Magne Sjaastad
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6346ed012c
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clang-tidy : Remove redundant 'virtual' and add 'override'
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2018-10-18 19:45:57 +02:00 |
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Rebecca Cox
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3c26640f56
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#2579 2D Intersection View: apply Info Box on/off in main view to 2Dview
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2018-03-06 16:05:01 +01:00 |
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Rebecca Cox
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1076384ce0
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#2438 2D Intersection View: 3D Info Box items must follow settings in the main view
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2018-02-15 13:00:44 +01:00 |
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Bjørn Erik Jensen
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fbe9d2d73d
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Merge branch '2018.01.01-patch' into dev
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2018-01-26 15:56:37 +01:00 |
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Bjørn Erik Jensen
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ca3bb02c57
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#2356 grid statistics dialog. Display of Mobile Volume Weighted Mean controlled by info box property
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2018-01-26 15:53:13 +01:00 |
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Jacob Støren
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b092565a61
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#2331 Introduce new intermediate class RimGridView
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2018-01-15 14:53:48 +01:00 |
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Jacob Støren
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cb6d49a611
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#2331 Renamed RimView to Rim3dView
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2018-01-09 10:11:28 +01:00 |
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Bjørn Erik Jensen
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77f4b4bb4b
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Grid statistics. Add argument to control the result text
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2017-12-05 11:24:26 +01:00 |
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Bjørn Erik Jensen
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7fa9b15716
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#2167 statistics dialog. Include statistics snapshot under 'Snapshot all views to file'
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2017-11-29 13:34:55 +01:00 |
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Bjørn Erik Jensen
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c530841e41
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Statistics dialog. Display time step
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2017-11-28 15:07:57 +01:00 |
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Bjørn Erik Jensen
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c4385c1c1c
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Statistics dialog. Fix crash when values equals INF
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2017-11-16 14:52:06 +01:00 |
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Bjørn Erik Jensen
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d9a4288693
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#2102 Statistics dialog. Support for geo mech data
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2017-11-16 14:13:50 +01:00 |
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Bjørn Erik Jensen
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985388e60f
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Statistics dialog. Fix crash when no results exist
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2017-11-16 13:22:43 +01:00 |
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Bjørn Erik Jensen
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3bb1933f4d
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#2102 Statistics dialog. Refactoring
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2017-11-16 12:51:08 +01:00 |
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Bjørn Erik Jensen
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fba74f535f
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Merged from statistics_dialog
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2017-11-16 11:43:24 +01:00 |
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Rebecca Cox
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49417bbb3a
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#2146 Num Flooded PV: Add volume weighted mean for visible cells and current time step
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2017-11-16 10:50:55 +01:00 |
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Bjørn Erik Jensen
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24843f55b6
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#2102 Statistics dialog. Dialog contents updates as 3D view is modified
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2017-11-16 10:39:54 +01:00 |
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Bjørn Erik Jensen
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4b48da4250
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#2102 Statistics dialog. First version. Statistics not updating automatically
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2017-11-15 20:46:45 +01:00 |
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Jacob Støren
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46e8144f3b
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#2064 Fix wrong timestep range text in Gui. Complete Fix #1986. Make it possible with Visible cells and FlowDiag/Injection flooding
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2017-10-27 17:12:48 +02:00 |
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Magne Sjaastad
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66ff7d91bb
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Cleanup whitespace and includes
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2017-10-19 10:11:14 +02:00 |
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Jacob Støren
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5f6468898b
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#1052 3D info box: Added Flow Diag results statistics etc.
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2017-01-03 13:15:27 +01:00 |
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Jacob Støren
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8283f6665b
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(#625) Guard against All Timesteps Visible cells statistics when using dyn prop filter
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2015-11-12 11:53:22 +01:00 |
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Jacob Støren
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a57b27b6c0
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(#643) (#642) Overhauled the 3D info panel. New option. Better layout.
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2015-11-11 17:44:00 +01:00 |
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Jacob Støren
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0bd4f4a8f9
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(#606) (#607) Calculate visible cells statistics for geomech
Refactored some in 3D info regarding geomech cases.
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2015-11-06 13:24:43 +01:00 |
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Jacob Støren
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738af9c88e
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(#606)(#607) Added gui for the statistics control. Started refactoring
Refactoring to access pr timestep data from the statistics calculation.
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2015-11-04 12:51:55 +01:00 |
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Jacob Støren
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ed74116376
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Rename of RimReservoirView to RimEclipseView
To make the separation to geomech clearer, and alligning it to the
RigCaseNaming
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2015-05-21 10:05:33 +02:00 |
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Jacob Støren
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4b7d593b3c
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Refactored general view stuff into RimView
Removing it from RimReservoirView and RimGeoMechView
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2015-04-29 22:19:49 +02:00 |
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Jacob Støren
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27f6bd9eb5
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Start of geomech support
Possible GUI-tree layout
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2015-04-20 09:02:33 +02:00 |
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Jacob Støren
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5c0e55e7c1
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Linux compile fixes
p4#: 21550
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2013-05-06 12:02:32 +02:00 |
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Jacob Støren
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cf664210bf
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Major cleanup/change in the way things are included.
Needs a Linux compile check.
p4#: 21545
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2013-05-06 10:55:00 +02:00 |
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Magne Sjaastad
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0b2e19926d
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Added updateUiIconFromState() in cafPdmUiItem to create disabled icons based on object state
Use updateUiIconFromState() from collection objects
p4#: 21459
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2013-04-26 14:47:34 +02:00 |
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CeetronResInsight
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b3c142cc9a
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Change 18603 on 2012/09/11 by fredrik@fredrik_MBP-BootCamp
Added glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT); to get proper orientation of textures on point sprites
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2012-09-11 09:22:36 +02:00 |
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