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Integrate Fwk updates from ResInsight/Perforce
Integrated Fwk updates in Resinsight branch up to changelist 173. Summary of changes: * Rewrite of cvf::OverlayItem to allow fixed user controlled positioning of the items. * Removed pure virtual functions OverlayItem::maximumSize() and OverlayItem::minimumSize(). * Use caf::AboutDialog instead of modified cvfqt::BasicAboutDialog. * Removed lapack from link line due to fail on Ubuntu 12.04 when lapack isn't installed. * Fix in OpenGLContext::saveOpenGLState() to avoid application corruption when running on RedHat with VMWare. * Removed unused font manager. * Console assert handler only calls __debugbreak() if debugger is present. Otherwise, calls abort(). Done after trouble running gtest death tests. * Made component access functions in Color3f, Color3ub, Color4f, Color4ub inline. * Added conversion functions between TextureImage and QImage to cvfqt::Utils class. * Optimized TextureImage::setPixel() - relies on new inlined component-wise access functions for Color4ub. * Added TextureImage::clear() and non-const version of TextureImage::ptr().
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@@ -63,6 +63,7 @@
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#include "cvfTexture.h"
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#include "cvfSampler.h"
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#include "cvfRenderStateTextureBindings.h"
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#include "cvfRect.h"
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#ifndef CVF_OPENGL_ES
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#include "cvfRenderState_FF.h"
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@@ -148,24 +149,6 @@ cvf::Vec2ui OverlayNavigationCube::sizeHint()
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec2ui OverlayNavigationCube::maximumSize()
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{
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return sizeHint();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec2ui OverlayNavigationCube::minimumSize()
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{
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return sizeHint();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@@ -1214,7 +1197,7 @@ bool OverlayNavigationCube::processSelection(int winCoordX, int winCoordY, const
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t OverlayNavigationCube::pickItem(int winCoordX, int winCoordY, const Vec2i& position, const Vec2ui& size)
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size_t OverlayNavigationCube::pickItem(int winCoordX, int winCoordY, const Vec2i& position, const Vec2ui& size) const
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{
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Camera cam;
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configureLocalCamera(&cam, position, size);
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@@ -1247,7 +1230,7 @@ size_t OverlayNavigationCube::pickItem(int winCoordX, int winCoordY, const Vec2i
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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OverlayNavigationCube::NavCubeItem OverlayNavigationCube::pick2dItem(int winCoordX, int winCoordY, const Vec2i& position, const Vec2ui& size)
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OverlayNavigationCube::NavCubeItem OverlayNavigationCube::pick2dItem(int winCoordX, int winCoordY, const Vec2i& position, const Vec2ui& size) const
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{
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Vec2f vpOrigin;
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vpOrigin.x() = static_cast<float>(position.x()) + static_cast<float>(size.x())*0.5f;
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@@ -1289,7 +1272,7 @@ OverlayNavigationCube::NavCubeItem OverlayNavigationCube::pick2dItem(int winCoor
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void OverlayNavigationCube::configureLocalCamera(Camera* camera, const Vec2i& position, const Vec2ui& size)
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void OverlayNavigationCube::configureLocalCamera(Camera* camera, const Vec2i& position, const Vec2ui& size) const
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{
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// Position the camera far enough away to make the axis and the text fit within the viewport
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Mat4d axisMatrix = m_camera->viewMatrix();
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