* Avoid ambiguous definition during unity build on Windows
* Add missing include
* Add Qt6 to expressionparser
* Add Qt6 to nightcharts
* Replace forward define of QStringList with include <QStringList>
* Use toMSecsSinceEpoch
* Use setContentsMargins
* Make sure clang-tidy action use .clang-tidy config file
Use add-paths to instruct create-pull-request to a sub folder to avoid diff from Qt and vcpkg
* Use empty() in macro to avoid clang-tidy warning
* Add NOLINT to CAF_ASSERT
* Add NOLINT to cvfAssert