::Vec3f(0.5, 5.0, 7.0)));
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// Result mapping texture
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m_textureImage = new cvf::TextureImage();
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@@ -189,7 +189,10 @@ bool caf::CeetronPlusNavigation::handleInputEvent(QInputEvent* inputEvent)
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initializeRotationCenter();
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if (m_isRotCenterInitialized)
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{
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QWheelEvent* we = static_cast<QWheelEvent*> ( inputEvent);
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#if 0
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int translatedMousePosX = we->x();
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int translatedMousePosY = m_viewer->height() - we->y();
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int delta = we->delta();
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@@ -199,8 +202,13 @@ bool caf::CeetronPlusNavigation::handleInputEvent(QInputEvent* inputEvent)
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ray = m_viewer->mainCamera()->rayFromWindowCoordinates(translatedMousePosX, translatedMousePosY);
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else
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ray = m_viewer->mainCamera()->rayFromWindowCoordinates((int)(1.0*translatedMousePosX), (int)(1.0*translatedMousePosY));
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#endif
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zoomAlongRay(ray.p(), delta);
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int cvfEvPosX, cvfEvPosY;
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cvfEventPos(we->x(), we->y(), &cvfEvPosX, &cvfEvPosY);
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cvf::ref<cvf::Ray> ray = createZoomRay(cvfEvPosX, cvfEvPosY);
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zoomAlongRay(ray.p(), we->delta());
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}
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isEventHandled = true;
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@@ -159,6 +159,43 @@ void caf::TrackBallBasedNavigation::zoomAlongRay(cvf::Ray* ray, int delta)
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m_viewer->mainCamera()->setFromLookAt(newPos, newVrp, up );
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m_viewer->updateParallelProjectionHeightFromMoveZoom(m_pointOfInterest);
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m_viewer->updateParallelProjectionCameraPosFromPointOfInterestMove(m_pointOfInterest);
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m_viewer->navigationPolicyUpdate();
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void caf::TrackBallBasedNavigation::cvfEventPos(int qtX, int qtY, int* cvfX, int* cvfY)
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{
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*cvfX = qtX;
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*cvfY = m_viewer->height() - qtY;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::Ray> caf::TrackBallBasedNavigation::createZoomRay(int cvfXPos, int cvfYPos)
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{
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cvf::ref<cvf::Ray> ray;
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cvf::Camera* cam = m_viewer->mainCamera();
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ray = cam->rayFromWindowCoordinates(cvfXPos, cvfYPos);
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if (cam->projection() == cvf::Camera::ORTHO)
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{
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cvf::Vec3d camDir = cam->direction();
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cvf::Plane focusPlane;
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focusPlane.setFromPointAndNormal(m_pointOfInterest, -camDir);
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cvf::Vec3d intersectionPoint;
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ray->planeIntersect(focusPlane, &intersectionPoint);
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cvf::ref<cvf::Ray> orthoZoomRay = new cvf::Ray();
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orthoZoomRay->setOrigin(cam->position());
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orthoZoomRay->setDirection((intersectionPoint - cam->position()).getNormalized());
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ray = orthoZoomRay;
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}
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return ray;
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}
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@@ -77,7 +77,10 @@ protected:
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bool m_isNavigating;
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bool m_hasMovedMouseDuringNavigation;
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void cvfEventPos(int qtX, int qtY, int* x, int* y);
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// Zooming towards cursor
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cvf::ref<cvf::Ray> createZoomRay(int cvfXPos, int cvfYPos);
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void zoomAlongRay( cvf::Ray* ray, int delta );
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bool m_isZooming;
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cvf::ref<cvf::Ray> m_zoomRay;
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@@ -45,6 +45,7 @@
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#include "cvfDebugTimer.h"
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#include "cvfDrawable.h"
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#include "cvfDrawableGeo.h"
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#include "cvfDynamicUniformSet.h"
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#include "cvfHitItemCollection.h"
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#include "cvfManipulatorTrackball.h"
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#include "cvfModel.h"
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@@ -59,6 +60,8 @@
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#include "cvfScene.h"
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#include "cvfTextureImage.h"
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#include "cvfTransform.h"
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#include "cvfUniform.h"
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#include "cvfUniformSet.h"
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#include "cvfqtOpenGLContext.h"
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#include "cvfqtPerformanceInfoHud.h"
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@@ -68,6 +71,34 @@
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#include <QHBoxLayout>
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#include <QInputEvent>
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namespace caf
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{
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class GlobalViewerDynUniformSet: public cvf::DynamicUniformSet
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{
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public:
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GlobalViewerDynUniformSet()
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{
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m_headlightPosition = new cvf::UniformFloat("u_ecLightPosition", cvf::Vec3f(0.5, 5.0, 7.0));
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m_uniformSet = new cvf::UniformSet();
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m_uniformSet->setUniform(m_headlightPosition.p());
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}
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virtual ~GlobalViewerDynUniformSet() {}
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void setHeadLightPosition(const cvf::Vec3f posRelativeToCamera) { m_headlightPosition->set(posRelativeToCamera);}
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virtual cvf::UniformSet* uniformSet() { return m_uniformSet.p(); }
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virtual void update(cvf::Rendering* rendering){};
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private:
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cvf::ref<cvf::UniformSet> m_uniformSet;
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cvf::ref<cvf::UniformFloat> m_headlightPosition;
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};
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}
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std::list<caf::Viewer*> caf::Viewer::sm_viewers;
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cvf::ref<cvf::OpenGLContextGroup> caf::Viewer::sm_openGLContextGroup;
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@@ -98,9 +129,13 @@ caf::Viewer::Viewer(const QGLFormat& format, QWidget* parent)
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// Needed to get keystrokes
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setFocusPolicy(Qt::ClickFocus);
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m_globalUniformSet = new GlobalViewerDynUniformSet();
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m_mainCamera = new cvf::Camera;
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m_mainCamera->setFromLookAt(cvf::Vec3d(0,0,-1), cvf::Vec3d(0,0,0), cvf::Vec3d(0,1,0));
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m_renderingSequence = new cvf::RenderSequence();
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m_renderingSequence->setDefaultFFLightPositional(cvf::Vec3f(0.5, 5.0, 7.0));
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m_mainRendering = new cvf::Rendering();
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m_animationControl = new caf::FrameAnimationControl(this);
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@@ -141,6 +176,7 @@ void caf::Viewer::setupMainRendering()
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{
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m_mainRendering->setCamera(m_mainCamera.p());
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m_mainRendering->setRenderQueueSorter(new cvf::RenderQueueSorterBasic(cvf::RenderQueueSorterBasic::EFFECT_ONLY));
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m_mainRendering->addGlobalDynamicUniformSet(m_globalUniformSet.p());
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// Set fixed function rendering if QGLFormat does not support directRendering
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if (!this->format().directRendering())
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@@ -265,11 +301,62 @@ void caf::Viewer::optimizeClippingPlanes()
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cvf::BoundingBox bb = m_renderingSequence->boundingBox();
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if (!bb.isValid()) return;
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cvf::Vec3d eye, vrp, up;
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m_mainCamera->toLookAt(&eye, &vrp, &up);
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cvf::Vec3d eye = m_mainCamera->position();
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cvf::Vec3d viewdir = m_mainCamera->direction();
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cvf::Vec3d viewdir = (vrp - eye).getNormalized();
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cvf::Vec3d bboxCorners[8];
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bb.cornerVertices(bboxCorners);
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// Find the distance to the bbox corners most behind and most in front of camera
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double maxDistEyeToCornerAlongViewDir = -HUGE_VAL;
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double minDistEyeToCornerAlongViewDir = HUGE_VAL;
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for (int bcIdx = 0; bcIdx < 8; ++bcIdx )
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{
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double distEyeBoxCornerAlongViewDir = (bboxCorners[bcIdx] - eye)*viewdir;
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if (distEyeBoxCornerAlongViewDir > maxDistEyeToCornerAlongViewDir)
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{
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maxDistEyeToCornerAlongViewDir = distEyeBoxCornerAlongViewDir;
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}
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if (distEyeBoxCornerAlongViewDir < minDistEyeToCornerAlongViewDir)
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{
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minDistEyeToCornerAlongViewDir = distEyeBoxCornerAlongViewDir; // Sometimes negative-> behind camera
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}
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}
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double farPlaneDist = CVF_MIN(maxDistEyeToCornerAlongViewDir * 1.2, m_maxFarPlaneDistance);
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// Near-plane:
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bool isOrthoNearPlaneFollowingCamera = false;
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double nearPlaneDist = HUGE_VAL;
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// If we have perspective projection, set the near plane just in front of camera, and not behind
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if (m_mainCamera->projection() == cvf::Camera::PERSPECTIVE || isOrthoNearPlaneFollowingCamera)
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{
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nearPlaneDist = CVF_MAX( m_minNearPlaneDistance, minDistEyeToCornerAlongViewDir);
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if (m_navigationPolicy.notNull() && m_navigationPolicyEnabled)
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{
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double pointOfInterestDist = (eye - m_navigationPolicy->pointOfInterest()).length();
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nearPlaneDist = CVF_MIN(nearPlaneDist, pointOfInterestDist*0.2);
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}
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}
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else // Orthographic projection. Set to encapsulate the complete boundingbox, possibly setting a negative nearplane
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{
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if(minDistEyeToCornerAlongViewDir >= 0)
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{
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nearPlaneDist = CVF_MIN(0.8 * minDistEyeToCornerAlongViewDir, m_maxFarPlaneDistance);
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}
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else
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{
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nearPlaneDist = CVF_MAX(1.2 * minDistEyeToCornerAlongViewDir, -m_maxFarPlaneDistance);
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}
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}
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#if 0
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double distEyeBoxCenterAlongViewDir = (bb.center() - eye)*viewdir;
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double farPlaneDist = distEyeBoxCenterAlongViewDir + bb.radius() * 1.2;
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@@ -282,6 +369,7 @@ void caf::Viewer::optimizeClippingPlanes()
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double pointOfInterestDist = (eye - m_navigationPolicy->pointOfInterest()).length();
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nearPlaneDist = CVF_MIN(nearPlaneDist, pointOfInterestDist*0.2);
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}
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#endif
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if (farPlaneDist <= nearPlaneDist) farPlaneDist = nearPlaneDist + 1.0;
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@@ -536,7 +624,10 @@ void caf::Viewer::zoomAll()
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cvf::Vec3d eye, vrp, up;
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m_mainCamera->toLookAt(&eye, &vrp, &up);
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m_mainCamera->fitView(bb, vrp-eye, up);
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cvf::Vec3d newEye = m_mainCamera->computeFitViewEyePosition(bb, vrp-eye, up, 0.9, m_cameraFieldOfViewYDeg, m_mainCamera->viewport()->aspectRatio());
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m_mainCamera->setFromLookAt(newEye, bb.center(), up);
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updateParallelProjectionHeightFromMoveZoom(bb.center());
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navigationPolicyUpdate();
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}
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@@ -946,6 +1037,11 @@ void caf::Viewer::enableParallelProjection(bool enableOrtho)
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m_mainCamera->setProjectionAsOrtho(1.0, m_mainCamera->nearPlane(), m_mainCamera->farPlane());
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this->updateParallelProjectionHeightFromMoveZoom(pointOfInterest);
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// Set the light position behind us, far away from the scene
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float sceneDepth = m_mainCamera->farPlane() - m_mainCamera->nearPlane();
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this->m_renderingSequence->setDefaultFFLightPositional(cvf::Vec3f(0,0, 2 * sceneDepth));
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m_globalUniformSet->setHeadLightPosition(cvf::Vec3f(0,0, 2 * sceneDepth));
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this->update();
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}
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else if (!enableOrtho && m_mainCamera->projection() == cvf::Camera::ORTHO)
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@@ -954,7 +1050,12 @@ void caf::Viewer::enableParallelProjection(bool enableOrtho)
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// so we do not need to update the camera position based on orthoHeight and fieldOfView.
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// We assume the camera is in a sensible position.
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m_mainCamera->setProjectionAsPerspective(m_cameraFieldOfViewYDeg, m_mainCamera->nearPlane(), m_mainCamera->farPlane());
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// Set dummy near and far plane. These wll be updated by the optimize clipping planes
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m_mainCamera->setProjectionAsPerspective(m_cameraFieldOfViewYDeg, 0.1, 1.0);
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this->m_renderingSequence->setDefaultFFLightPositional(cvf::Vec3f(0.5, 5.0, 7.0));
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m_globalUniformSet->setHeadLightPosition(cvf::Vec3f(0.5, 5.0, 7.0));
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this->update();
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}
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}
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@@ -971,7 +1072,7 @@ double calculateOrthoHeight(double perspectiveViewAngleYDeg, double focusPlaneDi
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///
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//--------------------------------------------------------------------------------------------------
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double calculateDistToPlaneOfInterest(double perspectiveViewAngleYDeg, double orthoHeight)
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double calculateDistToPlaneOfOrthoHeight(double perspectiveViewAngleYDeg, double orthoHeight)
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{
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return orthoHeight / (2 * (cvf::Math::tan( cvf::Math::toRadians(0.5 * perspectiveViewAngleYDeg) )));
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}
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@@ -1009,8 +1110,9 @@ void caf::Viewer::updateParallelProjectionHeightFromMoveZoom(const cvf::Vec3d& p
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if (!camera || camera->projection() != Camera::ORTHO) return;
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// Negative distance can occur. If so, do not set a negative ortho.
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double distToFocusPlane = distToPlaneOfInterest(camera, pointOfInterest);
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double distToFocusPlane = cvf::Math::abs( distToPlaneOfInterest(camera, pointOfInterest));
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double orthoHeight = calculateOrthoHeight(m_cameraFieldOfViewYDeg, distToFocusPlane);
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@@ -1032,7 +1134,7 @@ void caf::Viewer::updateParallelProjectionCameraPosFromPointOfInterestMove(const
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double orthoHeight = camera->frontPlaneFrustumHeight();
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//Trace::show(String::number(orthoHeight));
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double neededDistToFocusPlane = calculateDistToPlaneOfInterest(m_cameraFieldOfViewYDeg, orthoHeight);
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double neededDistToFocusPlane = calculateDistToPlaneOfOrthoHeight(m_cameraFieldOfViewYDeg, orthoHeight);
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Vec3d eye, vrp, up;
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camera->toLookAt(&eye, &vrp, &up);
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@@ -73,6 +73,7 @@ class QInputEvent;
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namespace caf
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{
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class GlobalViewerDynUniformSet;
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class Viewer : public caf::OpenGLWidget
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{
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@@ -219,6 +220,10 @@ private:
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caf::FrameAnimationControl* m_animationControl;
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cvf::Collection<cvf::Scene> m_frameScenes;
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cvf::Collection<cvf::Model> m_staticModels;
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// Parallel projection light modification
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cvf::ref<GlobalViewerDynUniformSet> m_globalUniformSet;
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};
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} // End namespace caf
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@@ -541,7 +541,7 @@ void WBTransparencySurfaceEffectGenerator::initStaticData()
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m_depth->enableDepthWrite(false);
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m_renderPassUniform = new UniformInt("isOpaquePass", 1);
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m_cameraNearUniform = new UniformFloat("cameraNear", 0.01);
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m_cameraNearUniform = new UniformFloat("cameraNear", 0.01f);
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m_cameraFarUniform = new UniformFloat("cameraFar",1000);
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}
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