After considering the different options, I concluded that it is important to
support the Qt way of doing things.
If the App programmer wants to do things the Qt way, it should be possible.
Cleaned up the responsibilities between Editor, model and View
Now model exposes translation between QModelIndex and PdmUiItem
Selection inteface implementation is handled by editor, and forwarded to View
Also started renaming of SlectionManager update enabeling
The implementation of this dummy class is put in the file with the
single macro defining the UI editor. This will cause the cpp file to
always be compiled.
Disabled keyboard tracking for spin boxes used in slider editors, so
that the valueChanged() signal is not emitted until the user has pressed
ENTER or the spin box loses focus.
Pdm fields can contain a forward declared Pdm object without the include
file
VizFwk: Added VertexColoring shader to be able to use per vertex color
used from drawableGeo::setColorArray()
Integrated Fwk updates in Resinsight branch up to changelist 173.
Summary of changes:
* Rewrite of cvf::OverlayItem to allow fixed user controlled positioning
of the items.
* Removed pure virtual functions OverlayItem::maximumSize() and
OverlayItem::minimumSize().
* Use caf::AboutDialog instead of modified cvfqt::BasicAboutDialog.
* Removed lapack from link line due to fail on Ubuntu 12.04 when lapack
isn't installed.
* Fix in OpenGLContext::saveOpenGLState() to avoid application
corruption when running on RedHat with VMWare.
* Removed unused font manager.
* Console assert handler only calls __debugbreak() if debugger is
present. Otherwise, calls abort(). Done after trouble running gtest
death tests.
* Made component access functions in Color3f, Color3ub, Color4f,
Color4ub inline.
* Added conversion functions between TextureImage and QImage to
cvfqt::Utils class.
* Optimized TextureImage::setPixel() - relies on new inlined
component-wise access functions for Color4ub.
* Added TextureImage::clear() and non-const version of
TextureImage::ptr().