#4683 clang-format on all files in ApplicationCode

This commit is contained in:
Magne Sjaastad
2019-09-06 10:40:57 +02:00
parent 3a317504bb
commit fe9e567825
2092 changed files with 117952 additions and 111846 deletions

View File

@@ -86,11 +86,11 @@ void ControlVolume::calculateCubeFaceStatus(const cvf::Vec3dArray& nodeCoords, d
}
#endif
template<typename NodeArrayType, typename NodeType, typename IndexType>
NodeType quadNormal(ArrayWrapperConst<NodeArrayType, NodeType> nodeCoords, const IndexType cubeFaceIndices[4])
template <typename NodeArrayType, typename NodeType, typename IndexType>
NodeType quadNormal( ArrayWrapperConst<NodeArrayType, NodeType> nodeCoords, const IndexType cubeFaceIndices[4] )
{
return (nodeCoords[cubeFaceIndices[2]] - nodeCoords[cubeFaceIndices[0]]) ^
(nodeCoords[cubeFaceIndices[3]] - nodeCoords[cubeFaceIndices[1]]);
return ( nodeCoords[cubeFaceIndices[2]] - nodeCoords[cubeFaceIndices[0]] ) ^
( nodeCoords[cubeFaceIndices[3]] - nodeCoords[cubeFaceIndices[1]] );
}
//--------------------------------------------------------------------------------------------------
@@ -99,7 +99,7 @@ NodeType quadNormal(ArrayWrapperConst<NodeArrayType, NodeType> nodeCoords, const
std::vector<cvf::Vec3d> createVertices()
{
std::vector<cvf::Vec3d> vxs;
vxs.resize(14, cvf::Vec3d::ZERO);
vxs.resize( 14, cvf::Vec3d::ZERO );
// clang-format off
vxs[ 0]= cvf::Vec3d( 0 , 0 , 0 );
@@ -127,7 +127,7 @@ std::vector<std::array<cvf::uint, 4>> getCubeFaces()
{
std::vector<std::array<cvf::uint, 4>> cubeFaces;
cubeFaces.resize(4);
cubeFaces.resize( 4 );
cubeFaces[0] = {0, 1, 2, 3};
cubeFaces[1] = {4, 5, 6, 7};
cubeFaces[2] = {5, 8, 9, 6};
@@ -136,9 +136,9 @@ std::vector<std::array<cvf::uint, 4>> getCubeFaces()
return cubeFaces;
}
std::ostream& operator<<(std::ostream& stream, std::vector<cvf::uint> v)
std::ostream& operator<<( std::ostream& stream, std::vector<cvf::uint> v )
{
for (size_t i = 0; i < v.size(); ++i)
for ( size_t i = 0; i < v.size(); ++i )
{
stream << v[i] << " ";
}
@@ -148,7 +148,7 @@ std::ostream& operator<<(std::ostream& stream, std::vector<cvf::uint> v)
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(CellFaceIntersectionTst, Intersection1)
TEST( CellFaceIntersectionTst, Intersection1 )
{
std::vector<cvf::Vec3d> nodes = createVertices();
@@ -158,117 +158,117 @@ TEST(CellFaceIntersectionTst, Intersection1)
auto faces = getCubeFaces();
EdgeIntersectStorage<cvf::uint> edgeIntersectionStorage;
edgeIntersectionStorage.setVertexCount(nodes.size());
edgeIntersectionStorage.setVertexCount( nodes.size() );
{
std::vector<cvf::uint> polygon;
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon,
&additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst(&nodes),
faces[0].data(),
faces[1].data(),
1e-6);
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( &polygon,
&additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst( &nodes ),
faces[0].data(),
faces[1].data(),
1e-6 );
EXPECT_EQ((size_t)5, polygon.size());
EXPECT_EQ((size_t)2, additionalVertices.size());
EXPECT_TRUE(isOk);
overlapPolygons.push_back(polygon);
EXPECT_EQ( (size_t)5, polygon.size() );
EXPECT_EQ( (size_t)2, additionalVertices.size() );
EXPECT_TRUE( isOk );
overlapPolygons.push_back( polygon );
std::cout << polygon << std::endl;
}
{
std::vector<cvf::uint> polygon;
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon,
&additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst(&nodes),
faces[0].data(),
faces[2].data(),
1e-6);
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( &polygon,
&additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst( &nodes ),
faces[0].data(),
faces[2].data(),
1e-6 );
EXPECT_EQ((size_t)5, polygon.size());
EXPECT_EQ((size_t)4, additionalVertices.size());
EXPECT_TRUE(isOk);
overlapPolygons.push_back(polygon);
EXPECT_EQ( (size_t)5, polygon.size() );
EXPECT_EQ( (size_t)4, additionalVertices.size() );
EXPECT_TRUE( isOk );
overlapPolygons.push_back( polygon );
std::cout << polygon << std::endl;
}
{
std::vector<cvf::uint> polygon;
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon,
&additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst(&nodes),
faces[0].data(),
faces[3].data(),
1e-6);
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( &polygon,
&additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst( &nodes ),
faces[0].data(),
faces[3].data(),
1e-6 );
EXPECT_EQ((size_t)3, polygon.size());
EXPECT_EQ((size_t)6, additionalVertices.size());
EXPECT_TRUE(isOk);
overlapPolygons.push_back(polygon);
EXPECT_EQ( (size_t)3, polygon.size() );
EXPECT_EQ( (size_t)6, additionalVertices.size() );
EXPECT_TRUE( isOk );
overlapPolygons.push_back( polygon );
std::cout << polygon << std::endl;
}
nodes.insert(nodes.end(), additionalVertices.begin(), additionalVertices.end());
nodes.insert( nodes.end(), additionalVertices.begin(), additionalVertices.end() );
std::vector<cvf::uint> basePolygon;
basePolygon.insert(basePolygon.begin(), faces[0].data(), &(faces[0].data()[4]));
basePolygon.insert( basePolygon.begin(), faces[0].data(), &( faces[0].data()[4] ) );
for (cvf::uint vxIdx = 0; vxIdx < nodes.size(); ++vxIdx)
for ( cvf::uint vxIdx = 0; vxIdx < nodes.size(); ++vxIdx )
{
GeometryTools::insertVertexInPolygon(&basePolygon, wrapArrayConst(&nodes), vxIdx, 1e-6);
GeometryTools::insertVertexInPolygon( &basePolygon, wrapArrayConst( &nodes ), vxIdx, 1e-6 );
}
EXPECT_EQ((size_t)8, basePolygon.size());
EXPECT_EQ( (size_t)8, basePolygon.size() );
std::cout << "Bp: " << basePolygon << std::endl;
for (size_t pIdx = 0; pIdx < overlapPolygons.size(); ++pIdx)
for ( size_t pIdx = 0; pIdx < overlapPolygons.size(); ++pIdx )
{
for (cvf::uint vxIdx = 0; vxIdx < nodes.size(); ++vxIdx)
for ( cvf::uint vxIdx = 0; vxIdx < nodes.size(); ++vxIdx )
{
GeometryTools::insertVertexInPolygon(&overlapPolygons[pIdx], wrapArrayConst(&nodes), vxIdx, 1e-6);
GeometryTools::insertVertexInPolygon( &overlapPolygons[pIdx], wrapArrayConst( &nodes ), vxIdx, 1e-6 );
}
if (pIdx == 0)
if ( pIdx == 0 )
{
EXPECT_EQ((size_t)5, overlapPolygons[pIdx].size());
EXPECT_EQ( (size_t)5, overlapPolygons[pIdx].size() );
}
if (pIdx == 1)
if ( pIdx == 1 )
{
EXPECT_EQ((size_t)5, overlapPolygons[pIdx].size());
EXPECT_EQ( (size_t)5, overlapPolygons[pIdx].size() );
}
if (pIdx == 2)
if ( pIdx == 2 )
{
EXPECT_EQ((size_t)4, overlapPolygons[pIdx].size());
EXPECT_EQ( (size_t)4, overlapPolygons[pIdx].size() );
}
std::cout << "Op" << pIdx << ":" << overlapPolygons[pIdx] << std::endl;
}
Vec3d normal = quadNormal(wrapArrayConst(&nodes), faces[0].data());
Vec3d normal = quadNormal( wrapArrayConst( &nodes ), faces[0].data() );
std::vector<bool> faceOverlapPolygonWindingSameAsCubeFaceFlags;
faceOverlapPolygonWindingSameAsCubeFaceFlags.resize(overlapPolygons.size(), true);
faceOverlapPolygonWindingSameAsCubeFaceFlags.resize( overlapPolygons.size(), true );
{
std::vector<cvf::uint> freeFacePolygon;
bool hasHoles = false;
std::vector<std::vector<cvf::uint>*> overlapPolygonPtrs;
for (size_t pIdx = 0; pIdx < overlapPolygons.size(); ++pIdx)
for ( size_t pIdx = 0; pIdx < overlapPolygons.size(); ++pIdx )
{
overlapPolygonPtrs.push_back(&(overlapPolygons[pIdx]));
overlapPolygonPtrs.push_back( &( overlapPolygons[pIdx] ) );
}
GeometryTools::calculatePartiallyFreeCubeFacePolygon(wrapArrayConst(&nodes),
wrapArrayConst(&basePolygon),
normal,
overlapPolygonPtrs,
faceOverlapPolygonWindingSameAsCubeFaceFlags,
&freeFacePolygon,
&hasHoles);
GeometryTools::calculatePartiallyFreeCubeFacePolygon( wrapArrayConst( &nodes ),
wrapArrayConst( &basePolygon ),
normal,
overlapPolygonPtrs,
faceOverlapPolygonWindingSameAsCubeFaceFlags,
&freeFacePolygon,
&hasHoles );
EXPECT_EQ((size_t)4, freeFacePolygon.size());
EXPECT_FALSE(hasHoles);
EXPECT_EQ( (size_t)4, freeFacePolygon.size() );
EXPECT_FALSE( hasHoles );
std::cout << "FF1: " << freeFacePolygon << std::endl;
}
@@ -277,21 +277,21 @@ TEST(CellFaceIntersectionTst, Intersection1)
bool hasHoles = false;
std::vector<std::vector<cvf::uint>*> overlapPolygonPtrs;
for (size_t pIdx = 0; pIdx < 1; ++pIdx)
for ( size_t pIdx = 0; pIdx < 1; ++pIdx )
{
overlapPolygonPtrs.push_back(&(overlapPolygons[pIdx]));
overlapPolygonPtrs.push_back( &( overlapPolygons[pIdx] ) );
}
GeometryTools::calculatePartiallyFreeCubeFacePolygon(wrapArrayConst(&nodes),
wrapArrayConst(&basePolygon),
normal,
overlapPolygonPtrs,
faceOverlapPolygonWindingSameAsCubeFaceFlags,
&freeFacePolygon,
&hasHoles);
GeometryTools::calculatePartiallyFreeCubeFacePolygon( wrapArrayConst( &nodes ),
wrapArrayConst( &basePolygon ),
normal,
overlapPolygonPtrs,
faceOverlapPolygonWindingSameAsCubeFaceFlags,
&freeFacePolygon,
&hasHoles );
EXPECT_EQ((size_t)9, freeFacePolygon.size());
EXPECT_FALSE(hasHoles);
EXPECT_EQ( (size_t)9, freeFacePolygon.size() );
EXPECT_FALSE( hasHoles );
std::cout << "FF2: " << freeFacePolygon << std::endl;
}
@@ -301,7 +301,7 @@ TEST(CellFaceIntersectionTst, Intersection1)
///
//--------------------------------------------------------------------------------------------------
TEST(CellFaceIntersectionTst, Intersection)
TEST( CellFaceIntersectionTst, Intersection )
{
std::vector<cvf::Vec3d> additionalVertices;
cvf::Vec3dArray nodes;
@@ -311,61 +311,61 @@ TEST(CellFaceIntersectionTst, Intersection)
size_t cv1CubeFaceIndices[4] = {0, 1, 2, 3};
size_t cv2CubeFaceIndices[4] = {4, 5, 6, 7};
nodes.resize(8);
nodes.setAll(cvf::Vec3d(0, 0, 0));
nodes.resize( 8 );
nodes.setAll( cvf::Vec3d( 0, 0, 0 ) );
EdgeIntersectStorage<size_t> edgeIntersectionStorage;
edgeIntersectionStorage.setVertexCount(nodes.size());
edgeIntersectionStorage.setVertexCount( nodes.size() );
// Face 1
nodes[0] = cvf::Vec3d(0, 0, 0);
nodes[1] = cvf::Vec3d(1, 0, 0);
nodes[2] = cvf::Vec3d(1, 1, 0);
nodes[3] = cvf::Vec3d(0, 1, 0);
nodes[0] = cvf::Vec3d( 0, 0, 0 );
nodes[1] = cvf::Vec3d( 1, 0, 0 );
nodes[2] = cvf::Vec3d( 1, 1, 0 );
nodes[3] = cvf::Vec3d( 0, 1, 0 );
// Face 2
nodes[4] = cvf::Vec3d(0, 0, 0);
nodes[5] = cvf::Vec3d(1, 0, 0);
nodes[6] = cvf::Vec3d(1, 1, 0);
nodes[7] = cvf::Vec3d(0, 1, 0);
nodes[4] = cvf::Vec3d( 0, 0, 0 );
nodes[5] = cvf::Vec3d( 1, 0, 0 );
nodes[6] = cvf::Vec3d( 1, 1, 0 );
nodes[7] = cvf::Vec3d( 0, 1, 0 );
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon,
&additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst(&nodes),
cv1CubeFaceIndices,
cv2CubeFaceIndices,
1e-6);
EXPECT_EQ((size_t)4, polygon.size());
EXPECT_EQ((size_t)0, additionalVertices.size());
EXPECT_TRUE(isOk);
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( &polygon,
&additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst( &nodes ),
cv1CubeFaceIndices,
cv2CubeFaceIndices,
1e-6 );
EXPECT_EQ( (size_t)4, polygon.size() );
EXPECT_EQ( (size_t)0, additionalVertices.size() );
EXPECT_TRUE( isOk );
// Face 1
nodes[0] = cvf::Vec3d(0, 0, 0);
nodes[1] = cvf::Vec3d(1, 0, 0);
nodes[2] = cvf::Vec3d(1, 1, 0);
nodes[3] = cvf::Vec3d(0, 1, 0);
nodes[0] = cvf::Vec3d( 0, 0, 0 );
nodes[1] = cvf::Vec3d( 1, 0, 0 );
nodes[2] = cvf::Vec3d( 1, 1, 0 );
nodes[3] = cvf::Vec3d( 0, 1, 0 );
// Face 2
nodes[4] = cvf::Vec3d(0.5, -0.25, 0);
nodes[5] = cvf::Vec3d(1.25, 0.5, 0);
nodes[6] = cvf::Vec3d(0.5, 1.25, 0);
nodes[7] = cvf::Vec3d(-0.25, 0.5, 0);
nodes[4] = cvf::Vec3d( 0.5, -0.25, 0 );
nodes[5] = cvf::Vec3d( 1.25, 0.5, 0 );
nodes[6] = cvf::Vec3d( 0.5, 1.25, 0 );
nodes[7] = cvf::Vec3d( -0.25, 0.5, 0 );
polygon.clear();
isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon,
&additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst(&nodes),
cv1CubeFaceIndices,
cv2CubeFaceIndices,
1e-6);
EXPECT_EQ((size_t)8, polygon.size());
EXPECT_EQ((size_t)8, additionalVertices.size());
EXPECT_TRUE(isOk);
isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( &polygon,
&additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst( &nodes ),
cv1CubeFaceIndices,
cv2CubeFaceIndices,
1e-6 );
EXPECT_EQ( (size_t)8, polygon.size() );
EXPECT_EQ( (size_t)8, additionalVertices.size() );
EXPECT_TRUE( isOk );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(CellFaceIntersectionTst, FreeFacePolygon)
TEST( CellFaceIntersectionTst, FreeFacePolygon )
{
std::vector<cvf::Vec3d> additionalVertices;
cvf::Vec3dArray nodes;
@@ -375,159 +375,159 @@ TEST(CellFaceIntersectionTst, FreeFacePolygon)
size_t cv1CubeFaceIndices[4] = {0, 1, 2, 3};
size_t cv2CubeFaceIndices[4] = {4, 5, 6, 7};
nodes.resize(8);
nodes.setAll(cvf::Vec3d(0, 0, 0));
nodes.resize( 8 );
nodes.setAll( cvf::Vec3d( 0, 0, 0 ) );
EdgeIntersectStorage<size_t> edgeIntersectionStorage;
edgeIntersectionStorage.setVertexCount(nodes.size());
edgeIntersectionStorage.setVertexCount( nodes.size() );
// Face 1
nodes[0] = cvf::Vec3d(0, 0, 0);
nodes[1] = cvf::Vec3d(1, 0, 0);
nodes[2] = cvf::Vec3d(1, 1, 0);
nodes[3] = cvf::Vec3d(0, 1, 0);
nodes[0] = cvf::Vec3d( 0, 0, 0 );
nodes[1] = cvf::Vec3d( 1, 0, 0 );
nodes[2] = cvf::Vec3d( 1, 1, 0 );
nodes[3] = cvf::Vec3d( 0, 1, 0 );
// Face 2
nodes[4] = cvf::Vec3d(0, 0, 0);
nodes[5] = cvf::Vec3d(1, 0, 0);
nodes[6] = cvf::Vec3d(1, 1, 0);
nodes[7] = cvf::Vec3d(0, 1, 0);
nodes[4] = cvf::Vec3d( 0, 0, 0 );
nodes[5] = cvf::Vec3d( 1, 0, 0 );
nodes[6] = cvf::Vec3d( 1, 1, 0 );
nodes[7] = cvf::Vec3d( 0, 1, 0 );
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon,
&additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst(&nodes),
cv1CubeFaceIndices,
cv2CubeFaceIndices,
1e-6);
EXPECT_EQ((size_t)4, polygon.size());
EXPECT_EQ((size_t)0, additionalVertices.size());
EXPECT_TRUE(isOk);
bool isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( &polygon,
&additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst( &nodes ),
cv1CubeFaceIndices,
cv2CubeFaceIndices,
1e-6 );
EXPECT_EQ( (size_t)4, polygon.size() );
EXPECT_EQ( (size_t)0, additionalVertices.size() );
EXPECT_TRUE( isOk );
std::vector<bool> faceOverlapPolygonWinding;
std::vector<std::vector<size_t>*> faceOverlapPolygons;
faceOverlapPolygons.push_back(&polygon);
faceOverlapPolygonWinding.push_back(true);
faceOverlapPolygons.push_back( &polygon );
faceOverlapPolygonWinding.push_back( true );
std::vector<size_t> partialFacePolygon;
bool hasHoles = false;
GeometryTools::calculatePartiallyFreeCubeFacePolygon(wrapArrayConst(&nodes),
wrapArrayConst(cv1CubeFaceIndices, 4),
Vec3d(0, 0, 1),
faceOverlapPolygons,
faceOverlapPolygonWinding,
&partialFacePolygon,
&hasHoles);
GeometryTools::calculatePartiallyFreeCubeFacePolygon( wrapArrayConst( &nodes ),
wrapArrayConst( cv1CubeFaceIndices, 4 ),
Vec3d( 0, 0, 1 ),
faceOverlapPolygons,
faceOverlapPolygonWinding,
&partialFacePolygon,
&hasHoles );
// Face 1
nodes[0] = cvf::Vec3d(0, 0, 0);
nodes[1] = cvf::Vec3d(1, 0, 0);
nodes[2] = cvf::Vec3d(1, 1, 0);
nodes[3] = cvf::Vec3d(0, 1, 0);
nodes[0] = cvf::Vec3d( 0, 0, 0 );
nodes[1] = cvf::Vec3d( 1, 0, 0 );
nodes[2] = cvf::Vec3d( 1, 1, 0 );
nodes[3] = cvf::Vec3d( 0, 1, 0 );
// Face 2
nodes[4] = cvf::Vec3d(0.5, -0.25, 0);
nodes[5] = cvf::Vec3d(1.25, 0.5, 0);
nodes[6] = cvf::Vec3d(0.5, 1.25, 0);
nodes[7] = cvf::Vec3d(-0.25, 0.5, 0);
nodes[4] = cvf::Vec3d( 0.5, -0.25, 0 );
nodes[5] = cvf::Vec3d( 1.25, 0.5, 0 );
nodes[6] = cvf::Vec3d( 0.5, 1.25, 0 );
nodes[7] = cvf::Vec3d( -0.25, 0.5, 0 );
polygon.clear();
isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads(&polygon,
&additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst(&nodes),
cv1CubeFaceIndices,
cv2CubeFaceIndices,
1e-6);
EXPECT_EQ((size_t)8, polygon.size());
EXPECT_EQ((size_t)8, additionalVertices.size());
EXPECT_TRUE(isOk);
isOk = GeometryTools::calculateOverlapPolygonOfTwoQuads( &polygon,
&additionalVertices,
&edgeIntersectionStorage,
wrapArrayConst( &nodes ),
cv1CubeFaceIndices,
cv2CubeFaceIndices,
1e-6 );
EXPECT_EQ( (size_t)8, polygon.size() );
EXPECT_EQ( (size_t)8, additionalVertices.size() );
EXPECT_TRUE( isOk );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(CellFaceIntersectionTst, PolygonAreaNormal3D)
TEST( CellFaceIntersectionTst, PolygonAreaNormal3D )
{
// Test special cases with zero area
{
std::vector<cvf::Vec3d> vxs;
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D(vxs);
EXPECT_TRUE(area == cvf::Vec3d::ZERO);
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
EXPECT_TRUE( area == cvf::Vec3d::ZERO );
}
{
std::vector<cvf::Vec3d> vxs;
vxs.push_back({0, 0, 0});
vxs.push_back( {0, 0, 0} );
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D(vxs);
EXPECT_TRUE(area == cvf::Vec3d::ZERO);
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
EXPECT_TRUE( area == cvf::Vec3d::ZERO );
}
{
std::vector<cvf::Vec3d> vxs;
vxs.push_back({0, 0, 0});
vxs.push_back({0, 0, 1});
vxs.push_back( {0, 0, 0} );
vxs.push_back( {0, 0, 1} );
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D(vxs);
EXPECT_TRUE(area == cvf::Vec3d::ZERO);
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
EXPECT_TRUE( area == cvf::Vec3d::ZERO );
}
// Three points
{
std::vector<cvf::Vec3d> vxs;
vxs.push_back({0, 0, 0});
vxs.push_back({0, 0, 1});
vxs.push_back({0, 1, 1});
vxs.push_back( {0, 0, 0} );
vxs.push_back( {0, 0, 1} );
vxs.push_back( {0, 1, 1} );
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D(vxs);
EXPECT_DOUBLE_EQ(-0.5, area.x());
EXPECT_DOUBLE_EQ(0.0, area.y());
EXPECT_DOUBLE_EQ(0.0, area.z());
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
EXPECT_DOUBLE_EQ( -0.5, area.x() );
EXPECT_DOUBLE_EQ( 0.0, area.y() );
EXPECT_DOUBLE_EQ( 0.0, area.z() );
}
// four identical points
{
std::vector<cvf::Vec3d> vxs;
vxs.push_back({0, 0, 0});
vxs.push_back({0, 0, 0});
vxs.push_back({0, 0, 0});
vxs.push_back({0, 0, 0});
vxs.push_back( {0, 0, 0} );
vxs.push_back( {0, 0, 0} );
vxs.push_back( {0, 0, 0} );
vxs.push_back( {0, 0, 0} );
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D(vxs);
EXPECT_TRUE(area == cvf::Vec3d::ZERO);
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
EXPECT_TRUE( area == cvf::Vec3d::ZERO );
}
// Square of four points
{
std::vector<cvf::Vec3d> vxs;
vxs.push_back({0, 0, 0});
vxs.push_back({0, 0, 1});
vxs.push_back({0, 1, 1});
vxs.push_back({0, 1, 0});
vxs.push_back( {0, 0, 0} );
vxs.push_back( {0, 0, 1} );
vxs.push_back( {0, 1, 1} );
vxs.push_back( {0, 1, 0} );
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D(vxs);
EXPECT_DOUBLE_EQ(-1.0, area.x());
EXPECT_DOUBLE_EQ(0.0, area.y());
EXPECT_DOUBLE_EQ(0.0, area.z());
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
EXPECT_DOUBLE_EQ( -1.0, area.x() );
EXPECT_DOUBLE_EQ( 0.0, area.y() );
EXPECT_DOUBLE_EQ( 0.0, area.z() );
}
// Square of four points + one point in center of square
{
std::vector<cvf::Vec3d> vxs;
vxs.push_back({0, 0, 0});
vxs.push_back({0, 0, 1});
vxs.push_back({0, 1, 1});
vxs.push_back({0, 1, 0});
vxs.push_back( {0, 0, 0} );
vxs.push_back( {0, 0, 1} );
vxs.push_back( {0, 1, 1} );
vxs.push_back( {0, 1, 0} );
vxs.push_back({0, 0.5, 0.5}); // center of square
vxs.push_back( {0, 0.5, 0.5} ); // center of square
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D(vxs);
EXPECT_DOUBLE_EQ(-0.75, area.x());
EXPECT_DOUBLE_EQ(0.0, area.y());
EXPECT_DOUBLE_EQ(0.0, area.z());
cvf::Vec3d area = GeometryTools::polygonAreaNormal3D( vxs );
EXPECT_DOUBLE_EQ( -0.75, area.x() );
EXPECT_DOUBLE_EQ( 0.0, area.y() );
EXPECT_DOUBLE_EQ( 0.0, area.z() );
}
}