#4683 clang-format on all files in ApplicationCode

This commit is contained in:
Magne Sjaastad
2019-09-06 10:40:57 +02:00
parent 3a317504bb
commit fe9e567825
2092 changed files with 117952 additions and 111846 deletions

View File

@@ -1,17 +1,17 @@
/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2016- Statoil ASA
//
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
@@ -25,8 +25,8 @@
#include "RimEclipseCase.h"
#include "RimEclipseView.h"
#include "RimSimWellInViewCollection.h"
#include "RimSimWellInView.h"
#include "RimSimWellInViewCollection.h"
#include "RiuViewer.h"
@@ -34,195 +34,193 @@
#include "cafEffectGenerator.h"
#include "cafPdmFieldCvfColor.h"
#include "cafPdmFieldCvfMat4d.h"
#include "cvfDrawableGeo.h"
#include "cvfDrawableVectors.h"
#include "cvfGeometryBuilderFaceList.h"
#include "cvfGeometryBuilderTriangles.h"
#include "cvfGeometryUtils.h"
#include "cvfModelBasicList.h"
#include "cvfObject.h"
#include "cvfPart.h"
#include "cvfDrawableVectors.h"
#include "cvfGeometryBuilderTriangles.h"
#include "cvfOpenGLResourceManager.h"
#include "cvfPart.h"
#include "cvfShaderProgram.h"
//--------------------------------------------------------------------------------------------------
///
///
//--------------------------------------------------------------------------------------------------
RivWellSpheresPartMgr::RivWellSpheresPartMgr(RimEclipseView* reservoirView, RimSimWellInView* well)
RivWellSpheresPartMgr::RivWellSpheresPartMgr( RimEclipseView* reservoirView, RimSimWellInView* well )
{
m_rimReservoirView = reservoirView;
m_rimWell = well;
m_rimWell = well;
}
//--------------------------------------------------------------------------------------------------
///
///
//--------------------------------------------------------------------------------------------------
RivWellSpheresPartMgr::~RivWellSpheresPartMgr()
RivWellSpheresPartMgr::~RivWellSpheresPartMgr() {}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivWellSpheresPartMgr::appendDynamicGeometryPartsToModel( cvf::ModelBasicList* model, size_t frameIndex )
{
if ( m_rimReservoirView.isNull() ) return;
if ( !m_rimReservoirView->eclipseCase() ) return;
if ( !m_rimReservoirView->eclipseCase()->eclipseCaseData() ) return;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivWellSpheresPartMgr::appendDynamicGeometryPartsToModel(cvf::ModelBasicList* model, size_t frameIndex)
{
if (m_rimReservoirView.isNull()) return;
if (!m_rimReservoirView->eclipseCase()) return;
if (!m_rimReservoirView->eclipseCase()->eclipseCaseData()) return;
const RigMainGrid* mainGrid = m_rimReservoirView->mainGrid();
CVF_ASSERT(mainGrid);
CVF_ASSERT( mainGrid );
RigSimWellData* rigWellResult = m_rimWell->simWellData();
if (!rigWellResult) return;
if ( !rigWellResult ) return;
if (!rigWellResult->hasWellResult(frameIndex)) return;
if ( !rigWellResult->hasWellResult( frameIndex ) ) return;
const RigWellResultFrame& wellResultFrame = rigWellResult->wellResultFrame(frameIndex);
const RigWellResultFrame& wellResultFrame = rigWellResult->wellResultFrame( frameIndex );
std::vector<std::pair<cvf::Vec3f, cvf::Color3f> > centerColorPairs;
std::vector<std::pair<cvf::Vec3f, cvf::Color3f>> centerColorPairs;
for (const RigWellResultBranch& wellResultBranch : wellResultFrame.m_wellResultBranches)
for ( const RigWellResultBranch& wellResultBranch : wellResultFrame.m_wellResultBranches )
{
for (const RigWellResultPoint& wellResultPoint : wellResultBranch.m_branchResultPoints)
for ( const RigWellResultPoint& wellResultPoint : wellResultBranch.m_branchResultPoints )
{
size_t gridIndex = wellResultPoint.m_gridIndex;
if (gridIndex >= mainGrid->gridCount()) continue;
const RigGridBase* rigGrid = rigGrid = mainGrid->gridByIndex(gridIndex);
if ( gridIndex >= mainGrid->gridCount() ) continue;
const RigGridBase* rigGrid = rigGrid = mainGrid->gridByIndex( gridIndex );
size_t gridCellIndex = wellResultPoint.m_gridCellIndex;
if (gridCellIndex >= rigGrid->cellCount()) continue;
if ( gridCellIndex >= rigGrid->cellCount() ) continue;
const RigCell& rigCell = rigGrid->cell(gridCellIndex);
cvf::Vec3d center = rigCell.center();
cvf::ref<caf::DisplayCoordTransform> transForm = m_rimReservoirView->displayCoordTransform();
cvf::Vec3d displayCoord = transForm->transformToDisplayCoord(center);
const RigCell& rigCell = rigGrid->cell( gridCellIndex );
cvf::Color3f color = wellCellColor(wellResultFrame, wellResultPoint);
cvf::Vec3d center = rigCell.center();
cvf::ref<caf::DisplayCoordTransform> transForm = m_rimReservoirView->displayCoordTransform();
cvf::Vec3d displayCoord = transForm->transformToDisplayCoord( center );
centerColorPairs.push_back(std::make_pair(cvf::Vec3f(displayCoord), color));
cvf::Color3f color = wellCellColor( wellResultFrame, wellResultPoint );
centerColorPairs.push_back( std::make_pair( cvf::Vec3f( displayCoord ), color ) );
}
}
cvf::ref<cvf::Part> part = createPart(centerColorPairs, wellResultFrame.m_isOpen);
cvf::ref<cvf::Part> part = createPart( centerColorPairs, wellResultFrame.m_isOpen );
model->addPart(part.p());
model->addPart( part.p() );
}
//--------------------------------------------------------------------------------------------------
///
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Part> RivWellSpheresPartMgr::createPart(std::vector<std::pair<cvf::Vec3f, cvf::Color3f> >& centerColorPairs, bool isWellOpen)
cvf::ref<cvf::Part> RivWellSpheresPartMgr::createPart( std::vector<std::pair<cvf::Vec3f, cvf::Color3f>>& centerColorPairs,
bool isWellOpen )
{
cvf::ref<cvf::Vec3fArray> vertices = new cvf::Vec3fArray;
cvf::ref<cvf::Vec3fArray> vecRes = new cvf::Vec3fArray;
cvf::ref<cvf::Color3fArray> colors = new cvf::Color3fArray;
cvf::ref<cvf::Vec3fArray> vertices = new cvf::Vec3fArray;
cvf::ref<cvf::Vec3fArray> vecRes = new cvf::Vec3fArray;
cvf::ref<cvf::Color3fArray> colors = new cvf::Color3fArray;
size_t numVecs = centerColorPairs.size();
vertices->reserve(numVecs);
vecRes->reserve(numVecs);
colors->reserve(numVecs);
vertices->reserve( numVecs );
vecRes->reserve( numVecs );
colors->reserve( numVecs );
for (auto centerColorPair : centerColorPairs)
for ( auto centerColorPair : centerColorPairs )
{
vertices->add(centerColorPair.first);
vecRes->add(cvf::Vec3f::X_AXIS);
colors->add(centerColorPair.second);
vertices->add( centerColorPair.first );
vecRes->add( cvf::Vec3f::X_AXIS );
colors->add( centerColorPair.second );
}
cvf::ref<cvf::DrawableVectors> vectorDrawable;
if (RiaGuiApplication::instance()->useShaders())
if ( RiaGuiApplication::instance()->useShaders() )
{
// NOTE: Drawable vectors must be rendered using shaders when the rest of the application is rendered using shaders
// Drawing vectors using fixed function when rest of the application uses shaders causes visual artifacts
vectorDrawable = new cvf::DrawableVectors("u_transformationMatrix", "u_color");
vectorDrawable = new cvf::DrawableVectors( "u_transformationMatrix", "u_color" );
}
else
{
vectorDrawable = new cvf::DrawableVectors();
}
vectorDrawable->setVectors(vertices.p(), vecRes.p());
vectorDrawable->setColors(colors.p());
vectorDrawable->setVectors( vertices.p(), vecRes.p() );
vectorDrawable->setColors( colors.p() );
cvf::GeometryBuilderTriangles builder;
double characteristicCellSize = m_rimReservoirView->mainGrid()->characteristicIJCellSize();
double characteristicCellSize = m_rimReservoirView->mainGrid()->characteristicIJCellSize();
double cellRadius = m_rimReservoirView->wellCollection()->spheresScaleFactor() * characteristicCellSize;
if (isWellOpen)
if ( isWellOpen )
{
// Increase radius to make sure open connection are slightly larger than closed connections
cellRadius = 1.1 * cellRadius;
}
cvf::GeometryUtils::createSphere(cellRadius, 15, 15, &builder);
cvf::GeometryUtils::createSphere( cellRadius, 15, 15, &builder );
vectorDrawable->setGlyph(builder.trianglesUShort().p(), builder.vertices().p());
vectorDrawable->setGlyph( builder.trianglesUShort().p(), builder.vertices().p() );
cvf::ref<cvf::Part> part = new cvf::Part;
part->setDrawable(vectorDrawable.p());
part->setDrawable( vectorDrawable.p() );
cvf::ref<cvf::Effect> eff = new cvf::Effect;
if (RiaGuiApplication::instance()->useShaders())
if ( RiaGuiApplication::instance()->useShaders() )
{
if (m_rimReservoirView->viewer())
if ( m_rimReservoirView->viewer() )
{
cvf::ref<cvf::OpenGLContext> oglContext = m_rimReservoirView->viewer()->cvfOpenGLContext();
cvf::OpenGLResourceManager* resourceManager = oglContext->resourceManager();
cvf::ref<cvf::ShaderProgram> vectorProgram = resourceManager->getLinkedVectorDrawerShaderProgram(oglContext.p());
cvf::ref<cvf::OpenGLContext> oglContext = m_rimReservoirView->viewer()->cvfOpenGLContext();
cvf::OpenGLResourceManager* resourceManager = oglContext->resourceManager();
cvf::ref<cvf::ShaderProgram> vectorProgram = resourceManager->getLinkedVectorDrawerShaderProgram(
oglContext.p() );
eff->setShaderProgram(vectorProgram.p());
eff->setShaderProgram( vectorProgram.p() );
}
}
part->setEffect(eff.p());
part->setEffect( eff.p() );
return part;
}
//--------------------------------------------------------------------------------------------------
///
///
//--------------------------------------------------------------------------------------------------
cvf::Color3f RivWellSpheresPartMgr::wellCellColor(const RigWellResultFrame& wellResultFrame, const RigWellResultPoint& wellResultPoint)
cvf::Color3f RivWellSpheresPartMgr::wellCellColor( const RigWellResultFrame& wellResultFrame,
const RigWellResultPoint& wellResultPoint )
{
// Colours should be synchronized with RivWellPipesPartMgr::updatePipeResultColor
cvf::Color3f cellColor(cvf::Color3f::GRAY);
cvf::Color3f cellColor( cvf::Color3f::GRAY );
RimSimWellInViewCollection* wellColl = nullptr;
if (m_rimWell)
if ( m_rimWell )
{
m_rimWell->firstAncestorOrThisOfType(wellColl);
m_rimWell->firstAncestorOrThisOfType( wellColl );
}
if (wellColl)
if ( wellColl )
{
if (wellResultPoint.m_isOpen)
if ( wellResultPoint.m_isOpen )
{
switch (wellResultFrame.m_productionType)
switch ( wellResultFrame.m_productionType )
{
case RigWellResultFrame::PRODUCER:
cellColor = cvf::Color3f::GREEN;
break;
case RigWellResultFrame::OIL_INJECTOR:
cellColor = cvf::Color3f::RED;
break;
case RigWellResultFrame::GAS_INJECTOR:
cellColor = cvf::Color3f::RED;
break;
case RigWellResultFrame::WATER_INJECTOR:
cellColor = cvf::Color3f::BLUE;
break;
case RigWellResultFrame::PRODUCER:
cellColor = cvf::Color3f::GREEN;
break;
case RigWellResultFrame::OIL_INJECTOR:
cellColor = cvf::Color3f::RED;
break;
case RigWellResultFrame::GAS_INJECTOR:
cellColor = cvf::Color3f::RED;
break;
case RigWellResultFrame::WATER_INJECTOR:
cellColor = cvf::Color3f::BLUE;
break;
}
}
}
return cellColor;
}