Add RivContourMapElevationProvider and extend RivContourMapProjectionPartMgr so the contour map surface and contour lines can be projected onto the terrain/grid geometry of the 3d view instead of only being drawn as a flat map.
Migrate all assert macros in ApplicationLibCode to CAF_ASSERT and remove every
use of cvfAssert.h.
CVF_ASSERT is replaced one to one. CVF_TIGHT_ASSERT is also replaced by
CAF_ASSERT, which is semantically exact: CVF_ENABLE_TIGHT_ASSERTS is 1 only
under _DEBUG, and that is what CAF_ASSERT now does. The two CVF_FAIL_MSG sites
become CAF_ASSERT( false && "message" ), preserving the message with the idiom
already used elsewhere in the code base.
Counts before and after: CVF_ASSERT 1044 to 0, CVF_TIGHT_ASSERT 66 to 0,
CVF_FAIL_MSG 2 to 0, cvfAssert.h references 154 to 0.
Include handling: files that included cvfAssert.h directly now include
cafAssert.h instead, includes left dead by the migration are removed, and files
that were relying on cvfAssert.h transitively get an explicit cafAssert.h. Files
that reach cafAssert.h through another caf header are left unchanged; a missing
include here is a compile error, not a silently disabled assert.
ResultStatisticsCache links only LibCore and therefore had no path to
cafAssert.h. Add the cafPdmCore directory as a private include path rather than
linking the library, since cafAssert.h is header only.
Note that this stops these asserts from firing in Release and RelWithDebInfo,
where CVF_ASSERT was previously active.
Replace hard transparent/opaque edge cutoff with a weighted alpha
derived from the bilinear corner weights. Pixels at the boundary fade
proportionally to how much of their area falls within the defined
region, eliminating the hard staircase artefact.
Scale texture up 4x and bilinearly interpolate between adjacent vertex
values to eliminate block artefacts. Pixels adjacent to any undefined
(infinity) vertex are rendered transparent.
Extract and clean up prototype from contour-map-01 branch:
- RivContourMapProjectionPartMgr: add appendProjectionAsTexturedQuad(),
createSingleTexturedQuadPart(), createXYPlaneQuadGeoWithTexCoords(),
and createTexture() — renders the map as a single GPU-textured quad
with transparency (alpha=0) for undefined/infinity cells
- RimContourMapProjection: add m_showTextureImage (default true) and
m_showTrianglesWithColor (default false) PDM fields; guard triangle
mesh generation when showTrianglesWithColor() is false
- RimEclipseContourMapView, RimGeoMechContourMapView: branch
appendContourMapProjectionToModel() to use texture or triangle path
based on the new flags; Statistics view inherits Eclipse path
Prototype dead code (debug file save, SurfaceEffectGenerator fallback,
redundant createImage()) not carried forward.
* Make sure clang-tidy action use .clang-tidy config file
Use add-paths to instruct create-pull-request to a sub folder to avoid diff from Qt and vcpkg
* Use empty() in macro to avoid clang-tidy warning
* Add NOLINT to CAF_ASSERT
* Add NOLINT to cvfAssert
* Place copy of contour map in correct collection
* Allow linking of contour maps
* Improve handling of contour views and 3D views
* Guard nullptr
* Guard assert seen on Linux
* Zoom all on contour map when unlinked to reset zoom
If a contour map is linked to a 3D view, the view can get distorted. Call ZoomAll to reset to sensible defaults.
* Remove default rainbow legend