Integrate Fwk updates from ResInsight/Perforce

Integrated Fwk updates in Resinsight branch up to changelist 173.
Summary of changes:
* Rewrite of cvf::OverlayItem to allow fixed user controlled positioning
of the items.
* Removed pure virtual functions OverlayItem::maximumSize() and
OverlayItem::minimumSize().
* Use caf::AboutDialog instead of modified cvfqt::BasicAboutDialog.
* Removed lapack from link line due to fail on Ubuntu 12.04 when lapack
isn't installed.
* Fix in OpenGLContext::saveOpenGLState() to avoid application
corruption when running on RedHat with VMWare.
* Removed unused font manager.
* Console assert handler only calls __debugbreak() if debugger is
present. Otherwise, calls abort(). Done after trouble running gtest
death tests.
* Made component access functions in Color3f, Color3ub, Color4f,
Color4ub inline.
* Added conversion functions between TextureImage and QImage to
cvfqt::Utils class.
* Optimized TextureImage::setPixel() - relies on new inlined
component-wise access functions for Color4ub.
* Added TextureImage::clear() and non-const version of
TextureImage::ptr().
This commit is contained in:
sigurdp
2013-10-31 14:57:52 +01:00
parent 04b54d89c9
commit fbfbdfca84
42 changed files with 607 additions and 1093 deletions

View File

@@ -63,6 +63,7 @@
#include "cvfTexture.h"
#include "cvfSampler.h"
#include "cvfRenderStateTextureBindings.h"
#include "cvfRect.h"
#ifndef CVF_OPENGL_ES
#include "cvfRenderState_FF.h"
@@ -148,24 +149,6 @@ cvf::Vec2ui OverlayNavigationCube::sizeHint()
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec2ui OverlayNavigationCube::maximumSize()
{
return sizeHint();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec2ui OverlayNavigationCube::minimumSize()
{
return sizeHint();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
@@ -1214,7 +1197,7 @@ bool OverlayNavigationCube::processSelection(int winCoordX, int winCoordY, const
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
size_t OverlayNavigationCube::pickItem(int winCoordX, int winCoordY, const Vec2i& position, const Vec2ui& size)
size_t OverlayNavigationCube::pickItem(int winCoordX, int winCoordY, const Vec2i& position, const Vec2ui& size) const
{
Camera cam;
configureLocalCamera(&cam, position, size);
@@ -1247,7 +1230,7 @@ size_t OverlayNavigationCube::pickItem(int winCoordX, int winCoordY, const Vec2i
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
OverlayNavigationCube::NavCubeItem OverlayNavigationCube::pick2dItem(int winCoordX, int winCoordY, const Vec2i& position, const Vec2ui& size)
OverlayNavigationCube::NavCubeItem OverlayNavigationCube::pick2dItem(int winCoordX, int winCoordY, const Vec2i& position, const Vec2ui& size) const
{
Vec2f vpOrigin;
vpOrigin.x() = static_cast<float>(position.x()) + static_cast<float>(size.x())*0.5f;
@@ -1289,7 +1272,7 @@ OverlayNavigationCube::NavCubeItem OverlayNavigationCube::pick2dItem(int winCoor
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void OverlayNavigationCube::configureLocalCamera(Camera* camera, const Vec2i& position, const Vec2ui& size)
void OverlayNavigationCube::configureLocalCamera(Camera* camera, const Vec2i& position, const Vec2ui& size) const
{
// Position the camera far enough away to make the axis and the text fit within the viewport
Mat4d axisMatrix = m_camera->viewMatrix();