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https://github.com/OPM/ResInsight.git
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#4683 clang-format on all files in ApplicationCode
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@@ -1,17 +1,17 @@
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2016- Statoil ASA
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//
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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@@ -25,8 +25,8 @@
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#include "RimEclipseCase.h"
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#include "RimEclipseView.h"
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#include "RimSimWellInViewCollection.h"
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#include "RimSimWellInView.h"
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#include "RimSimWellInViewCollection.h"
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#include "RiuViewer.h"
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@@ -34,195 +34,193 @@
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#include "cafEffectGenerator.h"
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#include "cafPdmFieldCvfColor.h"
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#include "cafPdmFieldCvfMat4d.h"
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#include "cvfDrawableGeo.h"
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#include "cvfDrawableVectors.h"
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#include "cvfGeometryBuilderFaceList.h"
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#include "cvfGeometryBuilderTriangles.h"
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#include "cvfGeometryUtils.h"
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#include "cvfModelBasicList.h"
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#include "cvfObject.h"
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#include "cvfPart.h"
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#include "cvfDrawableVectors.h"
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#include "cvfGeometryBuilderTriangles.h"
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#include "cvfOpenGLResourceManager.h"
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#include "cvfPart.h"
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#include "cvfShaderProgram.h"
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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RivWellSpheresPartMgr::RivWellSpheresPartMgr(RimEclipseView* reservoirView, RimSimWellInView* well)
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RivWellSpheresPartMgr::RivWellSpheresPartMgr( RimEclipseView* reservoirView, RimSimWellInView* well )
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{
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m_rimReservoirView = reservoirView;
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m_rimWell = well;
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m_rimWell = well;
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}
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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RivWellSpheresPartMgr::~RivWellSpheresPartMgr()
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RivWellSpheresPartMgr::~RivWellSpheresPartMgr() {}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivWellSpheresPartMgr::appendDynamicGeometryPartsToModel( cvf::ModelBasicList* model, size_t frameIndex )
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{
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if ( m_rimReservoirView.isNull() ) return;
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if ( !m_rimReservoirView->eclipseCase() ) return;
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if ( !m_rimReservoirView->eclipseCase()->eclipseCaseData() ) return;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivWellSpheresPartMgr::appendDynamicGeometryPartsToModel(cvf::ModelBasicList* model, size_t frameIndex)
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{
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if (m_rimReservoirView.isNull()) return;
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if (!m_rimReservoirView->eclipseCase()) return;
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if (!m_rimReservoirView->eclipseCase()->eclipseCaseData()) return;
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const RigMainGrid* mainGrid = m_rimReservoirView->mainGrid();
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CVF_ASSERT(mainGrid);
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CVF_ASSERT( mainGrid );
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RigSimWellData* rigWellResult = m_rimWell->simWellData();
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if (!rigWellResult) return;
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if ( !rigWellResult ) return;
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if (!rigWellResult->hasWellResult(frameIndex)) return;
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if ( !rigWellResult->hasWellResult( frameIndex ) ) return;
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const RigWellResultFrame& wellResultFrame = rigWellResult->wellResultFrame(frameIndex);
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const RigWellResultFrame& wellResultFrame = rigWellResult->wellResultFrame( frameIndex );
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std::vector<std::pair<cvf::Vec3f, cvf::Color3f> > centerColorPairs;
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std::vector<std::pair<cvf::Vec3f, cvf::Color3f>> centerColorPairs;
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for (const RigWellResultBranch& wellResultBranch : wellResultFrame.m_wellResultBranches)
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for ( const RigWellResultBranch& wellResultBranch : wellResultFrame.m_wellResultBranches )
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{
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for (const RigWellResultPoint& wellResultPoint : wellResultBranch.m_branchResultPoints)
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for ( const RigWellResultPoint& wellResultPoint : wellResultBranch.m_branchResultPoints )
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{
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size_t gridIndex = wellResultPoint.m_gridIndex;
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if (gridIndex >= mainGrid->gridCount()) continue;
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const RigGridBase* rigGrid = rigGrid = mainGrid->gridByIndex(gridIndex);
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if ( gridIndex >= mainGrid->gridCount() ) continue;
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const RigGridBase* rigGrid = rigGrid = mainGrid->gridByIndex( gridIndex );
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size_t gridCellIndex = wellResultPoint.m_gridCellIndex;
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if (gridCellIndex >= rigGrid->cellCount()) continue;
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if ( gridCellIndex >= rigGrid->cellCount() ) continue;
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const RigCell& rigCell = rigGrid->cell(gridCellIndex);
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cvf::Vec3d center = rigCell.center();
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cvf::ref<caf::DisplayCoordTransform> transForm = m_rimReservoirView->displayCoordTransform();
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cvf::Vec3d displayCoord = transForm->transformToDisplayCoord(center);
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const RigCell& rigCell = rigGrid->cell( gridCellIndex );
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cvf::Color3f color = wellCellColor(wellResultFrame, wellResultPoint);
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cvf::Vec3d center = rigCell.center();
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cvf::ref<caf::DisplayCoordTransform> transForm = m_rimReservoirView->displayCoordTransform();
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cvf::Vec3d displayCoord = transForm->transformToDisplayCoord( center );
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centerColorPairs.push_back(std::make_pair(cvf::Vec3f(displayCoord), color));
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cvf::Color3f color = wellCellColor( wellResultFrame, wellResultPoint );
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centerColorPairs.push_back( std::make_pair( cvf::Vec3f( displayCoord ), color ) );
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}
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}
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cvf::ref<cvf::Part> part = createPart(centerColorPairs, wellResultFrame.m_isOpen);
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cvf::ref<cvf::Part> part = createPart( centerColorPairs, wellResultFrame.m_isOpen );
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model->addPart(part.p());
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model->addPart( part.p() );
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}
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::Part> RivWellSpheresPartMgr::createPart(std::vector<std::pair<cvf::Vec3f, cvf::Color3f> >& centerColorPairs, bool isWellOpen)
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cvf::ref<cvf::Part> RivWellSpheresPartMgr::createPart( std::vector<std::pair<cvf::Vec3f, cvf::Color3f>>& centerColorPairs,
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bool isWellOpen )
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{
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cvf::ref<cvf::Vec3fArray> vertices = new cvf::Vec3fArray;
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cvf::ref<cvf::Vec3fArray> vecRes = new cvf::Vec3fArray;
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cvf::ref<cvf::Color3fArray> colors = new cvf::Color3fArray;
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cvf::ref<cvf::Vec3fArray> vertices = new cvf::Vec3fArray;
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cvf::ref<cvf::Vec3fArray> vecRes = new cvf::Vec3fArray;
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cvf::ref<cvf::Color3fArray> colors = new cvf::Color3fArray;
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size_t numVecs = centerColorPairs.size();
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vertices->reserve(numVecs);
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vecRes->reserve(numVecs);
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colors->reserve(numVecs);
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vertices->reserve( numVecs );
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vecRes->reserve( numVecs );
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colors->reserve( numVecs );
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for (auto centerColorPair : centerColorPairs)
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for ( auto centerColorPair : centerColorPairs )
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{
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vertices->add(centerColorPair.first);
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vecRes->add(cvf::Vec3f::X_AXIS);
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colors->add(centerColorPair.second);
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vertices->add( centerColorPair.first );
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vecRes->add( cvf::Vec3f::X_AXIS );
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colors->add( centerColorPair.second );
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}
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cvf::ref<cvf::DrawableVectors> vectorDrawable;
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if (RiaGuiApplication::instance()->useShaders())
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if ( RiaGuiApplication::instance()->useShaders() )
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{
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// NOTE: Drawable vectors must be rendered using shaders when the rest of the application is rendered using shaders
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// Drawing vectors using fixed function when rest of the application uses shaders causes visual artifacts
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vectorDrawable = new cvf::DrawableVectors("u_transformationMatrix", "u_color");
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vectorDrawable = new cvf::DrawableVectors( "u_transformationMatrix", "u_color" );
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}
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else
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{
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vectorDrawable = new cvf::DrawableVectors();
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}
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vectorDrawable->setVectors(vertices.p(), vecRes.p());
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vectorDrawable->setColors(colors.p());
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vectorDrawable->setVectors( vertices.p(), vecRes.p() );
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vectorDrawable->setColors( colors.p() );
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cvf::GeometryBuilderTriangles builder;
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double characteristicCellSize = m_rimReservoirView->mainGrid()->characteristicIJCellSize();
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double characteristicCellSize = m_rimReservoirView->mainGrid()->characteristicIJCellSize();
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double cellRadius = m_rimReservoirView->wellCollection()->spheresScaleFactor() * characteristicCellSize;
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if (isWellOpen)
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if ( isWellOpen )
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{
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// Increase radius to make sure open connection are slightly larger than closed connections
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cellRadius = 1.1 * cellRadius;
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}
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cvf::GeometryUtils::createSphere(cellRadius, 15, 15, &builder);
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cvf::GeometryUtils::createSphere( cellRadius, 15, 15, &builder );
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vectorDrawable->setGlyph(builder.trianglesUShort().p(), builder.vertices().p());
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vectorDrawable->setGlyph( builder.trianglesUShort().p(), builder.vertices().p() );
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setDrawable(vectorDrawable.p());
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part->setDrawable( vectorDrawable.p() );
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cvf::ref<cvf::Effect> eff = new cvf::Effect;
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if (RiaGuiApplication::instance()->useShaders())
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if ( RiaGuiApplication::instance()->useShaders() )
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{
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if (m_rimReservoirView->viewer())
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if ( m_rimReservoirView->viewer() )
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{
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cvf::ref<cvf::OpenGLContext> oglContext = m_rimReservoirView->viewer()->cvfOpenGLContext();
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cvf::OpenGLResourceManager* resourceManager = oglContext->resourceManager();
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cvf::ref<cvf::ShaderProgram> vectorProgram = resourceManager->getLinkedVectorDrawerShaderProgram(oglContext.p());
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cvf::ref<cvf::OpenGLContext> oglContext = m_rimReservoirView->viewer()->cvfOpenGLContext();
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cvf::OpenGLResourceManager* resourceManager = oglContext->resourceManager();
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cvf::ref<cvf::ShaderProgram> vectorProgram = resourceManager->getLinkedVectorDrawerShaderProgram(
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oglContext.p() );
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eff->setShaderProgram(vectorProgram.p());
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eff->setShaderProgram( vectorProgram.p() );
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}
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}
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part->setEffect(eff.p());
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part->setEffect( eff.p() );
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return part;
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}
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//--------------------------------------------------------------------------------------------------
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///
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Color3f RivWellSpheresPartMgr::wellCellColor(const RigWellResultFrame& wellResultFrame, const RigWellResultPoint& wellResultPoint)
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cvf::Color3f RivWellSpheresPartMgr::wellCellColor( const RigWellResultFrame& wellResultFrame,
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const RigWellResultPoint& wellResultPoint )
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{
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// Colours should be synchronized with RivWellPipesPartMgr::updatePipeResultColor
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cvf::Color3f cellColor(cvf::Color3f::GRAY);
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cvf::Color3f cellColor( cvf::Color3f::GRAY );
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RimSimWellInViewCollection* wellColl = nullptr;
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if (m_rimWell)
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if ( m_rimWell )
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{
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m_rimWell->firstAncestorOrThisOfType(wellColl);
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m_rimWell->firstAncestorOrThisOfType( wellColl );
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}
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if (wellColl)
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if ( wellColl )
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{
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if (wellResultPoint.m_isOpen)
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if ( wellResultPoint.m_isOpen )
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{
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switch (wellResultFrame.m_productionType)
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switch ( wellResultFrame.m_productionType )
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{
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case RigWellResultFrame::PRODUCER:
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cellColor = cvf::Color3f::GREEN;
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break;
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case RigWellResultFrame::OIL_INJECTOR:
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cellColor = cvf::Color3f::RED;
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break;
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case RigWellResultFrame::GAS_INJECTOR:
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cellColor = cvf::Color3f::RED;
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break;
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case RigWellResultFrame::WATER_INJECTOR:
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cellColor = cvf::Color3f::BLUE;
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break;
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case RigWellResultFrame::PRODUCER:
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cellColor = cvf::Color3f::GREEN;
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break;
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case RigWellResultFrame::OIL_INJECTOR:
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cellColor = cvf::Color3f::RED;
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break;
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case RigWellResultFrame::GAS_INJECTOR:
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cellColor = cvf::Color3f::RED;
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break;
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case RigWellResultFrame::WATER_INJECTOR:
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cellColor = cvf::Color3f::BLUE;
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break;
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}
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}
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}
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return cellColor;
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}
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