Remove 95 cvf include lines that the including file does not use. Found by
extracting the symbols declared by every VizFwk header, including symbols they
re-export, and flagging includes where none of those symbols appear anywhere in
the file. Each removal is verified by a full build.
Most of them are cvfVector3.h and cvfObject.h, left behind as the files they
were once needed by changed.
pch.h is left untouched. It includes cvfObject.h and cvfVector3.h on purpose, so
that the files using the precompiled header do not have to.
Note that a clean build after removing an include does not prove the include was
unnecessary, only that the declarations still arrive some other way. That path
can differ between platforms and with RESINSIGHT_ENABLE_UNITY_BUILD, so this
needs a CI round on Linux as well.
* Avoid ambiguous definition during unity build on Windows
* Add missing include
* Add Qt6 to expressionparser
* Add Qt6 to nightcharts
* Replace forward define of QStringList with include <QStringList>
* Use toMSecsSinceEpoch
* Use setContentsMargins
This approach fixes an NNC visibility issue related to use of m_rimFault->faultGeometry()->connectionIndices() before any was assigned in RigMainGrid::distributeNNCsToFaults()
* Geometry Tools : Add convenience functions for polygon area
* #7232 Result Divided by Area: Add cell face result and show in GUI
Native support for flow rate is given by mass rate (mass per time) over a cell face. Add a derived result that takes flow rate divided by cell face area to get velocity (distance per time).
Add support for this concept on relevant native results, and indicate this result type in UI using a "/A" postfix
* Speed up divided-by-area calculations by using openmp
* Some refactoring of result data access.
* Make sure NNC data is scaled correctly in vector flow viz.
Co-authored-by: jonjenssen <jon@soundsoft.no>