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https://github.com/OPM/ResInsight.git
synced 2025-01-08 07:03:25 -06:00
#2841 Fix bad result when z-clipping is applied.
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@ -73,8 +73,9 @@ Riv3dWellLogDrawSurfaceGenerator::createDrawSurface(const caf::DisplayCoordTrans
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m_wellPath->firstAncestorOrThisOfTypeAsserted(wellPathCollection);
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std::vector<cvf::Vec3d> wellPathPoints = wellPathGeometry()->m_wellPathPoints;
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if (wellPathPoints.empty())
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if (wellPathPoints.size() < (size_t)2)
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{
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// Need at least two well path points to create a valid path.
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return false;
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}
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@ -83,154 +84,46 @@ Riv3dWellLogDrawSurfaceGenerator::createDrawSurface(const caf::DisplayCoordTrans
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wellPathPoint = displayCoordTransform->transformToDisplayCoord(wellPathPoint);
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}
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std::vector<cvf::Vec3d> segmentNormals =
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std::vector<cvf::Vec3d> wellPathSegmentNormals =
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RigWellPathGeometryTools::calculateLineSegmentNormals(wellPathPoints, planeAngle);
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size_t originalWellPathSize = wellPathPoints.size();
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size_t indexToFirstVisibleSegment = 0u;
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if (wellPathCollection->wellPathClip)
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{
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double clipZDistance = wellPathCollection->wellPathClipZDistance;
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double horizontalLengthAlongWellToClipPoint;
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cvf::Vec3d clipLocation = wellPathClipBoundingBox.max() + clipZDistance * cvf::Vec3d(0, 0, 1);
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cvf::Vec3d clipLocation = wellPathClipBoundingBox.max() + clipZDistance * cvf::Vec3d(0, 0, 1);
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clipLocation = displayCoordTransform->transformToDisplayCoord(clipLocation);
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size_t indexToFirstVisibleSegment;
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double horizontalLengthAlongWellToClipPoint;
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wellPathPoints = RigWellPath::clipPolylineStartAboveZ(
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wellPathPoints, clipLocation.z(), &horizontalLengthAlongWellToClipPoint, &indexToFirstVisibleSegment);
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}
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// Create curve normal vectors using the unclipped well path points and normals.
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createCurveNormalVectors(displayCoordTransform, indexToFirstVisibleSegment, planeOffsetFromWellPathCenter, planeWidth, samplingIntervalSize, wellPathSegmentNormals);
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if (wellPathPoints.size() < (size_t) 2)
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// Note that normals are calculated on the full non-clipped well path. So we need to clip the remainder here.
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wellPathSegmentNormals.erase(wellPathSegmentNormals.begin(), wellPathSegmentNormals.end() - wellPathPoints.size());
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if (wellPathPoints.size() < (size_t)2)
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{
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// Need at least two well path points to create a valid path.
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return false;
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}
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// Note that normals are calculated on the full non-clipped well path to increase the likelihood of creating good normals
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// for the end points of the curve. So we need to clip the remainder here.
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segmentNormals.erase(segmentNormals.begin(), segmentNormals.end() - wellPathPoints.size());
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m_vertices.reserve(wellPathPoints.size() * 2);
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for (size_t i = 0; i < wellPathPoints.size(); i++)
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{
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m_vertices.reserve(wellPathPoints.size() * 2);
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std::vector<cvf::uint> backgroundIndices;
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backgroundIndices.reserve(wellPathPoints.size() * 2);
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// Vertices are used for both surface and border
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for (size_t i = 0; i < wellPathPoints.size(); i++)
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{
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m_vertices.push_back(cvf::Vec3f(
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wellPathPoints[i] + segmentNormals[i] * planeOffsetFromWellPathCenter));
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m_vertices.push_back(cvf::Vec3f(
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wellPathPoints[i] + segmentNormals[i] * (planeOffsetFromWellPathCenter + planeWidth)));
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backgroundIndices.push_back((cvf::uint) (2 * i));
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backgroundIndices.push_back((cvf::uint) (2 * i + 1));
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}
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m_vertices.push_back(cvf::Vec3f(
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wellPathPoints[i] + wellPathSegmentNormals[i] * planeOffsetFromWellPathCenter));
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m_vertices.push_back(cvf::Vec3f(
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wellPathPoints[i] + wellPathSegmentNormals[i] * (planeOffsetFromWellPathCenter + planeWidth)));
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}
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cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray(m_vertices);
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{
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// Background specific
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cvf::ref<cvf::PrimitiveSetIndexedUInt> indexedUInt = new cvf::PrimitiveSetIndexedUInt(cvf::PrimitiveType::PT_TRIANGLE_STRIP);
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cvf::ref<cvf::UIntArray> indexArray = new cvf::UIntArray(backgroundIndices);
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indexedUInt->setIndices(indexArray.p());
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m_background = new cvf::DrawableGeo();
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m_background->addPrimitiveSet(indexedUInt.p());
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m_background->setVertexArray(vertexArray.p());
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}
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{
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std::vector<cvf::uint> borderIndices;
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borderIndices.reserve(m_vertices.size());
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int secondLastEvenVertex = (int) m_vertices.size() - 4;
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// Border close to the well. All even indices.
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for (int i = 0; i <= secondLastEvenVertex; i += 2)
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{
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borderIndices.push_back((cvf::uint) i);
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borderIndices.push_back((cvf::uint) i+2);
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}
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// Connect to border away from well
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borderIndices.push_back((cvf::uint) (m_vertices.size() - 2));
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borderIndices.push_back((cvf::uint) (m_vertices.size() - 1));
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int secondOddVertex = 3;
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int lastOddVertex = (int) m_vertices.size() - 1;
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// Border away from from well are odd indices in reverse order to create a closed surface.
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for (int i = lastOddVertex; i >= secondOddVertex; i -= 2)
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{
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borderIndices.push_back((cvf::uint) i);
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borderIndices.push_back((cvf::uint) i - 2);
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}
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// Close border
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borderIndices.push_back(1u);
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borderIndices.push_back(0u);
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cvf::ref<cvf::PrimitiveSetIndexedUInt> indexedUInt = new cvf::PrimitiveSetIndexedUInt(cvf::PrimitiveType::PT_LINES);
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cvf::ref<cvf::UIntArray> indexArray = new cvf::UIntArray(borderIndices);
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indexedUInt->setIndices(indexArray.p());
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m_border = new cvf::DrawableGeo();
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m_border->addPrimitiveSet(indexedUInt.p());
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m_border->setVertexArray(vertexArray.p());
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}
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}
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{
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std::vector<cvf::Vec3d> interpolatedGridPoints;
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std::vector<cvf::Vec3d> interpolatedGridCurveNormals;
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size_t newStartIndex = originalWellPathSize - wellPathPoints.size();
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double firstMd = wellPathGeometry()->m_measuredDepths.at(newStartIndex);
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double lastMd = wellPathGeometry()->m_measuredDepths.back();
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double md = lastMd;
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while (md >= firstMd)
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{
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cvf::Vec3d point = wellPathGeometry()->interpolatedVectorAlongWellPath(wellPathPoints, md);
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cvf::Vec3d curveNormal = wellPathGeometry()->interpolatedVectorAlongWellPath(segmentNormals, md);
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interpolatedGridPoints.push_back(point);
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interpolatedGridCurveNormals.push_back(curveNormal.getNormalized());
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md -= samplingIntervalSize;
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}
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std::vector<cvf::Vec3f> arrowVertices;
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std::vector<cvf::Vec3f> arrowVectors;
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arrowVertices.reserve(interpolatedGridPoints.size());
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arrowVectors.reserve(interpolatedGridPoints.size());
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double shaftRelativeRadius = 0.0125f;
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double arrowHeadRelativeRadius = shaftRelativeRadius * 3;
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double arrowHeadRelativeLength = arrowHeadRelativeRadius * 3;
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double totalArrowScaling = 1.0 / (1.0 - arrowHeadRelativeLength);
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// Normal lines. Start from one to avoid drawing at surface edge.
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for (size_t i = 1; i < interpolatedGridCurveNormals.size(); i++)
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{
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arrowVertices.push_back(cvf::Vec3f(interpolatedGridPoints[i] + interpolatedGridCurveNormals[i] * planeOffsetFromWellPathCenter));
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arrowVectors.push_back(cvf::Vec3f(interpolatedGridCurveNormals[i] * planeWidth * totalArrowScaling));
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}
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m_curveNormalVectors = new cvf::DrawableVectors();
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cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray(arrowVertices);
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cvf::ref<cvf::Vec3fArray> vectorArray = new cvf::Vec3fArray(arrowVectors);
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// Create the arrow glyph for the vector drawer
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cvf::GeometryBuilderTriangles arrowBuilder;
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cvf::ArrowGenerator gen;
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gen.setShaftRelativeRadius(shaftRelativeRadius);
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gen.setHeadRelativeRadius(arrowHeadRelativeRadius);
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gen.setHeadRelativeLength(arrowHeadRelativeLength);
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gen.setNumSlices(4);
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gen.generate(&arrowBuilder);
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m_curveNormalVectors->setGlyph(arrowBuilder.trianglesUShort().p(), arrowBuilder.vertices().p());
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m_curveNormalVectors->setVectors(vertexArray.p(), vectorArray.p());
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}
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cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray(m_vertices);
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createBackground(vertexArray.p());
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createBorder(vertexArray.p());
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return true;
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}
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@ -277,6 +170,133 @@ const std::vector<cvf::Vec3f>& Riv3dWellLogDrawSurfaceGenerator::vertices() cons
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return m_vertices;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void Riv3dWellLogDrawSurfaceGenerator::createCurveNormalVectors(const caf::DisplayCoordTransform* displayCoordTransform,
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size_t clipStartIndex,
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double planeOffsetFromWellPathCenter,
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double planeWidth,
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double samplingIntervalSize,
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const std::vector<cvf::Vec3d>& segmentNormals)
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{
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std::vector<cvf::Vec3d> interpolatedWellPathPoints;
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std::vector<cvf::Vec3d> interpolatedWellPathNormals;
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double firstMd = wellPathGeometry()->m_measuredDepths.at(clipStartIndex);
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double lastMd = wellPathGeometry()->m_measuredDepths.back();
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double md = lastMd;
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while (md >= firstMd)
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{
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cvf::Vec3d point = wellPathGeometry()->interpolatedPointAlongWellPath(md);
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point = displayCoordTransform->transformToDisplayCoord(point);
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cvf::Vec3d curveNormal = wellPathGeometry()->interpolatedVectorAlongWellPath(segmentNormals, md);
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interpolatedWellPathPoints.push_back(point);
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interpolatedWellPathNormals.push_back(curveNormal.getNormalized());
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md -= samplingIntervalSize;
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}
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std::vector<cvf::Vec3f> arrowVertices;
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std::vector<cvf::Vec3f> arrowVectors;
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arrowVertices.reserve(interpolatedWellPathPoints.size());
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arrowVectors.reserve(interpolatedWellPathPoints.size());
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double shaftRelativeRadius = 0.0125f;
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double arrowHeadRelativeRadius = shaftRelativeRadius * 3;
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double arrowHeadRelativeLength = arrowHeadRelativeRadius * 3;
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double totalArrowScaling = 1.0 / (1.0 - arrowHeadRelativeLength);
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// Normal lines. Start from one to avoid drawing at surface edge.
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for (size_t i = 1; i < interpolatedWellPathNormals.size(); i++)
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{
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arrowVertices.push_back(cvf::Vec3f(interpolatedWellPathPoints[i] + interpolatedWellPathNormals[i] * planeOffsetFromWellPathCenter));
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arrowVectors.push_back(cvf::Vec3f(interpolatedWellPathNormals[i] * planeWidth * totalArrowScaling));
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}
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m_curveNormalVectors = new cvf::DrawableVectors();
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cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray(arrowVertices);
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cvf::ref<cvf::Vec3fArray> vectorArray = new cvf::Vec3fArray(arrowVectors);
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// Create the arrow glyph for the vector drawer
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cvf::GeometryBuilderTriangles arrowBuilder;
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cvf::ArrowGenerator gen;
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gen.setShaftRelativeRadius(shaftRelativeRadius);
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gen.setHeadRelativeRadius(arrowHeadRelativeRadius);
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gen.setHeadRelativeLength(arrowHeadRelativeLength);
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gen.setNumSlices(4);
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gen.generate(&arrowBuilder);
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m_curveNormalVectors->setGlyph(arrowBuilder.trianglesUShort().p(), arrowBuilder.vertices().p());
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m_curveNormalVectors->setVectors(vertexArray.p(), vectorArray.p());
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void Riv3dWellLogDrawSurfaceGenerator::createBackground(cvf::Vec3fArray* vertexArray)
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{
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std::vector<cvf::uint> backgroundIndices;
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backgroundIndices.reserve(vertexArray->size());
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for (size_t i = 0; i < vertexArray->size(); ++i)
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{
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backgroundIndices.push_back((cvf::uint) (i));
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}
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// Background specific
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cvf::ref<cvf::PrimitiveSetIndexedUInt> indexedUInt = new cvf::PrimitiveSetIndexedUInt(cvf::PrimitiveType::PT_TRIANGLE_STRIP);
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cvf::ref<cvf::UIntArray> indexArray = new cvf::UIntArray(backgroundIndices);
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indexedUInt->setIndices(indexArray.p());
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m_background = new cvf::DrawableGeo();
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m_background->addPrimitiveSet(indexedUInt.p());
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m_background->setVertexArray(vertexArray);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void Riv3dWellLogDrawSurfaceGenerator::createBorder(cvf::Vec3fArray* vertexArray)
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{
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std::vector<cvf::uint> borderIndices;
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borderIndices.reserve(m_vertices.size());
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int secondLastEvenVertex = (int)vertexArray->size() - 4;
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// Border close to the well. All even indices.
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for (int i = 0; i <= secondLastEvenVertex; i += 2)
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{
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borderIndices.push_back((cvf::uint) i);
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borderIndices.push_back((cvf::uint) i + 2);
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}
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// Connect to border away from well
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borderIndices.push_back((cvf::uint) (vertexArray->size() - 2));
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borderIndices.push_back((cvf::uint) (vertexArray->size() - 1));
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int secondOddVertex = 3;
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int lastOddVertex = (int)vertexArray->size() - 1;
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// Border away from from well are odd indices in reverse order to create a closed surface.
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for (int i = lastOddVertex; i >= secondOddVertex; i -= 2)
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{
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borderIndices.push_back((cvf::uint) i);
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borderIndices.push_back((cvf::uint) i - 2);
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}
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// Close border
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borderIndices.push_back(1u);
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borderIndices.push_back(0u);
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cvf::ref<cvf::PrimitiveSetIndexedUInt> indexedUInt = new cvf::PrimitiveSetIndexedUInt(cvf::PrimitiveType::PT_LINES);
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cvf::ref<cvf::UIntArray> indexArray = new cvf::UIntArray(borderIndices);
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indexedUInt->setIndices(indexArray.p());
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m_border = new cvf::DrawableGeo();
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m_border->addPrimitiveSet(indexedUInt.p());
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m_border->setVertexArray(vertexArray);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@ -45,13 +45,13 @@ class Riv3dWellLogDrawSurfaceGenerator : public cvf::Object
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public:
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Riv3dWellLogDrawSurfaceGenerator(RimWellPath* wellPath);
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bool createDrawSurface(const caf::DisplayCoordTransform* displayCoordTransform,
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const cvf::BoundingBox& wellPathClipBoundingBox,
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double planeAngle,
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double planeOffsetFromWellPathCenter,
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double planeWidth,
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double samplingIntervalSize);
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bool createDrawSurface(const caf::DisplayCoordTransform* displayCoordTransform,
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const cvf::BoundingBox& wellPathClipBoundingBox,
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double planeAngle,
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double planeOffsetFromWellPathCenter,
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double planeWidth,
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double samplingIntervalSize);
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void clearGeometry();
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cvf::ref<cvf::DrawableGeo> background() const;
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@ -61,6 +61,16 @@ public:
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const std::vector<cvf::Vec3f>& vertices() const;
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private:
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void createCurveNormalVectors(const caf::DisplayCoordTransform* displayCoordTransform,
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size_t clipStartIndex,
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double planeOffsetFromWellPathCenter,
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double planeWidth,
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double samplingIntervalSize,
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const std::vector<cvf::Vec3d>& wellPathSegmentNormals);
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void createBackground(cvf::Vec3fArray* vertexArray);
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void createBorder(cvf::Vec3fArray* vertexArray);
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const RigWellPath* wellPathGeometry() const;
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private:
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