Remove 95 cvf include lines that the including file does not use. Found by
extracting the symbols declared by every VizFwk header, including symbols they
re-export, and flagging includes where none of those symbols appear anywhere in
the file. Each removal is verified by a full build.
Most of them are cvfVector3.h and cvfObject.h, left behind as the files they
were once needed by changed.
pch.h is left untouched. It includes cvfObject.h and cvfVector3.h on purpose, so
that the files using the precompiled header do not have to.
Note that a clean build after removing an include does not prove the include was
unnecessary, only that the declarations still arrive some other way. That path
can differ between platforms and with RESINSIGHT_ENABLE_UNITY_BUILD, so this
needs a CI round on Linux as well.
Migrate all assert macros in ApplicationLibCode to CAF_ASSERT and remove every
use of cvfAssert.h.
CVF_ASSERT is replaced one to one. CVF_TIGHT_ASSERT is also replaced by
CAF_ASSERT, which is semantically exact: CVF_ENABLE_TIGHT_ASSERTS is 1 only
under _DEBUG, and that is what CAF_ASSERT now does. The two CVF_FAIL_MSG sites
become CAF_ASSERT( false && "message" ), preserving the message with the idiom
already used elsewhere in the code base.
Counts before and after: CVF_ASSERT 1044 to 0, CVF_TIGHT_ASSERT 66 to 0,
CVF_FAIL_MSG 2 to 0, cvfAssert.h references 154 to 0.
Include handling: files that included cvfAssert.h directly now include
cafAssert.h instead, includes left dead by the migration are removed, and files
that were relying on cvfAssert.h transitively get an explicit cafAssert.h. Files
that reach cafAssert.h through another caf header are left unchanged; a missing
include here is a compile error, not a silently disabled assert.
ResultStatisticsCache links only LibCore and therefore had no path to
cafAssert.h. Add the cafPdmCore directory as a private include path rather than
linking the library, since cafAssert.h is header only.
Note that this stops these asserts from firing in Release and RelWithDebInfo,
where CVF_ASSERT was previously active.
* Avoid ambiguous definition during unity build on Windows
* Add missing include
* Add Qt6 to expressionparser
* Add Qt6 to nightcharts
* Replace forward define of QStringList with include <QStringList>
* Use toMSecsSinceEpoch
* Use setContentsMargins