Remove 95 cvf include lines that the including file does not use. Found by
extracting the symbols declared by every VizFwk header, including symbols they
re-export, and flagging includes where none of those symbols appear anywhere in
the file. Each removal is verified by a full build.
Most of them are cvfVector3.h and cvfObject.h, left behind as the files they
were once needed by changed.
pch.h is left untouched. It includes cvfObject.h and cvfVector3.h on purpose, so
that the files using the precompiled header do not have to.
Note that a clean build after removing an include does not prove the include was
unnecessary, only that the declarations still arrive some other way. That path
can differ between platforms and with RESINSIGHT_ENABLE_UNITY_BUILD, so this
needs a CI round on Linux as well.
* Improve python code generation tests
* Add setValveLocations
* Move code into RimFishbonesDefines
* Add scripting to fishbones
* Add scripting methods for fishbones
* Add example and test
* Moved UnitSystem from RiaEclipseUnitTools to RiaDefines.
- Renamed UnitSystem to EclipseUnitSystem
- Replaced header includes and removed obsolete includes of RiaEclipseUnitTools.h
* Moved result name functions into separate file.
* Minor cleanup
Co-authored-by: rubenthoms <rubenthoms@users.noreply.github.com>
Co-authored-by: Magne Sjaastad <magne.sjaastad@ceetronsolutions.com>
Co-authored-by: magnesj <magnesj@users.noreply.github.com>