* Avoid ambiguous definition during unity build on Windows
* Add missing include
* Add Qt6 to expressionparser
* Add Qt6 to nightcharts
* Replace forward define of QStringList with include <QStringList>
* Use toMSecsSinceEpoch
* Use setContentsMargins
* Use one common variable for object name, use three ints
* Move enums to separate file
* Refactor use of enums
* Move implementation to cpp
* Refactor includes