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#4683 clang-format on all files in ApplicationCode
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@@ -2,17 +2,17 @@
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//
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// Copyright (C) Statoil ASA
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// Copyright (C) Ceetron Solutions AS
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//
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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@@ -20,92 +20,90 @@
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#include "RivTernaryScalarMapper.h"
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#include "cvfTextureImage.h"
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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RivTernaryScalarMapper::RivTernaryScalarMapper(const cvf::Color3f& undefScalarColor)
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: m_undefScalarColor(undefScalarColor),
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m_textureSize(128, 256)
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RivTernaryScalarMapper::RivTernaryScalarMapper( const cvf::Color3f& undefScalarColor )
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: m_undefScalarColor( undefScalarColor )
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, m_textureSize( 128, 256 )
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{
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setTernaryRanges(0.0, 1.0, 0.0, 1.0);
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setTernaryRanges( 0.0, 1.0, 0.0, 1.0 );
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}
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec2f RivTernaryScalarMapper::mapToTextureCoord(double soil, double sgas, bool isTransparent) const
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cvf::Vec2f RivTernaryScalarMapper::mapToTextureCoord( double soil, double sgas, bool isTransparent ) const
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{
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// Clamp the float texture coordinate to avoid edge issues when looking up the texture coordinate
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// Clamp the float texture coordinate to avoid edge issues when looking up the texture coordinate
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// The issue was detected on Linux, no similar issues has been seen on Windows
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double edgeClampDelta = 0.001;
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double soilNormalized = (soil - m_rangeMinSoil) * m_soilFactor;
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soilNormalized = cvf::Math::clamp(soilNormalized, edgeClampDelta, 1.0 - edgeClampDelta);
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double soilNormalized = ( soil - m_rangeMinSoil ) * m_soilFactor;
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soilNormalized = cvf::Math::clamp( soilNormalized, edgeClampDelta, 1.0 - edgeClampDelta );
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double sgasNormalized = (sgas - m_rangeMinSgas) * m_sgasFactor;
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sgasNormalized = cvf::Math::clamp(sgasNormalized, edgeClampDelta, 1.0 - soilNormalized);
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double sgasNormalized = ( sgas - m_rangeMinSgas ) * m_sgasFactor;
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sgasNormalized = cvf::Math::clamp( sgasNormalized, edgeClampDelta, 1.0 - soilNormalized );
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sgasNormalized /= 2.0;
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if (isTransparent)
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if ( isTransparent )
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{
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sgasNormalized += 0.5;
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}
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cvf::Vec2f texCoord(static_cast<float>(soilNormalized), static_cast<float>(sgasNormalized));
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cvf::Vec2f texCoord( static_cast<float>( soilNormalized ), static_cast<float>( sgasNormalized ) );
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return texCoord;
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}
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//--------------------------------------------------------------------------------------------------
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/// F *
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/// F *
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/// * *
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/// * *
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/// * *
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/// * * Texture in this region is assigned the given opacity level
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/// * *
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/// D *********** E
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/// * *
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/// D *********** E
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/// C * SGAS
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/// * *
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/// * * Texture in this region is opaque
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/// * *
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/// * *
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/// * *
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/// * *
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/// A *********** B
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/// SWAT SOIL
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//--------------------------------------------------------------------------------------------------
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bool RivTernaryScalarMapper::updateTexture(cvf::TextureImage* image, float opacityLevel) const
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bool RivTernaryScalarMapper::updateTexture( cvf::TextureImage* image, float opacityLevel ) const
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{
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CVF_ASSERT(image);
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image->allocate(m_textureSize.x(), m_textureSize.y());
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CVF_ASSERT( image );
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image->allocate( m_textureSize.x(), m_textureSize.y() );
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image->fill( cvf::Color4ub( cvf::Color3ub( m_undefScalarColor ) ) );
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image->fill(cvf::Color4ub(cvf::Color3ub(m_undefScalarColor)));
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cvf::uint halfTextureHeight = m_textureSize.y() / 2;
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// Create texture
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float xStride = static_cast<float>(1.0f / m_textureSize.x());
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float yStride = static_cast<float>(1.0f / halfTextureHeight);
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// Create texture
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float xStride = static_cast<float>( 1.0f / m_textureSize.x() );
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float yStride = static_cast<float>( 1.0f / halfTextureHeight );
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float sgas_red = 0.0f;
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for (cvf::uint yPos = 0; yPos < halfTextureHeight; yPos++)
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for ( cvf::uint yPos = 0; yPos < halfTextureHeight; yPos++ )
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{
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float soil_green = 0.0f;
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for (cvf::uint xPos = 0; xPos < m_textureSize.x() - yPos; xPos++)
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for ( cvf::uint xPos = 0; xPos < m_textureSize.x() - yPos; xPos++ )
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{
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float swat_blue = 1.0f - sgas_red - soil_green;
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cvf::Color3f floatCol(sgas_red, soil_green, swat_blue);
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cvf::Color3f floatCol( sgas_red, soil_green, swat_blue );
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cvf::ubyte rByteCol = floatCol.rByte();
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cvf::ubyte gByteCol = floatCol.gByte();
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cvf::ubyte bByteCol = floatCol.bByte();
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const cvf::Color4ub clr(rByteCol, gByteCol, bByteCol, 255);
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image->setPixel(xPos, yPos, clr);
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const cvf::Color4ub clr( rByteCol, gByteCol, bByteCol, 255 );
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image->setPixel( xPos, yPos, clr );
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// Set opacity
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const cvf::Color4ub clrOpacity(rByteCol, gByteCol, bByteCol, static_cast<cvf::ubyte>(255 * opacityLevel));
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image->setPixel(xPos, yPos + halfTextureHeight, clrOpacity);
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const cvf::Color4ub clrOpacity( rByteCol, gByteCol, bByteCol, static_cast<cvf::ubyte>( 255 * opacityLevel ) );
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image->setPixel( xPos, yPos + halfTextureHeight, clrOpacity );
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soil_green += xStride;
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}
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@@ -116,16 +114,15 @@ bool RivTernaryScalarMapper::updateTexture(cvf::TextureImage* image, float opaci
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}
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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void RivTernaryScalarMapper::setTernaryRanges(double soilLower, double soilUpper, double sgasLower, double sgasUpper)
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void RivTernaryScalarMapper::setTernaryRanges( double soilLower, double soilUpper, double sgasLower, double sgasUpper )
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{
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m_rangeMinSoil = soilLower;
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m_rangeMaxSoil = soilUpper;
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m_soilFactor = 1.0 / (soilUpper - soilLower);
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m_soilFactor = 1.0 / ( soilUpper - soilLower );
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m_rangeMinSgas = sgasLower;
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m_rangeMaxSgas = sgasUpper;
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m_sgasFactor = 1.0 / (sgasUpper - sgasLower);
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m_sgasFactor = 1.0 / ( sgasUpper - sgasLower );
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}
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