#4683 clang-format on all files in ApplicationCode

This commit is contained in:
Magne Sjaastad
2019-09-06 10:40:57 +02:00
parent 3a317504bb
commit fe9e567825
2092 changed files with 117952 additions and 111846 deletions

View File

@@ -18,7 +18,6 @@
#pragma once
#include "cvfVector3.h"
#include "cvfBoundingBox.h"
@@ -31,29 +30,30 @@
class RigCellGeometryTools
{
public:
static double calculateCellVolume(const std::array<cvf::Vec3d, 8>& hexCorners);
static bool estimateHexOverlapWithBoundingBox(const std::array<cvf::Vec3d, 8>& hexCorners,
const cvf::BoundingBox& boundingBox2dExtrusion,
std::array<cvf::Vec3d, 8>* overlapCorners,
cvf::BoundingBox* overlapBoundingBox);
static double calculateCellVolume( const std::array<cvf::Vec3d, 8>& hexCorners );
static bool estimateHexOverlapWithBoundingBox( const std::array<cvf::Vec3d, 8>& hexCorners,
const cvf::BoundingBox& boundingBox2dExtrusion,
std::array<cvf::Vec3d, 8>* overlapCorners,
cvf::BoundingBox* overlapBoundingBox );
static void createPolygonFromLineSegments(std::list<std::pair<cvf::Vec3d, cvf::Vec3d>>& intersectionLineSegments,
std::vector<std::vector<cvf::Vec3d>>& polygons,
double tolerance = 1.0e-4);
static void simplifyPolygon(std::vector<cvf::Vec3d>* vertices, double epsilon);
static void createPolygonFromLineSegments( std::list<std::pair<cvf::Vec3d, cvf::Vec3d>>& intersectionLineSegments,
std::vector<std::vector<cvf::Vec3d>>& polygons,
double tolerance = 1.0e-4 );
static void simplifyPolygon( std::vector<cvf::Vec3d>* vertices, double epsilon );
static void findCellLocalXYZ(const std::array<cvf::Vec3d, 8>& hexCorners,
cvf::Vec3d& localXdirection,
cvf::Vec3d& localYdirection,
cvf::Vec3d& localZdirection);
static void findCellLocalXYZ( const std::array<cvf::Vec3d, 8>& hexCorners,
cvf::Vec3d& localXdirection,
cvf::Vec3d& localYdirection,
cvf::Vec3d& localZdirection );
static double polygonLengthInLocalXdirWeightedByArea(const std::vector<cvf::Vec3d>& polygon2d);
static double polygonLengthInLocalXdirWeightedByArea( const std::vector<cvf::Vec3d>& polygon2d );
static std::vector<std::vector<cvf::Vec3d>> intersectPolygons(const std::vector<cvf::Vec3d>& polygon1,
const std::vector<cvf::Vec3d>& polygon2);
static std::vector<std::vector<cvf::Vec3d>> intersectPolygons( const std::vector<cvf::Vec3d>& polygon1,
const std::vector<cvf::Vec3d>& polygon2 );
static std::vector<std::vector<cvf::Vec3d>> subtractPolygons(const std::vector<cvf::Vec3d>& sourcePolygon,
const std::vector<std::vector<cvf::Vec3d>>& polygonToSubtract);
static std::vector<std::vector<cvf::Vec3d>>
subtractPolygons( const std::vector<cvf::Vec3d>& sourcePolygon,
const std::vector<std::vector<cvf::Vec3d>>& polygonToSubtract );
enum ZInterpolationType
{
@@ -61,20 +61,20 @@ public:
USE_HUGEVAL,
USE_ZERO
};
static std::vector<std::vector<cvf::Vec3d>> clipPolylineByPolygon(const std::vector<cvf::Vec3d>& polyLine,
const std::vector<cvf::Vec3d>& polygon,
ZInterpolationType interpolType = USE_ZERO);
static std::vector<std::vector<cvf::Vec3d>> clipPolylineByPolygon( const std::vector<cvf::Vec3d>& polyLine,
const std::vector<cvf::Vec3d>& polygon,
ZInterpolationType interpolType = USE_ZERO );
static std::pair<cvf::Vec3d, cvf::Vec3d> getLineThroughBoundingBox(const cvf::Vec3d& lineDirection,
const cvf::BoundingBox& polygonBBox,
const cvf::Vec3d& pointOnLine);
static std::pair<cvf::Vec3d, cvf::Vec3d> getLineThroughBoundingBox( const cvf::Vec3d& lineDirection,
const cvf::BoundingBox& polygonBBox,
const cvf::Vec3d& pointOnLine );
static double getLengthOfPolygonAlongLine(const std::pair<cvf::Vec3d, cvf::Vec3d>& line,
const std::vector<cvf::Vec3d>& polygon);
static double getLengthOfPolygonAlongLine( const std::pair<cvf::Vec3d, cvf::Vec3d>& line,
const std::vector<cvf::Vec3d>& polygon );
static std::vector<cvf::Vec3d> unionOfPolygons(const std::vector<std::vector<cvf::Vec3d>>& polygons);
static std::vector<cvf::Vec3d> unionOfPolygons( const std::vector<std::vector<cvf::Vec3d>>& polygons );
private:
static std::vector<cvf::Vec3d> ajustPolygonToAvoidIntersectionsAtVertex(const std::vector<cvf::Vec3d>& polyLine,
const std::vector<cvf::Vec3d>& polygon);
static std::vector<cvf::Vec3d> ajustPolygonToAvoidIntersectionsAtVertex( const std::vector<cvf::Vec3d>& polyLine,
const std::vector<cvf::Vec3d>& polygon );
};